Why can't we have the best of both world while keeping the idea of innovative gaming and the lore?
Why can't we have both type of gauss?
1st type: Original/traditional/lore ISgauss and/or Clangauss: NO Charge, weapon (not ammo) exploded when destroyed, slow firing yet, and everything else just like before the charge implemented, feel free to nerf or buff it so that it balances with the current patch.
2nd type: the new charge gauss: Faster projectile (considering you charge it, Megaman X charged buster shot > regular buster shot), longer range (for IS and clan version respectively), more damage (its a role specific, aka sniping weapon anyway, sniper should always aim to pin poin and 1 shot kill, the closer to that ideal is better), now to prevent people choosing the "original" gauss. Make the new charge gauss: lighter (more other weapon baby), non explosive (while not charged or charged, different debate for this), and add whatever else buff u want from a charge weapon.
Then we compare (though not necessary), how many people use each type of gauss. Coz lately in all of my matches I hardly see people use gauss. I mean my matches were as random as other people, why didn't I see more people using gauss or at least the same number of people like the old days.
Well, we're always talking about being open minded, in the past pro-charge gauss people say, "THE CHARGE GAUSS IS AWESOME NOW, you charge-gauss hater please move on", you're right coz now its time to say "let us all have what we want, charge gauss people you got what you want with all the innovative changes (and any other advntages thereof) AND with the option to go back to the traditional way every-once-in-a-while".
Edited by Ascheriit Davion, 06 February 2014 - 03:11 AM.