Imperius, on 08 September 2013 - 06:11 AM, said:
I thought you were "done reading" my posts?
Imperius, on 08 September 2013 - 06:11 AM, said:
you're oblivious to the imbalance in the game and you're trying to defend what little broken advantage you have because once it's gone so is your "elite status" you keep giving yourself will go with it.
Hardly. I have quite a firm grasp on my "status", and it's far from "elite". I'm an experienced light pilot, an okay medium pilot, a so-so heavy pilot, and an atrocious assault pilot. I can walk off the field with zero kills in my Founder Atlas, that's how skilled I am as an assault pilot. And still I drop in it from time to time and try to improve.
Incidentally, I have little issue with lights when I'm in my Atlas; perhaps it's from knowing intimately how the other side lives.
However, I've been here for over a year, and I've seen the balance shift to and fro; from Small Laser 400XL Awesomes and 200kph trollmandos to the more current poptarts and 2xPPC/Gauss. Never, as in not once, have lights been the dominating factor on the battlefield. Not even in the 3L heyday were they what decided battles; that has always been the heavies and assaults. To argue that "lights are getting out of hand" is plain silly; last time anyone took any measurements, lights were 11% of all 'mechs (over about 750 matches). That's an under-representation of 14 percentage points; most of those were found in an over-representation of assaults and heavies.
And apart from when the broken, grief-prone knockdown mechanic made bumper cars out of Dragons and every team had a designated hitter has it been easier to take out lights than it is right now.
The concept isn't hard to grasp: If you have troubles taking out lights look at yourself first; is your build suitable for fighting lights? Is there something in your skill-set you could improve? Something in your tactics? Were you, in fact, outplayed by a more skilled opponent? If so, tell him "gg" and think of a way to counter his moves next time.
You have to understand that one-on-one any 'mech can and should be able to take out the other; it doesn't matter if it's a light vs assault, medium vs heavy, assault vs assault - it comes down to player skill, and that's how it should be. It is, as I've been hitting you over the head with, a PvP game. Player skill is what should count, not weight class or armour tonnage or weapons loadout.
That's why I don't like these kinds of threads; they all sound like "nerf rock, paper is fine, said scissors". It's not even that I really care about whether we have collisions or knockdowns; I've played with them before and I am happy to do so again (if knockdowns aren't as grief-prone as they were in CB). It's just that your OP came complete with "no-skill lights" and the regular "waah, waah, it killed me, nerf it!" hyperbole, like "all light-killing weapons have been nerfed", "lights can run through the whole enemy team without taking damage" and so on and so forth. Those things are not true, and arguing changes to game balance from untrue, unfounded, and overstated arguments just ****** me off.
Imperius, on 08 September 2013 - 06:11 AM, said:
but not be able to run though a whole team as standard practice.
Here we go again; this just doesn't happen unless the whole enemy team is asleep at the wheel, or so bad they couldn't hit the broad side of a barn from the inside.
Please don't make these kinds of hyperbolic arguments; anyone that's ever dropped in a light knows them to be untrue and nothing you say after that can be taken seriously. Which is a shame, because I'd love to discuss the to be or not to be of collisions, knock-downs, melee, and DFA; but I can't have a discussion with someone who is arguing from false premises.