Liquid Leopard, on 04 December 2014 - 02:56 PM, said:
I think you've explained a big part of why I keep getting seal-clubbed in my 9-D. Now, if you could explain how that's fun...
I have a lot of games where I get 2-digit damage scores, so I must be doing something horribly wrong with it.
http://mwo.smurfy-ne...f4a95652193f010
It looks like it will be quite a grind to master this mech, and I'm not sure I should bother when I've already mastered the 9-A, 9-AL, and 9-AH.
The only way you have of spreading damage while keeping up the shotgunning is to move really fast. I'm at work now and can't remember if I'm using an XL330 or 340, but it's something like that.
I think this is my current build
CN9-D
Just a shotgun, 2 medlas and 5 tones of ammo. I have yet to break 1000 dmg with this one, but I often break 600 dmg. The LBX cooldown module is a must.
As said, since you are facetanking you need to move fast to spread damage that way. I try to circle to the right, meaning most stuff hits my left side and thus my shield arm.
Also, if you are fast you can pick your prey. It's great at hunting lights because of the speed and fast-firing LBX, and it is good against Assaults because they are not fast enough to keep up with you (also all your pebbles will hit meaning you do lots of damage).
Duels against other mediums is doable (depending on how good they are), but you should avoid one-on-ones against enemy heavies, as they are fast enough to just core you.
If this constant face-tanking isn't your thing, this is what I used before the quirks to great effect.
Hit'n'run CN9-D
As the name implies it's a hit and run setup, flank, run in, deliver an SRM/medlas/machinegun blast, torsotwist to shield and run out. Never stop, always keep on moving (same goes for the LBX setup btw).
This one is pretty helpless at range, but with some clever use of your speed and terrain you can often close the distance. Radar Deprivation is a must though.
Edited by totgeboren, 05 December 2014 - 02:13 AM.