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Light Mechs Are Really Getting Out Of Hand.


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#81 Pezzer

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Posted 07 September 2013 - 10:03 AM

View PostImperius, on 07 September 2013 - 09:12 AM, said:

Lights are supposed to have the same several weaknesses to balance off there several strengths. At the moment one big check/balance is missing and that is collisions. Yet assaults still have incline limitations. Yeah get off your high horse and join reality the balance of the scale is a bit off at the moment!

It's not off if I can kill a Spider or two in my Highlander...
If you need help learning the game, I can link a Twitch video to you explaining how to hit moving targets in MWO. If you still need help, please refer to the in-game tutorial.

#82 JuiceKeeper

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Posted 07 September 2013 - 10:13 AM

personaly i dont have problem hitting them with proper weapons in assaults or heavies after 1st proper hit they mostly run away anyway to get killed little bit later, prob theres something wrong with ur setup on mech or bad positioning?

#83 Villz

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Posted 07 September 2013 - 10:17 AM

The counter to lights is aiming tbh :D

They are indeed the toughest test outside of landing cockpits ;-)

#84 Wolfways

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Posted 07 September 2013 - 11:48 AM

lol learn to aim...
is anyone actually reading the thread before posting?

#85 Rojolobo

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Posted 07 September 2013 - 12:03 PM

Light mechs are supposed to be scouts or used against infantry. That means they keep their distance. MWO has turned them into brawlers weaving in and out of enemy formations. I think the problem is the hitboxes and criticals. PGI should change the criticals because I thought a direct hit with an LBX-10 would all but kill the lightest mechs

#86 Szkarlat M

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Posted 07 September 2013 - 12:14 PM

Lights die super fast in 12 person premades... they're role is relegated to scouts. It's a different story with PUGs, but if you make them weaker, they will be absolutely useless in the competitive games.

#87 Augustus Martelus II

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Posted 07 September 2013 - 12:15 PM

Well depend how you play. If you go alone and face 4- 6 lights then sure you might die but if you stay with your team, you will have more chance of survival.

I found out that i m mostly good in a fast med mech....like my hunchi wich have near the max engine and is a good light killer....but sure if i adventure too far and alone, i wont make it. I normally use it as a raider....I flank, give some good shots, try to crit some mechs, then i go. Thats the way i play and i guess thats the way med mechs should play....and lights have their own roles too.

Still cant wait for my speed tweak lol

#88 Argent Usher

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Posted 07 September 2013 - 12:36 PM

Hmm... what is your "special trick" to knock my JR (130-150 km/h) with your 46km/h assault?

Honestly it will never happen. So go forth alone and die alone.

#89 Steel Claws

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Posted 07 September 2013 - 01:13 PM

You think lights are bad now - let these guys get their way and take away weapon convergence and you'll really think lights are tough to kill.

#90 Wolfways

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Posted 07 September 2013 - 02:09 PM

View PostYueFei, on 07 September 2013 - 09:46 AM, said:



I invite you to watch PEEFSmash, in particular his Light mech video guide:

http://mwomercs.com/...48#entry2727848


There's no idiotic circle-strafing. Plenty of movement, engaging from one direction, and then breaking off to strike from a different angle. And, like I said before, making use of a ridgeline to fire at an enemy with low-slung guns, so that he remains safe from return fire.


If you had HSR issues hitting a legged Jenner, that's a HSR problem, not a game balance problem with Light mechs. And that's an issue not restricted to Light mechs. I once had a frustrating situation in my Hunchback against a Stalker where my 3 consecutive AC20 shells didn't register, and he was stationary.


Bugs that happen to screw you over should not be used to argue gameplay balance. Or should I be screaming incoherently about Stalker hitboxes?

Thanks for that link. It's a good video and i'd recommend anyone to watch it, not just light pilots. :D

#91 Wolfways

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Posted 07 September 2013 - 02:12 PM

View PostRojolobo, on 07 September 2013 - 12:03 PM, said:

Light mechs are supposed to be scouts or used against infantry. That means they keep their distance. MWO has turned them into brawlers weaving in and out of enemy formations. I think the problem is the hitboxes and criticals. PGI should change the criticals because I thought a direct hit with an LBX-10 would all but kill the lightest mechs

lol what? Lights are supposed to be hit and run guerrilla fighters, against any target bigger than themselves. But they should never get in front of a bigger mech, which in MWO they don't care about....mostly.

#92 Aluminumfoiled

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Posted 07 September 2013 - 02:35 PM

View PostDisapirro, on 07 September 2013 - 04:46 AM, said:


I have a feeling all will not be well with some. You will just find another boogy man.

Well no I won't. I did no crying during 3L/splatcat/3Dphract/AC40/Superlurm/gausppc days. But not registering hits is broken and will be taken advantage of. 3-4 mechs chasing down a spider at the end is fairly common. 50/50 odds. Spider much? lol.

#93 Eleshod

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Posted 07 September 2013 - 02:37 PM

I always love these topics.

((Light wolfpacks are out of hand I get jumped by three lights and i'm dead))
First off if it was any other group of mechs other then lights pinning you down, would you have a better chance at survival?

((But Eleshod, they get behind me and shoot at my vulnerable chocolate buns))
Put your back to a wall and force them to fight in your firing arc.

((But if i could knock them down, then I could kill them.))
I pilot a Raven 3L religiously it's my all time favorite mech through all the mechwarrior games and I can tell you RIGHT now... When I am knife-fighting and circle strafing a larger mech I NEVER crash into them. The fact of the matter is, your slow and i'm not, if I see you waddling your assault closer trying to get in front of my next circle I can tap A or D and completely course correct. THE ONLY lights your going to be able to kill with collisions are the horrid pilots most likely running FOTM spiders or Jenners.

#94 Imperius

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Posted 07 September 2013 - 03:01 PM

View PostWolfways, on 07 September 2013 - 11:48 AM, said:

lol learn to aim...
is anyone actually reading the thread before posting?

No they aren't. That is why I quit posting to it. People are just reading the title making an assumption and then bumping their gums. I need to break things down for this short attention spanned community.

TL;DR Because collisions have been removed from the game. In it's current state, light mechs have an major advantage over most classes, this "advantage" has caused an influx of light mech play and it is getting out of hand, hence the title.

Edited by Imperius, 07 September 2013 - 03:10 PM.


#95 Funkadelic Mayhem

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Posted 07 September 2013 - 03:26 PM

So a light who has the skill to keep on a heavier mechs back side is OP? Maybe you should ask the devs to make a mod that when you activate it it automatically teleports a light from your back to your front and legs it.


I bet the OP is the kind of player that when collisions were in the game they would just charge knock down a light kill it and feel like hes the awesomesauce with skills, because aiming is so OP!

As a light I already have enough issues with my own team plowing threw me and stripping my leg armor. The last thing I need to to fall over and be a sitting duck because people like you dont give a bantha poodoo about lights. You just want you easy kills, its why you run in premades izent.... easy mode?

Edited by Funkadelic Mayhem, 07 September 2013 - 03:30 PM.


#96 KharnZor

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Posted 07 September 2013 - 03:48 PM

View PostFunkadelic Mayhem, on 07 September 2013 - 03:26 PM, said:

So a light who has the skill to keep on a heavier mechs back side is OP? Maybe you should ask the devs to make a mod that when you activate it it automatically teleports a light from your back to your front and legs it.


I bet the OP is the kind of player that when collisions were in the game they would just charge knock down a light kill it and feel like hes the awesomesauce with skills, because aiming is so OP!

As a light I already have enough issues with my own team plowing threw me and stripping my leg armor. The last thing I need to to fall over and be a sitting duck because people like you dont give a bantha poodoo about lights. You just want you easy kills, its why you run in premades izent.... easy mode?

This thread is about telling the OP what he wants to hear. Anyone who has a difference of opinion is to be scorned. He's a player who's obviously been making the same mistakes for a while and isnt willing to admit that an alteration of his current play style or indeed his mech's loadout could help him. Doesn't matter if there are people who have little to no problems when dealing with lights as he is obviously better and that it couldn't possibly be a problem on his end.

#97 Imperius

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Posted 07 September 2013 - 05:27 PM

View PostFunkadelic Mayhem, on 07 September 2013 - 03:26 PM, said:

So a light who has the skill to keep on a heavier mechs back side is OP? Maybe you should ask the devs to make a mod that when you activate it it automatically teleports a light from your back to your front and legs it.


I bet the OP is the kind of player that when collisions were in the game they would just charge knock down a light kill it and feel like hes the awesomesauce with skills, because aiming is so OP!

As a light I already have enough issues with my own team plowing threw me and stripping my leg armor. The last thing I need to to fall over and be a sitting duck because people like you dont give a bantha poodoo about lights. You just want you easy kills, its why you run in premades izent.... easy mode?


Again you cant read here I'll underline it and put it in bold for you.


View PostImperius, on 07 September 2013 - 12:40 AM, said:

With the lack of collisions and rampant nerfs to all weapons that efficiently kills a light mech the game has become a joke, and ECM is still OP as day one. Congrats on fixing the HSR, now can we get some collisions? When I see a light run into 50 things to circle me and I hit one rock and stop I see a huge issue. What skill is involved in this kind of play? I mean really tell me? when you have 4 lights do this might as well ALt+F4 and go youtube or play a better game. All I see it buff after buff to a light mech. THEY ARE SCOUTS!!! NOT BRAWLERS LIKE YOU HAVE MADE THEM PGI. FIX THIS NOW!


#98 Funkadelic Mayhem

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Posted 07 September 2013 - 05:44 PM

View PostImperius, on 07 September 2013 - 05:27 PM, said:


Again you cant read here I'll underline it and put it in bold for you.


when a lights does that. They get stuck for a time. If you cant hit a stuck mech its all on you.

The real issus is you have been playing so long you made this game about you and you have been running in premades for so long you neglect skill for raw focused power. You still have got a lot to learn.

If you are in a heavier mech it takes more energy to get you going. A light does not need that much energy to get them going. Stop QQing and try and master some light mechs. You will learn its your lack of skill not a broken light.

Edited by Funkadelic Mayhem, 07 September 2013 - 05:48 PM.


#99 Vorkoz

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Posted 07 September 2013 - 06:08 PM

I dont see a problem with lights being a bit of a problem for assaults. I've always thought that the weight classes are a bit of "rock-paper-scissors". Imo lights should be best countered by meds that should optimally be guarding some of the heavier and slower mechs from harassment so that they can focus on shooting at enemy big mechs.

#100 M4NTiC0R3X

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Posted 07 September 2013 - 06:17 PM

I'm fairly certain we won't be seeing knockdowns on collision. Garth said that it would be better if you simply slowed way down when you run into a wall / rock / mech & I have to agree fully with that. I would like to see a knockdown feature for weapons such as dual LB X 10 AC, AC 20. Obviously if you manage to punch a light with something like that they won't be going much longer any way so it would come in handy for peaking around corners.. close up my assault vs yours boom someone falls down.

It's hard to be a light in the current state of the game, has been since they put ELO in and weight balancing out. Before if you took a light, they had a light, if you had an assault, they had an assault. It was much easier in those times to ' size up ' your enemy.

Edited by M4NTiC0R3X, 07 September 2013 - 06:18 PM.






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