Arctourus, on 09 September 2013 - 07:00 AM, said:
No, you can't. Macro's can't do anything you couldn't do manually with good timing. The macro could charge and hold as long as it can, then recharge, but you'd still have the weapon constantly "ready to fire - charging - ready to fire - charging".
Re macro's to stop UAC5 jamming: Red herring.
If you're using a UAC5 macro to stop jamming, you're doing less damage than you could be.
Even before the reduction of jam rate, UAC5's did more damage over time just holding down the trigger and double firing - even counting the down time from jams.
Now? It's completely stupid to fire them slowly and not jam. Instead, hold the trigger down, do far higher DPS (even counting jams), and if your weapons do jam? Use that time to twist defensively. In short: Macros to prevent UAC jamming are entirely the province of players who haven't bothered to work out the math of how freaking amazing UAC's doublefiring is.
There are three factors to consider: Burst damage, damage over time, and Time on Target requirement. Burst damage is always more important than damage over time, and required Time on Target is a bad thing (it exposes your CT to incoming fire).
Ultra mode grants twice the burst DPS of regular mode, and slightly more damage over time.
Ultra mode grants 5 second windows reducing required Time on Target.
This combination allows you to burst hard, potentially destroying a target before it can do significant damage to you, and it allows you to still do more damage over time while twisting to spread incoming damage. A non-jamming macro allows you to pointlessly do less damage up front and less damage over time, while requiring 100% ToT.

























