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U/ac5 Outcry?


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#61 Jolly Llama

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Posted 09 September 2013 - 08:56 PM

Well let's just take a look baxk at how it has gone...

LRMapolooza..boohoo=nerf to suck.
LaserDazer...boohoo=nerf to suck.
Jagerbomb...massive boohoo=nerf to suck.
Gaussgoose/PPChaha...WTF why won't they let me win boohoo=nerf to suck.
Now Tripple Nickle...IT'S JUST NOT FAIR THAT I CAN'T STAND STILL AND WIN boohoo=nerf to suck?

Really? What is next? Fire is hot...add ice? Water is to wet...remove hydrogen?

Edited by geodeath, 09 September 2013 - 08:57 PM.


#62 Carrioncrows

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Posted 09 September 2013 - 09:10 PM

True balance is when everyone ******* about EVERYTHING.

You know it's unbalanced if most people ***** about ONE thing.

#63 Scav3ng3r

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Posted 09 September 2013 - 09:18 PM

And once against it goes to show, that the boaters ruin it for everyone else lawl

Lets all just QQ until all we have are insta-hit no-heat no-duration no-cooldown lazers that do 1 DPS, and all hardpoints on all mechs now can only mount 3 of these weapons, and all mechs have the same armor, and all look like boxes with legs and arms, with a tiny un-damageable cockpit.

#64 IceCase88

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Posted 09 September 2013 - 09:46 PM

People won't be happy until the blue team is buffed and the red team is nerfed.

#65 ShadowbaneX

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Posted 09 September 2013 - 10:37 PM

View PostIceCase88, on 09 September 2013 - 09:46 PM, said:

People won't be happy until the blue team is buffed and the red team is nerfed.


I keep wanting to make a "Red Resigns" joke, but I'm fairly sure no one will get it.

#66 Der_Goetz

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Posted 10 September 2013 - 04:14 AM

Simple Trick.

Let the UAC5 start with ROF of the AC5. Hold down the trigger and it will get Faster after every shot. (Just a little). There ist a bar that rises over time to a specified point. If the point is reached. The weapons jams for a few seconds. That´s beacause of heat which is generated through the the long fire period. Stop shooting, the bar gets down.

-> better than the ac5 not overpowered and still usefull in pairs and single. And without a macro

Edited by Drake Grayson, 10 September 2013 - 05:42 AM.


#67 Effectz

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Posted 10 September 2013 - 04:29 AM



#68 Rhaythe

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Posted 10 September 2013 - 05:57 AM

View PostEffectz, on 10 September 2013 - 04:29 AM, said:



I'm kind of horrified that this is a surprisingly-feasible build:
http://mwo.smurfy-ne...d26006527f0f878

Now that I think about it, I probably shouldn't post that here...

Edited by Rhaythe, 10 September 2013 - 05:58 AM.


#69 Curccu

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Posted 10 September 2013 - 06:03 AM

View PostRhaythe, on 10 September 2013 - 05:57 AM, said:


I'm kind of horrified that this is a surprisingly-feasible build:
http://mwo.smurfy-ne...d26006527f0f878

Now that I think about it, I probably shouldn't post that here...

Yes maybe you shouldn't have done that... oh well now it's unleashed....

#70 Rhaythe

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Posted 10 September 2013 - 06:06 AM

View PostCurccu, on 10 September 2013 - 06:03 AM, said:

Yes maybe you shouldn't have done that... oh well now it's unleashed....

I am tempted to give that a test-drive for the lulz, though.

#71 Effectz

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Posted 10 September 2013 - 06:07 AM

View PostRhaythe, on 10 September 2013 - 05:57 AM, said:


I'm kind of horrified that this is a surprisingly-feasible build:
http://mwo.smurfy-ne...d26006527f0f878

Now that I think about it, I probably shouldn't post that here...



Not enough ammo with 4 Ultra's,low armor and an XL,get torn apart in seconds.

Edited by Effectz, 10 September 2013 - 06:08 AM.


#72 Rhaythe

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Posted 10 September 2013 - 06:11 AM

View PostEffectz, on 10 September 2013 - 06:07 AM, said:

Not enough ammo with 4 Ultra's,low armor and an XL,get torn apart in seconds.


You're right on all points. I didn't say effective, I said feasible. I wouldn't be surprised to see it though.

#73 Effectz

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Posted 10 September 2013 - 06:15 AM

View PostRhaythe, on 10 September 2013 - 06:11 AM, said:


You're right on all points. I didn't say effective, I said feasible. I wouldn't be surprised to see it though.


It's already out there,they don't last very long.

#74 Shadey99

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Posted 10 September 2013 - 06:30 AM

View PostRhaythe, on 10 September 2013 - 05:57 AM, said:


I'm kind of horrified that this is a surprisingly-feasible build:
http://mwo.smurfy-ne...d26006527f0f878

Now that I think about it, I probably shouldn't post that here...


Figuring each shot hits and does 5 damage, that would be a whole 875 damage... Since most people only hit 50-60% of the time it's more like 525 damage. So not really impressed, I hit 900+ regularly with a 'upgraded stock' JM6-DD.

#75 Rhaythe

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Posted 10 September 2013 - 06:33 AM

View PostShadey99, on 10 September 2013 - 06:30 AM, said:


Figuring each shot hits and does 5 damage, that would be a whole 875 damage... Since most people only hit 50-60% of the time it's more like 525 damage. So not really impressed, I hit 900+ regularly with a 'upgraded stock' JM6-DD.

I'm rather comforted that I'm a lousy trolling mech-builder!

#76 Asmosis

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Posted 10 September 2013 - 06:33 AM

Just implement Rotary autocannons and everybody will be happy.

as for 4uac5's, you can fit 5 tons of ammo without sacrificing any upper body armor. that's 500-600 damage with half decent aiming, which is decent for a fullmatch score, except you deal it in approx. 30 seconds.You just need to be selective in your targets (i.e. don't chase lights).

If it wasn't obvious that they will nerf it down somehow( same/shared heat penalty for ac2/5/uac5 or higher jam rate) I'd drop my DHS and put 2-3 more tons of ammo in with the engine weight saving. As it is, I don't really want to drop 2.2mil cbils for a build that'll get invalidated in the next few days - week.

XL 200 (55mph) 5 tons ammo, 352/422 armor. you'll run out of ammo (and ~2 mechs will be dead) before they figure out/damage wherever you took that armor from.

Edited by Asmosis, 10 September 2013 - 06:57 AM.


#77 Karl Streiger

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Posted 10 September 2013 - 06:35 AM

View PostShadey99, on 10 September 2013 - 06:30 AM, said:


Figuring each shot hits and does 5 damage, that would be a whole 875 damage... Since most people only hit 50-60% of the time it's more like 525 damage. So not really impressed, I hit 900+ regularly with a 'upgraded stock' JM6-DD.


Look - surviving doesn't grant you extra bonus...hammering with that thing for 10sec will tear appart a Assault (you really should shot only at slow movers) - so run dry - deal damage as fast as possible - got killed and disconnect.

Its a perfect example what is wrong with the game - I start to think - that this is the only reasons for all the FotM: Deal damage as fast as possible because you got c-bill for damage - not for succceeding or surviving

#78 Rhaythe

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Posted 10 September 2013 - 06:48 AM

View PostKarl Streiger, on 10 September 2013 - 06:35 AM, said:


Look - surviving doesn't grant you extra bonus...hammering with that thing for 10sec will tear appart a Assault (you really should shot only at slow movers) - so run dry - deal damage as fast as possible - got killed and disconnect.


Kind of what I was figuring. No, it won't survive, but it's not the first mech I've build that isn't designed for survivability. But it'll inflict a hell of a lot of damage very quickly. Not to mention drive its victim(s) insane/motion-sick with cockpit shake.

#79 Karl Streiger

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Posted 10 September 2013 - 06:55 AM

View PostRhaythe, on 10 September 2013 - 06:48 AM, said:

Kind of what I was figuring. No, it won't survive, but it's not the first mech I've build that isn't designed for survivability. But it'll inflict a hell of a lot of damage very quickly. Not to mention drive its victim(s) insane/motion-sick with cockpit shake.


Well - do you think thats the way MWO should be played?
It just degenerate into a "Arms Race" to the next All-Nothing FotM Build that is able to deal as fast damage as possible - for better gain.

Thats the third fundamental problem

#80 Asmosis

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Posted 10 September 2013 - 06:59 AM

Its what they are working towards preventing with the heat penalty system, so it'll probably get fixed next patch. That's fine for beta, but after launch they'll have to be more careful with stuff like this. previous jam rate was 25% right?

Just imagine if we had a 80T+ mech that could fit the 4uac5, that would be a nightmare equal to atremis implementation.

Edited by Asmosis, 11 September 2013 - 06:33 AM.






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