

Simple Fix To Make The Raven 2X And 4X Useful.
#1
Posted 06 September 2013 - 04:13 PM
The raven's legs are just too targetable for the mech to cap out at 123 kph with speed tweek. There is no reason at all for this limitation to be in place.
#2
Posted 06 September 2013 - 04:16 PM
#3
Posted 06 September 2013 - 06:48 PM
Edited by Foxfire, 06 September 2013 - 06:49 PM.
#4
Posted 06 September 2013 - 06:57 PM
The 2x is... It's a fake imitation Jenner that you get for free for maxing out your 3L. That's it's value.
#5
Posted 06 September 2013 - 07:23 PM
#6
Posted 06 September 2013 - 10:54 PM
#7
Posted 07 September 2013 - 04:17 AM
Kanatta Jing, on 06 September 2013 - 06:57 PM, said:
The 2x is... It's a fake imitation Jenner that you get for free for maxing out your 3L. That's it's value.
I just wish they were relevant in their own rights and not just because they are a path to mastering the 3L.
It is just asinine to have an arbitrary limitation on the X variants.
#8
Posted 07 September 2013 - 10:32 AM
The 'fun' factor is just killed by how vulnerable the mech is.. between the speed and how easy it is to hit the Raven's legs... there is no point.
#9
Posted 07 September 2013 - 10:23 PM
#10
Posted 08 September 2013 - 04:28 AM
I don't know if there are any other chasis that have such a limit placed one variant and not another but if there are, they should all be normalized.
#11
Posted 09 September 2013 - 05:52 AM
#12
Posted 09 September 2013 - 07:46 AM
#13
Posted 09 September 2013 - 11:33 AM
Rat of the Legion Vega, on 06 September 2013 - 10:54 PM, said:
Hmmm commando is bad or are you just bad at piloting it? hmmmm
#14
Posted 09 September 2013 - 11:52 AM
#15
Posted 10 September 2013 - 08:55 AM
Foxfire, on 08 September 2013 - 04:28 AM, said:
I don't know if there are any other chasis that have such a limit placed one variant and not another but if there are, they should all be normalized.
The Cataphract CTF-4X is limited to a max engine of 255 while the others can run up to a 340. I think there's a variant of the Centurion that can run a larger engine than the rest. I'm pretty sure there's also a variant of the Awesome that can run a larger engine than the rest.
#16
Posted 10 September 2013 - 08:58 AM
#17
Posted 10 September 2013 - 09:10 AM
Gaan Cathal, on 09 September 2013 - 05:52 AM, said:
Oldest 'Mech without a Hero? What about any of the original 'Mechs like the Hunchy, Atlas, Jenner and Catapult?
ShotgunWillie, on 10 September 2013 - 08:55 AM, said:
The Cataphract CTF-4X is limited to a max engine of 255 while the others can run up to a 340. I think there's a variant of the Centurion that can run a larger engine than the rest. I'm pretty sure there's also a variant of the Awesome that can run a larger engine than the rest.
Yup - also the Trebuchet 3C, the Firebrand, the Dragonslayer...
Edited by DEMAX51, 10 September 2013 - 09:11 AM.
#18
Posted 10 September 2013 - 10:02 AM
DEMAX51, on 10 September 2013 - 09:10 AM, said:
PGI have said they consider Founders mechs to be semi-Hero mechs, so they're doing all the non-Founder-capable mechs in Hero form before those 4. Basically, until they're the only ones left, Founder's = Hero.
#19
Posted 10 September 2013 - 10:58 AM
Here are the currently existing light 'Mechs in order of stock speed according to tabletop values: (MP values)-KPH*
(05/08)-086.4 RVN-2X, -4X
(06/09)-097.2 COM-1B, -1D, -2D, -3A; RVN-3L
(07/11)-118.8 JR7-D, -F, -K
(08/12)-129.6 SDR-5D, -5K, -5V
*For reference, 1 Tabletop MP equals 10.8 KPH
The 5/8 and 7/11 speeds are lowered slightly in MWO because of a direct conversion between engine rating, tonnage, and speed, rather than the rounding in tabletop. So 5/8 becomes 5/7.5, or 81 kph, while 7/11 becomes 7/10.5, or 113.4 kph.
The method used for calculating speed caps created circumstances where different 'Mechs with vastly different characteristics in tabletop could achieve similar speeds. For example, the RVN-3L can achieve functionally the same maximum speed (only 1.45 kph lower) as any variant of the JR7, even though a stock JR7 is 14% faster.
This table shows how much any given chassis can increase their speed beyond that of a stock model of that chassis, using MWO engine customization:
06% SDR-5D, -5K, -5V
22% JR7-D, -F, -K
40% COM-1B, -1D, -2D, -3A; RVN-2X, -3L, -4X
The fastest light 'Mechs; Spiders, can barely increase their speed at all, while the slowest 'Mechs; Commandos and Ravens, can increase their speed by a massive amount, to the point where the RVN-3L can achieve the same speed as the SDR, a 'Mech that should be 33% faster than it.
#20
Posted 10 September 2013 - 11:33 AM
What I'm finding odd though is that looking at the entries on Sarna, it would seem that the Raven is supposed to be able to hit 97.2 kph, not the 81 kph that's in MWO. Did the Raven-2X & 4X come with smaller engines?
Either way, I think the solution is going to be MASC. That will allow the 2 & 4X to hit 150 kph without any other changes.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users