

Add In Mech Explosions "stackpoling"
#21
Posted 25 February 2014 - 06:45 AM
#24
Posted 25 February 2014 - 12:30 PM
#25
Posted 25 February 2014 - 06:43 PM
Mackman, on 30 September 2013 - 12:23 PM, said:
If it happened every time under a set of particular circumstances, fine. But you can't have a potentially game-changing event like that happen on a random basis.
Like your mech getting headshot while entirely *PRISTINE* by an Artillery strike that hits nothing else on your mech...
I agree...
#26
Posted 25 February 2014 - 11:49 PM
#27
Posted 26 February 2014 - 05:14 AM
#28
Posted 27 February 2014 - 12:29 AM
Edited by SaltBeef, 27 February 2014 - 12:31 AM.
#29
Posted 27 February 2014 - 12:40 AM
#30
Posted 23 August 2014 - 05:38 PM
#31
Posted 23 August 2014 - 07:47 PM
I do like the idea though. It should only occur under specific conditions, say... a 20% chance of occurring when the 'mech is destroyed by CT but only if his heat is above 80%. The blast would create a visual flash that would blind everybody momentarily in a 100 or so meter radius and cause 1-2 damage to all unarmoured components within a 70m radius without the chance of critting or actually destroying anything. So it's functional, pretty, but it can't kill anybody. All numbers completely arbitrary, of course.
#32
Posted 23 August 2014 - 09:08 PM
I'd be ok with occasionally seeing some fusion reactor specific discharge for when the mech is cored, plus secondary explosions of ammo when applicable....but not some giant detonation.
#33
Posted 24 August 2014 - 06:58 AM
Physical effect: Heat, no damage. Maybe the heat effect of a fired ISLPL within 30m radius.
#34
Posted 24 August 2014 - 09:54 AM
#35
Posted 24 August 2014 - 10:22 AM
SARNA.NET said:
Such dramatic failures are rare, though. It is difficult to sustain the fusion reaction and very easy to shut down. Safety systems or damage to containment coils will almost always shut down the engine before such an explosion occurs. The massive shielding of the engine (in the case of standard fusion engines, this is a tungsten carbide shell that accounts for over 2/3 of the weight of the engine) usually buys the safety systems the milliseconds needed to shutdown the engine when severe damage is inflicted.
So I'd like to see the occasional high pressure stream(s) of venting of plasma, white hot to violet in gradient that lasts for a couple of seconds, then perhaps small pyrotechnic secondary explosions for some cored engines. This would suggest a punctured core and the temporary "backdraft" of sorts as the ambient air is drawn into the vacuum chamber, rapidly heated and ejected out of the core.
On the other hand, a very rare critical failure might show a sudden rush of air and a small, localized collapse of the mech's torso, followed rapidly by a white hot explosive expansion of light and heat with a concussive ring and rolling dust cloud...no earth shattering mushroom cloud, just a gutted mech after the bright flash.
Edited by CocoaJin, 24 August 2014 - 10:32 AM.
#36
Posted 24 August 2014 - 01:45 PM
btw: could somebody explain the meaning of "stackpoled" to me?
#37
Posted 24 August 2014 - 02:54 PM
Sev Armath, on 24 August 2014 - 01:45 PM, said:
btw: could somebody explain the meaning of "stackpoled" to me?
I disagree, I'd say it's beautifully poetic to see some monstrous, mechanical Golem suddenly rendered inoperative and moot. It's like forcibly yank the ghost out of the machine, turning the anthropomorphic man-beast and rendering it into an inert hunk of lifeless metal that goes crashing to the ground with absolutely no fanfare. It's a symbolic way taking a fearsome force of nature and making it a "nothing"...just some random falling tree you turn your back on and dismiss seconds after you vanquish it.
Like a Samurai that strikes such a swift and deadly singular blow that he can wipe and sheath his blade before his adversary even hits the ground. Death that comes so swift that your disembodied soul can watch the final seconds of your corpse's fall in defeat.
#38
Posted 25 August 2014 - 04:29 AM
'Stackpole' with reference to Mech explosions, is a term from the novels by the BattleTech author Michael A. Stackpole.
To add drama to his BattleTech books he described an effect of the Mech's engines 'going critical' and exploding in a great 'near nuke type' of effect. Even with the Lore stating this could not happen. It was coined 'The Stackpole Effect'.
His BattleTech trilogy's are nearly mandatory reading if you want to understand some of the Lore of this Verse.
- Warrior Trilogy
- 1988 Warrior: En Garde (FASA, ROC reprint)
- 1988 Warrior: Riposte (FASA, ROC reprint)
- 1989 Warrior: Coupé (FASA, ROC reprint)
- 1989 Lethal Heritage (FASA, ROC reprint)
- 1990 Blood Legacy (FASA, ROC reprint)
- 1991 Lost Destiny (FASA, ROC reprint)
- 1992 Natural Selection (novel) (ROC)
- 1993 Assumption of Risk (ROC)
- 1994 Bred For War (ROC)
- 1996 Malicious Intent (ROC)
- 1997 Grave Covenant (ROC) - Twilight of the Clans series #2
- 1998 Prince of Havoc (ROC) - Twilight of the Clans series #7
- 2002 Ghost War (ROC/WizKids)
- 2007 Masters of War (ROC/WizKids)
Reference:
http://en.wikipedia....el_A._Stackpole
http://en.wikipedia....ttleTech_novels
9erRed
#39
Posted 25 August 2014 - 04:34 AM
If it is implemented for damage, explosion size/damage should be proportional to 'mech size, with a clear pause before it explodes. It dosn't really punish light 'mechs who use MG, SL, and Flames because they can get out quickly. It punishes heavy/assault brawlers more than anything.
Edited by Loganauer, 25 August 2014 - 05:28 AM.
#40
Posted 25 August 2014 - 05:07 AM
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