3Rd Cent: Cn9-Al Or Cn9-D?
#1
Posted 05 November 2014 - 07:15 AM
But which Centurion to buy... I could use some advice there.
The CN9-AL recently got LPL, ML and missile quirks. I'm reasonable with energy boating mechs so this seems the safe choice. I'm thinking something like this: CN9-AL
Downsides: most of my weapons are in a single location, once it's gone I'm down to 2 ML on a XL engine... Plus I can't reasonably fit SRMs into this build without sacrificing the ML's or speed.
I wouldn't even consider the CN9-D normally when I already have the CN9-A, but... that 40% reduced LBX-10 cooldown is very tempting. I guess it would look more like this: CN9-D
It has a nice SRM punch, LBX for critting and MLs as backup and a high max speed as well. But to fit the SRMs I have to downgrade from artemis to reg. missiles and that just feels wrong...
So, are you guys running any similar loadouts? What can you tell me about these variants? Am I missing any great loadouts?
And I'd really love to hear from people running the CN9-D with a LBX since the quirk pass
#2
Posted 05 November 2014 - 07:17 AM
#3
Posted 05 November 2014 - 07:22 AM
#4
Posted 05 November 2014 - 05:27 PM
I do wonder if maybe skip the LBX to, and go AC-10, and remove artimis from the SRM 4's.. Sure you do loss out on 20%, but pin point is still pretty darn strong at that point, even from range.
I also pondered doing AC-5, 2ML, LRM-20 with art, or stay at 15 with BAP
Edited by JC Daxion, 05 November 2014 - 06:26 PM.
#5
Posted 05 November 2014 - 08:24 PM
#6
Posted 05 November 2014 - 10:03 PM
http://mwo.smurfy-ne...287b269e77ab5b9
Last match of the night, on Tourmaline Desert (tied for second hottest map in the game with Caustic Valley), 3 kills (all solo kills), 2 kill assists, 9 spot assists, 6 component destructions, 490 damage, and not one overheat. And this is without the mech being Elited.
I haven't used the D, so I can't really give any recommendations, I can just say that the AL is a viable choice.
For what its worth, when I do get my D, this is what I plan on running:
http://mwo.smurfy-ne...557540fa4abe6ef
A lot of ammo with a LPL for high damage with low burn time for fast hit and run attacks.
Edited by MarsAtlas, 05 November 2014 - 10:30 PM.
#7
Posted 06 November 2014 - 12:29 AM
#8
Posted 06 November 2014 - 01:04 AM
http://mwo.smurfy-ne...0927f98fe153f87
The AL on the other hand if your got at spreading damage on arguably the best mech in game still able to do that put an XL in the AL and two large pulse lasers in the right arm (because of quirk), two medium in ctr and and an SRM6 in the left. That works quite well. Just a note try and keep the engine rating as close to 250 as possible.
CN9-AL at present:
http://mwo.smurfy-ne...3504cc75ae2b974
alternative loadout with LPL:
http://mwo.smurfy-ne...58f8c4db562dddc
Edited by mad kat, 06 November 2014 - 04:07 AM.
#9
Posted 06 November 2014 - 02:58 AM
http://mwo.smurfy-ne...a7ba3f21a448544
Keep circling and flanking, chase the light and beat the crap out of everything with exposed components. The LB-X fire rate on this thing is insane!
Best game so far: 3 kills, 880 damage
#10
Posted 06 November 2014 - 03:27 AM
Although I'll wait a few weeks or so, everybody and their mum is playing mediums at the moment due to the Iceferret
#11
Posted 17 November 2014 - 11:23 PM
My fav loadouts of the AL:
2xLPL, 2xML, 2xSRM2, XL275
or
4xML, 2xSRM4, STD275
Oh and max the leg armor, people love to shoot at Centurion's legs when it's going fast.
#12
Posted 18 November 2014 - 12:21 AM
AL Build: 2 LPL (quirks^^) + 2ML and standard engine.
Imho, CNE are designed for standard! Future zombie on the way, so no XL.
(XL on long range build, but is CNE best mech for this kind of tactic?)
#13
Posted 18 November 2014 - 01:57 AM
#14
Posted 19 November 2014 - 06:02 AM
#15
Posted 20 November 2014 - 03:35 AM
xXDivoXx, on 19 November 2014 - 06:02 AM, said:
Because many of us have gotten two Cents already (the -A and the -AH), so a third makes sense.
And then some of use like the Cent for various reasons.
The -D with a shotgun is really fun, but it's a bit of a one-trick pony. It's just a matter of keeping up constant fire and thus tanking with your face.
Before the quirks I ran it with 2 SRM6+A, 2 medlas and 2 mgs with an XL360, and that was a really fun loadout too. Too bad the quirks don't buff that build at all.
My -AL uses 2 LPL in the arm, 2 medlas and 2 LRM5s in the side torso, XL275. This was my favorite loadout before the quricks, so I didn't need to change anything after the quirks. An ok mech but with the quirks it is definitely a mech you can run without feeling like you are handicapping your team. The Lrm5s on chainfire with the missile cooldown quirk lets you keep up a constant shake (really, the LRMs are there for defence, as they can make your opponent miss that vital shot) while you do pinpoint dmg with the LPL. Don't use the medlas unless you really have to. Learn to love the Wub!
#16
Posted 04 December 2014 - 02:56 PM
totgeboren, on 20 November 2014 - 03:35 AM, said:
PitchBlackYeti, on 17 November 2014 - 11:23 PM, said:
I think you've explained a big part of why I keep getting seal-clubbed in my 9-D. Now, if you could explain how that's fun...
I have a lot of games where I get 2-digit damage scores, so I must be doing something horribly wrong with it.
http://mwo.smurfy-ne...f4a95652193f010
It looks like it will be quite a grind to master this mech, and I'm not sure I should bother when I've already mastered the 9-A, 9-AL, and 9-AH.
Edited by Liquid Leopard, 04 December 2014 - 03:15 PM.
#17
Posted 05 December 2014 - 02:12 AM
Liquid Leopard, on 04 December 2014 - 02:56 PM, said:
I think you've explained a big part of why I keep getting seal-clubbed in my 9-D. Now, if you could explain how that's fun...
I have a lot of games where I get 2-digit damage scores, so I must be doing something horribly wrong with it.
http://mwo.smurfy-ne...f4a95652193f010
It looks like it will be quite a grind to master this mech, and I'm not sure I should bother when I've already mastered the 9-A, 9-AL, and 9-AH.
The only way you have of spreading damage while keeping up the shotgunning is to move really fast. I'm at work now and can't remember if I'm using an XL330 or 340, but it's something like that.
I think this is my current build
CN9-D
Just a shotgun, 2 medlas and 5 tones of ammo. I have yet to break 1000 dmg with this one, but I often break 600 dmg. The LBX cooldown module is a must.
As said, since you are facetanking you need to move fast to spread damage that way. I try to circle to the right, meaning most stuff hits my left side and thus my shield arm.
Also, if you are fast you can pick your prey. It's great at hunting lights because of the speed and fast-firing LBX, and it is good against Assaults because they are not fast enough to keep up with you (also all your pebbles will hit meaning you do lots of damage).
Duels against other mediums is doable (depending on how good they are), but you should avoid one-on-ones against enemy heavies, as they are fast enough to just core you.
If this constant face-tanking isn't your thing, this is what I used before the quirks to great effect.
Hit'n'run CN9-D
As the name implies it's a hit and run setup, flank, run in, deliver an SRM/medlas/machinegun blast, torsotwist to shield and run out. Never stop, always keep on moving (same goes for the LBX setup btw).
This one is pretty helpless at range, but with some clever use of your speed and terrain you can often close the distance. Radar Deprivation is a must though.
Edited by totgeboren, 05 December 2014 - 02:13 AM.
#18
Posted 06 December 2014 - 08:59 AM
In a medium mech, you want to minimise your exposure as far as possible. The answer is FLD weapons. not DoT. Especially when the Centurion chasis has that built in shield arm.
This, is imo, how the AL should be run. FLD PPCs and SRMs as primary weapons with the range of PPCs for poking and no ammo dependence for your hardest hitting weapons. The medium laser can be swapped out for ammo but I like to keep it there to nail assists
#19
Posted 08 December 2014 - 03:05 PM
I hope it is ok, if i post in this existing topic, but i have a similar question.
At the moment i own a Centurion Yen-Lo-Wang and a 9A(C) (Bought during Black Friday Sale for good price and good MC rates). But i can`t decide, which Cent i should buy next. Up to now, i was aiming for the 9D, but I`m not shure if it is worth the high price.
Actually i prefer the Yen-Lo-Wang (AC20, 2xMed Laser, Std 250), the AC20 is just more fun to me than the srm striker.
Which one should i choose, the AL, AH or D?
#20
Posted 16 December 2014 - 07:20 PM
Flokoloko, on 08 December 2014 - 03:05 PM, said:
Since you own YLW, there isn't a huge point to getting AH. So to put it between D and AL, you have to decide if you like beamspam or shotgun spam. D builds tend to be more speed focused, while ALs tend to zombie. Both are good mechs. Take a hard look at their stats and see which style works best for you.
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