What Is "weapon Convergence Speed"?
#1
Posted 08 September 2013 - 10:20 PM
#2
Posted 08 September 2013 - 10:33 PM
#3
Posted 08 September 2013 - 10:37 PM
#4
Posted 08 September 2013 - 10:44 PM
#5
Posted 08 September 2013 - 10:47 PM
#6
Posted 08 September 2013 - 10:49 PM
#7
Posted 08 September 2013 - 10:57 PM
Fred013, on 08 September 2013 - 10:44 PM, said:
To be more precise.
Convergence exists. It's the effect that makes all your weapons converge on the item under your crosshair, regardless of where these weapons are mounted on your mech. If there was no convergence, then you would either need a seperate crosshair for each weapon, or you would have to always mind the distance between your cockpit and the weapon you are currently firing and lead accordingly.
But Pinpoint does nothing, because convergence is instantenous, there is no delay until the weapons converge to a spot.
Still, the skill is not entirely useless - because you need it to elite your mech, there is no way around it. But of course, that just makes it an XP tax.
#8
Posted 08 September 2013 - 10:59 PM
#9
Posted 08 September 2013 - 11:36 PM
btw. never start with pinpoint, always (like in ALWAYS) take the spead tweak first, don't spend XP on anything else until you have speed tweak. Really, that is the only must have tweak in the whole tree.
#10
Posted 08 September 2013 - 11:46 PM
#11
Posted 09 September 2013 - 01:03 AM
Mcchuggernaut, on 08 September 2013 - 10:49 PM, said:
It is a placeholder for now, the game have went through a few rework that made this skill is no longer needed.
The dev is working on revamping the skill tree, when that happens, all spent EXP on skill will be refunded.
#12
Posted 09 September 2013 - 05:59 AM
xengk, on 09 September 2013 - 01:03 AM, said:
The dev is working on revamping the skill tree, when that happens, all spent EXP on skill will be refunded.
Source? Many of us used to hope for this, but IIRC there is no evidence that they are doing anything with the skill trees. It may be "on the board" but most of the stuff that is actually "in development" is 2014, so skill trees MIGHT be revamped with the clan invasion of 2015.
#13
Posted 09 September 2013 - 06:32 AM
Aym, on 09 September 2013 - 05:59 AM, said:
It's been mentioned in a few ATDs and on NGNG as well (I don't remember specifics, sorry). They are probably waiting for UI 2.0 where they will have pilot levels (based on earned GXP) and unlocks associated with that. That's form the latest NGNG session with Paul. A lot of the changes are waiting on the new UI.
#14
Posted 09 September 2013 - 07:11 AM
#15
Posted 09 September 2013 - 07:22 AM
#16
Posted 09 September 2013 - 08:09 AM
Mcchuggernaut, on 08 September 2013 - 10:49 PM, said:
It is used. It is used to unlock 2X. It just does not do anything by itself, but it is not wasting anything. You will still need it.
#17
Posted 06 October 2013 - 08:13 PM
Edited by Stepping Razor, 28 November 2013 - 03:55 PM.
#18
Posted 06 October 2013 - 08:21 PM
Aym, on 09 September 2013 - 05:59 AM, said:
That may have been their position, "at the time"....and we all know how reliable PGI promises are...
#19
Posted 06 October 2013 - 09:49 PM
Mcchuggernaut, on 08 September 2013 - 10:20 PM, said:
At one point in time, there was a full second required to 'point' at the target before your weapons adjusted to hit that target. If you fired before this, you'd get "cross-fire" or they would not converge on the target and go around, too.
Pinpoint sped this up.
Before lag compensation was put in, this caused some serious issues especially for overseas players. So PGI changed it to client control instead of server control, and set it instant.
Thus, it means absolutely nothing. Fast fire also does nothing.
Arm speed and torso twist speeds are flipped (torso twist increases arm speed. Arm speed increases torso twist speed). There's a few other quirks too.
The most important ones are cool run, heat containment, the power up one, and speed tweak.
Eventually PGI will be redoing the entire skill tree.
Edited by Koniving, 06 October 2013 - 09:50 PM.
#20
Posted 06 October 2013 - 11:04 PM
Koniving, on 06 October 2013 - 09:49 PM, said:
At one point in time, there was a full second required to 'point' at the target before your weapons adjusted to hit that target. If you fired before this, you'd get "cross-fire" or they would not converge on the target and go around, too.
Pinpoint sped this up.
Before lag compensation was put in, this caused some serious issues especially for overseas players. So PGI changed it to client control instead of server control, and set it instant.
Thus, it means absolutely nothing. Fast fire also does nothing.
Arm speed and torso twist speeds are flipped (torso twist increases arm speed. Arm speed increases torso twist speed). There's a few other quirks too.
The most important ones are cool run, heat containment, the power up one, and speed tweak.
Eventually PGI will be redoing the entire skill tree.
Hmmm... I thought Fast Fire does indeed increase rate of fire ?
There was a patch note from PGI a while back that Fast Fire actually did the opposite of what it was suppose to do.
It actually slowed down the fire rate of before they fixed it.
Fast Fire is apparently one of the causes of AC2 ghost so, that why they increased the cool down of AC2s.
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