Lightfoot, on 21 November 2013 - 07:43 PM, said:
You're joking right? An 18 ton payload weapon has that little use? Besides which a weapon that gives you only one second to shoot is called a brawler weapon. It's referred to as shooting from the hip. It's a dueling pistol, not a sniper rifle/weapon. The only reason it isn't used for brawling is that the DPS is so low anything else out damages it.
Now PGI did not make or intend to make the Gauss Rifle into a sniper type weapon. Sniper weapons have dedicated scopes for taking headshots at 1000 meters and they give you 5 seconds of steady aim time. Not one second.
The nerf was just to remove the Gauss from play-ability for most players and that is exactly what the nerf did. A terrible event in the creation of MWO, probably PGI's worst blunder. And why is it such a blunder? Because MWO gameplay has become so stale and shallow since the Gauss Rifle was removed.
I am unhindered by it. Damage-wise my mechs are all running much better long range ballistic weapons than the Gauss could match. Today I even got headshots at 600 meters on a Blackjack and 30 meters on a speeding Jenner and no Gauss was used. I guess the nerf-crowd was so outraged by the sound of the Gauss Rifle that it had to be nerfed , because it's only value was that it only took 7 criticals. I can't believe anyone actually believed all the whining sob stories from players on the forums. You just look at the DPS of the weapon and you know it's just sour grapes over losing a match and not an over-powered weapon.
Well good luck all, we all lost alot of fun possibilities when PGI killed the Gauss.
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Well sorry the gauss isn't your cup of tea, works fine for me. And PGI stated they added the charge mechanic to make it a more sniper like weapon. Some people can use the gauss to great extent, I've been able to use it in brawling situation as well as sniper situation, though I highly prefer long range. No weapon in the game has the benefit of next to zero heat, 15 full damage and a 660 optimal range and insanely fast projectile speed, its the best weapon for sniping in the game, at a distance of more than 500-600m anyways, which is how its best used. Dual gauss has earned me rather frequently ~650 damage and 2 kills at the very least in every match I run my Cataphract 3d unless I have on of those off nights where I make a stupid mistake and get to close to the enemy blob. You can tell me all you want that gauss is bad, but its not, at least 1 in 2 matches there is another dual guass build in my games, any for the most part they all end up with far better damage and kills than the autocannon toting jaggers or ppc sporting shadowhawks/catas.
I've beaten jaggers with the infamous 3-4 autconnon 2s, the ultra ac 5 jaggers/cataphracts, ppc highlanders, and every other build that would supposedly have an edge over gauss. Want to know how? Cover, I pop out of cover when my shots are ready, let loose, and strike the side torso if they have an xl, or center if they don't, it only takes a few salvos before my work is complete, all of this at a range which requires far too much leading for the enemy, and using cover to my advantage. I've beaten autocannon jaggers and catas in brawling situations too. I combine the use of my jumpjets, with careful aim at their weakest point and again let my shots loose. I've found nothing but great success with the gauss, just cause you can;t get similar results with your autocannon, doesn't instantly equate to it being bad.
Also, sniper weapons don't HAVE to have anything, doesn't have to have a scope, but can have something similar if you like (advanced zoom) nor does it HAVE to headshot people instantly from a 1000m to qualify as one, aside from that I firmly believe one shot kills have no place in this game. Sniping by definition is and I quote, " To shoot at individuals from a concealed place." Gauss works just fine with that, and I should mention, gauss does very lethal damage still at 1000m anyways, but that is aside from the point. Were you seem to think gauss was terribly nerfed, I see it as buffed, the projectile speed, makes it just more effective in general at all ranges, but whatever keep claiming the weapon was ruined even though it got better.