ohtochooseaname, on 19 September 2013 - 02:15 PM, said:
Personally, I'd scale it a bit differently: under 90m, I'd give small pulses a 10, and mediums a 6. This is a combination of factors including duration, dps, damage, and heat. I still think medium lasers are generally better because staying out at 180m+ is necessary for survival long term, but if you're in a close in light vs light battle or trying to take out that Cataphract's side torso while he's trying to keep his back to you, there's really nothing better than small pulses for the tonnage and assuming ample slots.
You say "duration, dps, damage and heat" but these basically all amount to the same thing, except duration, so let's take them separately.
You talk about duration as if it is a benefit, like..."I only have to hold the beam on target for a short amount of time with small pulses." What you aren't realizing is that although the druation is in fact shorter for any one shot, you will spend more time holding beam on target in the end because you have to fire more times to reach a certain amount of damage. So, if you want to do 100 damage in small pulses, you will be pointing at your opponent at least as much as you would be if you were using medium lasers. Small pulses do not = more damage less aiming.
Now dps, damage, and heat...that is all the same thing. DPS is just a function of damage and heat. Now lets look at the actual numbers here.
So lets take the same exact build, 15DHS, 1JJ Jenner-F, and see what the stats are for Small Pulses and Med lasers.
So the maximum sustained DPS for the SPulse is 4.23, whereas the MLaser is 3.9. Okay, thats a small DPS advantage, but it asumes a situation that never happens with lights, which is "I'm going to fire forever and never stop."
Let's consider a more relevant damage statistic. Total damage over the course of a 20 second fight. 20 seconds is a standard fight time. Remember, we are assuming we are within 90 meters here. If you plan to stay under 90 meters for more than 20 seconds, you are as good as dead, and we won't need to have this discussion because you will be a pile of rubble.
Over the course of 20 seconds, the SPulses put out 148.4 damage (7.42 dps)
Can the MLaser build compete? Over the course of 20 seconds, the MLaser build puts out 150 damage (7.5 dps). That's right, higher DPS over the course of 20 seconds.
But let's take this a step further. With my MLasers, I can take a shot while charging into the 90m range...let's say from 270 meters. Then, on the way out, I can do a jump turnaround and fire ANOTHER shot at 270 meters. Both of these shots would be impossible for the SPulse user. This adds another 60 damage to my total, which puts me at 210 compared to your 148.4, making Medium lasers also the damage king in a standard light engagement. I would have to fire for 40 seconds straight, all within 90 meters for the small pulses to be EQUIVALENT to the MLaser damage. If I have coolshots on both mechs, that number gets bumped up to about 65 seconds. 65 seconds straight of non-stop firing within 90 meters simply does not happen.
I hope I've made my point, and this topic can be put to rest until the (hopefully) next pulse laser buff.