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Without Teamspeak Premades Are Nothing....


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#21 Taemien

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Posted 08 September 2013 - 11:23 AM

View PostJestun, on 08 September 2013 - 11:14 AM, said:

Solo queues are a bad idea. They always have been.

It would mean that the main (non lone wolf) queue would suffer greatly, trying to match exactly 12 people to each team which meet the matchmaker criteria while having to account for group size at the same time.

Admittedly it's a better idea now than when it was 8 vs. 8 as there are more potential combinations of group sizes in a 12 man team, but it's still a bad idea.


It would actually be easier in a way since there's a few 3 man teams out there and they can be easily matched with the duo teams.

Problem is.. the solo queuers would see this: "Failed to find match."

And then whine about how they never get to play outside east coast USA primetime. Then they'll be crying for groups to be abolished so everyone is in the same queue. They can kiss my butt.

#22 Steel Claws

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Posted 08 September 2013 - 12:45 PM

An amazing observation with absolutely no substance. Premades win because of voice coms? So if I get the four worst players in the game and put them on voice, suddenly they will play better and win most drops? If I play solo (and I do more than I play as a premade) am I not the same player. I don't think voice adds that much. Premades tend to stick together better and don't go off chasing lights or get distracted and wander off leaving their fellows hanging. I submit it isnt coms but how they play that makes premades dangerous. They aren't running into fire lanes because they want to push someone out and take over that fire lane. They don't keep chasing and firing on a mech with no weapons trying to get the easy kill while there are other targets with weapons that can actually shoot back at them. People who will take part in premades play the game more often and know the game mechanics better.

It is the player, not that they are in a premade or on coms. Certain players stand out and will do well regardless of if they are in a premade or not. Believe what you will, this is the way it is. Not saying that voice doesn't help but it is only a small part of what is going on. It also astounds me that some will choose to be a solo player and then complain about premades. The option is there, if you don't take it who's fault is that. It must be the Devs and the games, yep thats it. I just love this about this generation, it is everyones fault but their own.

Edited by Steel Claws, 08 September 2013 - 12:49 PM.


#23 Mechsniper

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Posted 08 September 2013 - 05:40 PM

The solution is in game voip, whether it is a "problem" or not. this is a standard feature in this day and age. To not include it is confusing to me. I do not understand the reasoning. I would think for a successful game launch, this is one feature that should have been included in the game(along with a queing lobby) from early on.

#24 BaconFat

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Posted 08 September 2013 - 05:55 PM

View PostFunkadelic Mayhem, on 07 September 2013 - 08:31 PM, said:

So PGI please stop listening to the premades and their warped idea of balance!


As a solo only player I am about at my wits end of getting lolerstomped by premedes! If you are going to implement a regional queues, scrap it! We dont need it with stat rewind! What we need is solo only queues and premade only queues!


If premades make up most of the population, there is no reason they should not fight each other at this point, IN THEIR OWN QUEUES! And let the solo droppers drop as one!


My matches go like this.


Situation A: (most of the time) The enemy team has a bigger premade or more premades then my team. My team gets their chassis handed to them.

Situation B: My team has the bigger or most premades and I can just sit back, do nothing at all and we win.

I must have an elo that makes up for most premades, because Im always the one that ether has to carry a team or I dont have to do anything and we still win. Ether way its just not fun!


PGI the founders and premades are against this. They are the ones always crying for nurfs or buffs. Why? Because the only thing they know how to do is focus fire over comms. It take NO skill whats so ever to use comms and win! You made a big mistake by balancing this game on that!


Please implement solo and premade only queues! FOR THE LOVE OF GOD ITS WAY PAST TIME!


lawl...is this guy for real.
Yes comms are ftw it is good that you have finally caught on.
Sadly enough, I agree w/a separate queue for the solo puggies who just wanna have fun and a queue for those who wish to play with more purpose.
Nothing worse than playing with the just wanna have fun crowd, makes for really crappy battles what with their lack of effort and unwillingness or inability to actually learn/try to improve at playing the game.

#25 Gralzeim

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Posted 08 September 2013 - 07:59 PM

And what's with this obsession with TeamSpeak. What about Skype, Ventrillo, or even better, Mumble? Did TeamSpeak get overhauled massively over the years or something? All I remember about it is that it used to not be very good, compared to Ventrillo. And Mumble is even better than Ventrillo, in my opinion. And Skype's pretty good if it's just like 2-4 people.

#26 Ghogiel

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Posted 08 September 2013 - 08:11 PM

THIS IS BETA

#27 Morang

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Posted 09 September 2013 - 06:48 AM

View PostEnsaine, on 08 September 2013 - 05:40 AM, said:

Teamspeak is the default, go-to comms app for most games. Integrated comms usually are of low quality, and can/do lag the game/UI as they tend to be very clunky.

Get over it. ANY integrated comms the dev's put in, will suck, when compared to Teamspeak.

Get over it, your mech sucks when compared to clanners, so just leave in the bay and go engage Clans on foot with a sharp stick. The absense of voice comms sucks even when more compared to hastily built-in solution than this solution will suck when compared to TS.

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Any of the moderated Teamspeak servers have NO issues with ******* playing dumb stuff, or going off on teenage rants. Anyone can be muted with a right click.

And I believe that it's not a rocket science to implement this functionality in a built-in voice comms. Because I saw it working.

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No different than typing out 'Focus Bravo at D3' except the time required.

It's very different. The time required to type, the time required to re-focus from piloting to typing and back, the time you can lose and false inputs you can make when you either forgot to open or to send your chat before/after typing, your teammates being visually focused on their targets and surroundings instead of chat window... Small increments building up to a great advantage.

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Any channel I join in Teamspeak, I am NOT required to bring any certain mech. I am NOT required to load out a mech with this or that weapon/module/ability.

I know. I use TS when dropping in a lance. I know that you can pick a casual lance anywhere on NGNG, Comstar, Outreach, whatever else MWO TS servers. But I often don't want to join a lance. People coming and going. People waiting for buddy tuning his mech before the drop, and then waiting for next lancemate visiting a restroom before the next drop, and then group leader's PC crashes, and then something else. People naturally bonding and starting to socialise after a number of drops when I just want to play. Unfair advantage over PUGs.

Also, in a casual lance, one only can communicate via TS with max 3 of his teammates. Of 11 total.

Sometimes I drop in the lance. I don't want to be forced just to use voice comms. Of course, I think that nobody should be forced to listen to voice comms too, it's more personal than text chat - so I think that a global mute of built-in voice should be allowed (also being a solution to any performance drops for those affected). But this built-in solution should exist.

#28 Ngamok

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Posted 09 September 2013 - 06:49 AM

http://www.typefrag.com/

I have my own a 25 slot Ventrilo server that I pay for. It's $27 every 3 months ($1 off for multiple months paid, used to do it every 6 months). It's really inexpensive. Also, there are TWO public TS3 servers for people to use; NGNG and Comstar NA.

#29 stevemac

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Posted 09 September 2013 - 08:21 AM

View PostGralzeim, on 08 September 2013 - 07:59 PM, said:

And what's with this obsession with TeamSpeak. What about Skype, Ventrillo, or even better, Mumble? Did TeamSpeak get overhauled massively over the years or something? All I remember about it is that it used to not be very good, compared to Ventrillo. And Mumble is even better than Ventrillo, in my opinion. And Skype's pretty good if it's just like 2-4 people.


you forgot the oldest one of them all....the telephone for you younger kids that's that thing that's plugged into the wall collecting dust

#30 Taemien

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Posted 09 September 2013 - 09:21 AM

View PostGralzeim, on 08 September 2013 - 07:59 PM, said:

And what's with this obsession with TeamSpeak. What about Skype, Ventrillo, or even better, Mumble? Did TeamSpeak get overhauled massively over the years or something? All I remember about it is that it used to not be very good, compared to Ventrillo. And Mumble is even better than Ventrillo, in my opinion. And Skype's pretty good if it's just like 2-4 people.


Its on version 3 and pretty good actually. TS1 (came out in the late 90s and early 2000s) was horrible compared to BattleCom, Roger Wilco, and even that other one that Microsoft tried to put out. I didn't use TS2 because Ventrilo was out by then. But apparently 3 got it right and I prefer it over vent. Mumble isn't too bad, but they need to allow more volume controls over the sounds it plays.

Skype is a major step backwards in voice coms. I can't believe how many people prefer to use that. I'm guessing they're like vegetarians who never tried a good steak before.

One thing I'll add to the discussion. What about those of us who don't need voice comms? My best friend and I have been playing multiplayer games since 1989. We can play just about any game... sidescroller, FPS, Simulation, RPG, MMORPG, racing, anything... and know what the other is going to do at any given event in such a game. We don't speak in voice comms much when competing with others. The only time you hear us speak is when we're going to perform a 'stunt.' In which a stunt is something very unorthodox or unusual and probably hasn't been tried before in said game.

I know we can't be the only ones like that. Some others that I normally group with are almost like that. We've been gaming together for about 6 years now. Some of the units running around MWO have been around since MW3 and their core core members have probably been together for 15 or so years.

So to say a team is nothing without voice comms... is nearly laughable.

#31 Shifty Eyes

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Posted 09 September 2013 - 09:33 AM

I agree that they should just add comms into the game, it's worked in other cooperative games I've played like Savage 2 and the Battlefield series. You don't have to enjoy TS quality VOIP to get use out of it, all you need it for is for quick "focus X" or "contact at X". That's it.

Alternatively, a voice command system (similar to what you'd do to tell AI lance mates to attack your target in older MW games) would probably get the job done and circumvent the complexity of a comms system. Again, it works great for other games I've played.

I'm surprised neither of these have been implemented. Fast communication is such a ridiculously basic necessity in a team game, it just blows my mind. You CANNOT effectively coordinate through text in the heat of battle. All it took was one time getting my cockpit blown out while typing and I won't even bother with it again.

#32 Almond Brown

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Posted 09 September 2013 - 09:39 AM

View PostKanatta Jing, on 08 September 2013 - 03:51 AM, said:

Teamspeak isn't the entirity of the premade advantage.

The other part is dropping with the same people repeatedly and working out how to get the job done.


Like staying together. Apparently a very tough thing to do when your a PUG. Running off Solo and calling the others f'ing Nubs, after their early lone death, is obviously just so much easier.

Or, shooting the same target together. Everyone want s the glory of the Kill, best to pick your own target, even when under heavy enemy return fire.

Or, exploiting the weak point in the enemies lines? Another thing that PUG's just can't seem to master, even after someone types PUSH E5, and everyone left, is already in E4. Marvel.

So given that, it seems best that they just be allowed to complain. It is obvious, they simply have no other recourse. ;(

Edited by Almond Brown, 09 September 2013 - 10:01 AM.


#33 CPT Orangetayo

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Posted 09 September 2013 - 09:40 AM

View PostOne Medic Army, on 07 September 2013 - 11:28 PM, said:

So, if premades are nothing without Teamspeak advantage, the logical way to remove their advantage is to give everyone in-game voice coms.

It's not to split the population into yet another set of subdivisions.

Also, as others have said, currently you're just assuming the existence of premades, I've seen plenty of times people will out and out lie and call themselves a premade when they aren't, just to shake the enemy.



Yea, it's ridiculous that battlemechs can't communicate with one another in this game. They need to finally fix/implement the in game com system. It's no surprise to anyone that communication and intel wins fights, it should be audible/open to everyone on the team.

#34 CeeKay Boques

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Posted 09 September 2013 - 09:50 AM

This is conjecture... often I think "Dang we got wiped, must have been a premade" Then other times, I think "Wow, we're playing like a premade!" Sometimes you have synergy, sometimes you don't. Sometimes you have team players, sometimes you have Rambos. The problem you are experiencing is because of the slippery slope of focus fire. If 3 or more mechs go down, the score can get lopsided fast. Just because it FEELS like its premades doesn't mean it is.

#35 Nunspa

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Posted 09 September 2013 - 09:53 AM

Quote

"I can't find people to play with"


clearly you have not attempted to do so..

download TS, install it, and go to the NGNG TS server.. meet people.. join a group

or join a house unit/clan

I did (1st ghost) now I always have people to play with.. i log on.. form a group and get in the game,

it's easy.. trust me

(BTW you don't need an amazing headset.. I use a 15 buck headset I got at WalMart)

#36 Almond Brown

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Posted 09 September 2013 - 10:08 AM

For those who state it should be in-game, well for those who use it and make good use of it, it already is in game, just in the form of a 3rd party App. If you don't want to use a 3rd party App but want assurances you can MUTE everyone else using the in-game version, then what use is it? Really. If you want to Talk to yourself in the game, you can do that now. Just Talk like you mean the order your given to the other who wouldn't follow those orders anyways. :P

C3 will make it appearance, eventually. It works now but needs grouping, which I guess is the problem at the heart of the matter.

Many don't want to join any Group. Many do want to talk to others, but apparently not listen to anyone and thus would MUTE everyone. So I guess, the Dev actually got it right. The Players will be self sufficient, the others will not. Thus, for them, In Game VC priority = LOW.

Edited by Almond Brown, 09 September 2013 - 10:11 AM.


#37 A banana in the tailpipe

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Posted 09 September 2013 - 10:16 AM

You forgot to add *macros when considering what makes a premade nothing. A premade could be 4 dudes on a lan in the same room for all you know so the teamspeak isn't quite as critical as each individual of that premade being a walking Atlas shredder.

#38 Galen Crayn

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Posted 09 September 2013 - 10:16 AM

I would never use TS extern or intern because i want to play MY way. I dont follow orders, only if i want it because the idea of the other is good. So Im not interested in that function...

#39 WarpGhost

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Posted 09 September 2013 - 10:20 AM

I've been ROFLstomped enough by PUGs when running premades, and vice versa, that I'm quite confident it isn't really a problem. Sometimes you just have stronger/weaker players on your team, or people just happen to coincidently work well together, or the PUGs actually organise themselves (happens). And I know from experience that a lot of premades don't really try very hard to be 1337, just a place to chill and chat together. Most of my premades spend more time cracking jokes than calling targets.

Claiming that they are the sole cause of all your own successes/failures is disingenious at best. And so help us if people dare try to play a multiplayer game together. Noone's forcing you to PUG, it's as much a choice as joining premades.

#40 A banana in the tailpipe

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Posted 09 September 2013 - 10:38 AM

View PostWarpGhost, on 09 September 2013 - 10:20 AM, said:

Claiming that they are the sole cause of all your own successes/failures is disingenious at best. And so help us if people dare try to play a multiplayer game together. Noone's forcing you to PUG, it's as much a choice as joining premades.


I only PUG, and have been stomped enough by 4 mans that sneak into random matches to know they make a HUGE difference but I'll totally agree with you that claiming it's the soul reason for a pilot's woes is silly. The crux of the issue is too few people participate due to how PGI has handled this game with the lack of dev communication, taking players money way before a live release, and balancing around FPS kiddies who want this game to be counterstrike. If PGI hadn't made so many mistakes along the way, and communicated more, PUGS wouldn't be in a situation where they are paired up with premades.

Edited by lockwoodx, 09 September 2013 - 10:40 AM.






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