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Kintaro Builds


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#21 Sowaka

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Posted 22 September 2013 - 09:42 AM

View PostSpheroid, on 21 September 2013 - 11:48 PM, said:


Your damage is low. What engine are you using? I run a 350XL. With BAP and 360 target retention you should lock on a single target and fire until it is dead or you disengage.

I'm using the standard 275 and going at 81kph. Would the upgrade to the XL350 make a huge difference in combat effectiveness? I understand the speed increase, but my low damage isn't due to me dying during brawls, it just feels weird that I'm doing so little damage with these weapons when I can do so much more in my Hunchback.

#22 Johnny Reb

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Posted 23 September 2013 - 09:31 PM

View PostRoyalewithcheese, on 16 September 2013 - 07:52 PM, said:

I like this one: http://mwo.smurfy-ne...61fabd41a87bbdb

Absolutely shreds things you have a clear shot at. My one regret with this build is that I missed the chance to name it the ITANO-18.

Like the build minus the arty dont see a difference in the lrm5 and that is 5 more tons to play with! My edit:
http://mwo.smurfy-ne...a11ac9fd8969b21

View PostRevik Neron, on 18 September 2013 - 05:38 PM, said:

This is my standard KTO-18 build, the large lasers give is something to work with at longer ranges, and keeps you from being a waste of tonnage till a brawl breaks out, (especially useful on big maps like Alpine) then the SRMs give you nice big punch once things get close and personal.

My opinion is use the 5 missle slots or pick a different variant.

View PostDie Primate Die, on 19 September 2013 - 12:14 PM, said:

If stuck using an XL 300 engine, how does this Model 20 look to you guys?

http://mwo.smurfy-ne...ece55fe4a58e2a8

Better use than the guy above me.

Edited by Johnny Reb, 23 September 2013 - 09:45 PM.


#23 Johnny Reb

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Posted 23 September 2013 - 09:36 PM

View PostSowaka, on 21 September 2013 - 01:31 AM, said:

This is a bit of an open question to all people using 5x SSRM builds on the KTO-18... how effective are you? I just bought the KTO-18 specifically for this build and I'm having one hell of a time getting damage in. So far I've survived quite well and it feels like I've been hitting quite a few enemies, but most games I'm lucky if I get 1-2 kills and more than 250 damage. I've had a few times where I wouldn't be able to lock onto a specific enemy for what felt like 20 seconds or more, and if the enemy is even partially hidden behind cover nearly all the missiles hit the obstruction. I'm consistently hitting around 200 damage at the end of each match which feels a bit... low, considering how often and how hard I've been nailing some heavies and assaults with my rockets, it just doesn't feel like I have any punch whatsoever.

Well on a good round I get around 400-500 with 1-2 kills, 4-8 assists. However my real good rounds, 3+ kills with 6+ assists and up to 1000k damage. I just stay around and hit and run with my 5 streaks doing 25 damage if all hit, spread out but still.

edit: this in pugs or 4 man cause I have only run this in 12 man once, which never had a chance to damage ppl.

Edited by Johnny Reb, 23 September 2013 - 09:37 PM.


#24 Johnny Reb

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Posted 23 September 2013 - 09:40 PM

View PostSowaka, on 22 September 2013 - 09:42 AM, said:

I'm using the standard 275 and going at 81kph. Would the upgrade to the XL350 make a huge difference in combat effectiveness? I understand the speed increase, but my low damage isn't due to me dying during brawls, it just feels weird that I'm doing so little damage with these weapons when I can do so much more in my Hunchback.

Yes! xl 360 w/ speed tweak makes you go 116.7 k/h. Only in the 18 pretty boy cant do it.

#25 Tilley

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Posted 24 September 2013 - 01:02 PM

I've seriously considered a Streak Kintaro as my next medium build. I've maxed out my Blackjack BJ-1 and it's my go to mech for grinding, but I have an open mechbay urging me to spend creds. Anyone played around with a build like this? http://mwo.smurfy-ne...38929657c73ed51

Edited by Tilley, 24 September 2013 - 01:06 PM.


#26 ChuChuRo

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Posted 24 September 2013 - 01:31 PM

So, does everyone agree that the 20 is the worst variant? Because I can't really make anything out of it that's not somehow worse than the others.

#27 Johnny Reb

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Posted 24 September 2013 - 09:12 PM

View PostTilley, on 24 September 2013 - 01:02 PM, said:

I've seriously considered a Streak Kintaro as my next medium build. I've maxed out my Blackjack BJ-1 and it's my go to mech for grinding, but I have an open mechbay urging me to spend creds. Anyone played around with a build like this? http://mwo.smurfy-ne...38929657c73ed51

Nope, just cause I want to go as fast as I can to either keep up with lights or hit and run against the big boys.

View PostChuChuRo, on 24 September 2013 - 01:31 PM, said:

So, does everyone agree that the 20 is the worst variant? Because I can't really make anything out of it that's not somehow worse than the others.

I didn't like either the 19 or the 20 got them thru basic and sold them. 18 is the only one I want or need!

#28 xengk

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Posted 25 September 2013 - 07:10 PM

View PostChuChuRo, on 24 September 2013 - 01:31 PM, said:

So, does everyone agree that the 20 is the worst variant? Because I can't really make anything out of it that's not somehow worse than the others.

I like both the K18 and K20, the only reason I dont favour the K19 so much is because of the bad SRM hit detection.
My K19 is a SRMboat, the K18 already fill the LRM role so I didn't want to overlap.
The K20 is a mix range fighter that I build to be a faster, heavier Centurion.

#29 Johnny Reb

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Posted 25 September 2013 - 08:59 PM

View Postxengk, on 25 September 2013 - 07:10 PM, said:

I like both the K18 and K20, the only reason I dont favour the K19 so much is because of the bad SRM hit detection.
My K19 is a SRMboat, the K18 already fill the LRM role so I didn't want to overlap.
The K20 is a mix range fighter that I build to be a faster, heavier Centurion.

For me the 18 just did both, ssrm/lrm better than the others.

#30 goatreich

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Posted 26 September 2013 - 12:50 AM

After testing 18,19 and 20, I stayed only with the 18. Why?

18 builds a better lrm/srm boat than 19.
20 would be an ideal zombie but huge CT means that you can't brawl effectively. you lose the CT before the sides 99% of the time.

So basically I can do everything with the 18 that I could possibly do with 19 or 20, and still have something the other 2 can't do as well.

#31 Elyam

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Posted 26 September 2013 - 12:07 PM

I've been quite happy with a 20:

275 standard
1/2 ton less than full armor FF
ES
13 DHS
1 LLAS in CT
2 MLAS in RA
2 SSRM2 in RT
1 SRM6 in LA
AMS

Good zombie survivability, standard medium 5/8 speed, rarely overheats, good mix of weapons for bringing down fast scouts. Could do similar on a 19 and 18, but without the same level of zombie.

#32 xengk

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Posted 26 September 2013 - 08:08 PM

View PostJohnny Reb, on 25 September 2013 - 08:59 PM, said:

For me the 18 just did both, ssrm/lrm better than the others.

Yes, the K18 can fit both role.
However if you try to utilize all the missile slot on the K18 for SRM, you will quickly overheat unless you stagger fire them or use SRM2 to avoid heat penalty.

The K19 with 2 energy slot in 1 hand, also allows me to peek and shot around corner without exposing my CT.

#33 Johnny Reb

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Posted 26 September 2013 - 09:53 PM

View Postgoatreich, on 26 September 2013 - 12:50 AM, said:

After testing 18,19 and 20, I stayed only with the 18. Why?

18 builds a better lrm/srm boat than 19.
20 would be an ideal zombie but huge CT means that you can't brawl effectively. you lose the CT before the sides 99% of the time.

So basically I can do everything with the 18 that I could possibly do with 19 or 20, and still have something the other 2 can't do as well.

Yep, 18 can do it all, why keep the rest?

#34 NRP

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Posted 27 September 2013 - 07:08 AM

So what's the consensus on the Kintaro? I see a few of them on the battlefield. Is it a viable mech now? Early reports were not very positive.

I was looking at the Golden Boy in the mechlab, and it seems to have a ridiculous number of missile hard points. Like, enough to render the Cent 9A obsolete as an SRM striker troll mech.

#35 Johnny Reb

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Posted 29 September 2013 - 12:29 AM

I personally love the Kint-18 and got a better build suggestion last night(which is rolling 350 damage on bad pug games, only 700 top but its early) and its already my 2nd fav (before) and fast topping my fast Cent-D.

#36 tib3r

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Posted 29 September 2013 - 08:52 PM

What are Kintaros really good for?

What are they good for in relation to say blackjacks or trebuchets?

#37 ChuChuRo

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Posted 29 September 2013 - 10:17 PM

View Posttib3r, on 29 September 2013 - 08:52 PM, said:

What are Kintaros really good for?

What are they good for in relation to say blackjacks or trebuchets?

Well, Blackjacks don't have any missile hardpoints, so you can't really compare them. Trebuchets have 3 at max (7M). It's not only the amount of hardpoints but Kintaros also have a whole lot of tubes, which makes them most versatile for all kinds of missiles.

Edited by ChuChuRo, 29 September 2013 - 10:22 PM.


#38 tib3r

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Posted 01 October 2013 - 12:17 AM

KTO-18/19/20

What do you all think? I always liked a good hit and run, or playing vulture on the larger/slower mechs.

#39 xengk

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Posted 01 October 2013 - 03:06 AM

View Posttib3r, on 01 October 2013 - 12:17 AM, said:

KTO-18/19/20

What do you all think? I always liked a good hit and run, or playing vulture on the larger/slower mechs.

Probably need more ammo, you only have about 16 shots of SRM18.
The high speed makes up for the lack of range though.

Unless escorting heavy or assault, I feel a mech that goes above 80kph can save 1.5t by removing AMS.

#40 ssm

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Posted 01 October 2013 - 04:34 AM

View PostNRP, on 27 September 2013 - 07:08 AM, said:

So what's the consensus on the Kintaro? I see a few of them on the battlefield. Is it a viable mech now? Early reports were not very positive.

I was looking at the Golden Boy in the mechlab, and it seems to have a ridiculous number of missile hard points. Like, enough to render the Cent 9A obsolete as an SRM striker troll mech.

That's my KTO-18 - reasonably fast and packs quite a punch. SRMs got artemised for pinpointing components at range.

Kintaros are more of direct competition to Splatcats - Cent 9A is still best striker because of it's zombie potential.





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