Alistair Winter, on 07 September 2013 - 02:01 AM, said:
I'd rather go up against any mech than a light, no matter what mech i'm in. I've pounded the {Scrap} out of light mechs with ERPPC's (My K2 was the only mech i used for a long time) and they seem to do little damage.
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Everyone has their favourites
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You really don't need to be a world class gamer to hit a light mech with large lasers and streaks in this game.
It has nothing to do with being able to hit them. I rarely miss, but it's impossible to keep hitting the same bit of armour over and over, unlike when firing at an assault. They torso twist so slow that you can keep your shots hitting one area, say ct. You will probably also hit the side torso's if the assault player has the sense to twist, but most shots will hit the same area.
With a light however the hits will be spread all over due to the lights speed plus torso twist. All that armour adds up.
A jenners head, arms, torso, and side torso armour comes to around 160 i think, and an Atlas torso and side torso's comes to around 200. It's not that big of a difference. Of course you may be lucky enough to hit the same area often and get through the lights armour fast, but i find i get through an Atlas armour much faster consistently.
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They want all the players to get assault mechs, and they want the price to be so high that players will be tempted to buy premium time or use MC to buy standard mechs or hero mechs.
If it's one thing PGI pays close attention to, it's how to adjust the game to ensure maximum profit. That is why...
- We have "upgrades" that are more or less mandatory for all mechs, especially Double Heat Sinks.
- We now make less money per match than we used to
- We have to buy several variants of the same mech in order to be competitive
- We only get 50% for selling used mechs and it's impossible to buy a mech chassis without engines, weapons and upgrades, even though you don't want any of those
Well i was just using PGI's words when they said they wanted Lights to be the class that kills assaults.