

Your About To Launch And Gameplay Is Kill Or Stand In Box?lol
#1
Posted 09 September 2013 - 02:24 AM
#2
Posted 09 September 2013 - 02:26 AM
#3
Posted 09 September 2013 - 02:30 AM
#4
Posted 09 September 2013 - 02:33 AM
#5
Posted 09 September 2013 - 02:47 AM
I agree with him... what is this game but a few maps, a few mechs and TDM nearly every game. Has this game changed since Closed Beta? Nope still the same gameplay and a few more mechs and maps with few of 'features' added that don't change the experience at all... and that is TDM.
Edited by Apostal, 09 September 2013 - 02:48 AM.
#6
Posted 09 September 2013 - 02:49 AM
#7
Posted 09 September 2013 - 02:52 AM
#8
Posted 09 September 2013 - 02:54 AM
#9
Posted 09 September 2013 - 02:58 AM
#10
Posted 09 September 2013 - 03:09 AM
#12
Posted 09 September 2013 - 04:28 AM
#13
Posted 09 September 2013 - 04:32 AM
Jimmy Page, on 09 September 2013 - 02:52 AM, said:
You joined in January of this year, so unless you have multiple accounts your a little off.
Yeah until i see something worth buying again(Project Phoenix does not apply and is upsetting to me, Founders 2.0)all my spendable cash is going to Star Citizen. Because at least i'll be able to run it...i haven't been able to run MWO since the April 2nd patch.
#14
Posted 09 September 2013 - 05:03 AM
Conquest is only really assault with more bases to stand on.
Closed beta came and went, hero mechs came out, new maps, new mechs, paints, cammo, new cockpit items, modules, consumables.... The only real new things I can think of gameplay wise that got added were ECM...(no comment there) the seismic sensor (wallhack2.0), the mech slopes thing, and the continual beating of the dead horse on the jumpjet mechanic.
Otherwise its stand in a box or last man standing, there are so many many other game modes out there that other MOBA aka multiplayer online battle arena games use (face it without CW thats all it is) or even a new game mode could be invented but nope have new shinys to buy with MC while you play the same game mode...
#15
Posted 09 September 2013 - 05:21 AM
Jimmy Page, on 09 September 2013 - 02:24 AM, said:
The trick is having that stompy robot shooting thingy being fun long enough to fool the reviewers, I think.
Of course, could be I underestimate reviewers. Or overestimate the launch of other games. Most MMOs have a poor start, after all. Unstable, server overloaded, "no endgame content".
But even if I think of STO, which didn't have a good start either, it at least had lots of story missions (for the Feds). I don't know, maybe that's the wrong game to compare to. WOT supposedly started with very little, too.
#16
Posted 09 September 2013 - 05:36 AM
That being said:
Even if there were 10 different game types, you would eventually say, "where is the variety". It is the nature of the beast.
#17
Posted 09 September 2013 - 06:11 AM
Team Fortress 2
Halo
Call of Duty
Unreal Tournament
Battlefield
They are all Blue vs Red.
#18
Posted 09 September 2013 - 06:29 AM
Hell, MWO's conquest mode is nothing similar to even Battlefield. Its all WoT, WoT everywhere. So why in the world does this game need WoT game modes.
#19
Posted 09 September 2013 - 06:40 AM
That said, the "end-game" regardless of the game-mode is the kill or be killed... It's not like we will ever have a rich story driven roleplaying'esk meaning to anything that comes out of CW.
Like I told my son... If you're expecting Shakespeare from a 2nd grade play... you're going to be sorely disappointed.
MW:O is big stompy humaniod war machines battling other big stompy war machines... Macbeth it's not.

#20
Posted 09 September 2013 - 06:42 AM
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