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Incoming Hot Fix - 10-Sep-2013


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#41 Side Step

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Posted 10 September 2013 - 09:44 AM

Having experienced repeated disconnects for a long time now, I'm very excited to hear about this hotfix!

View PostSteven McWayne, on 10 September 2013 - 07:34 AM, said:

Couldn't you do it 2 Hour earlier? It's always in EU Primetime :/

Agreed. This would be very much appreciated if possible.

#42 bobzadar

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Posted 10 September 2013 - 09:59 AM

great I hope there is a fix for the texture/pixilation problems in the rock face etc. love the game but sometimes it gets hard to differentiate

#43 Dawnstealer

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Posted 10 September 2013 - 10:50 AM

Sounds like a good fix, then - still getting occasional crashes, so looking forward to this one.

New map any time soon?

#44 N44B4LIFE

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Posted 10 September 2013 - 11:04 AM

Great patch! I really like the new colors!

Posted Image

#45 Leader Bee

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Posted 10 September 2013 - 11:08 AM

View PostChavette, on 10 September 2013 - 07:14 AM, said:

Whats up with the Dx11 test server run? We can't wait!


Pardon me for being so ignorant but what will Dx11 bring that the current build does not?

#46 Scav3ng3r

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Posted 10 September 2013 - 11:13 AM

AC/5 still broken :)

#47 Bront

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Posted 10 September 2013 - 11:21 AM

View PostScav3ng3r, on 10 September 2013 - 11:13 AM, said:

AC/5 still broken :)

UAC5 patch is coming next week.

So, that was a short 2 hour patch..

#48 METAL SEPARATOR

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Posted 10 September 2013 - 11:34 AM

I have one major bug in my game - my heavy metal moves too slowly. Will it ever be fixed I wonder?

View PostBront, on 10 September 2013 - 11:21 AM, said:

UAC5 patch is coming next week.

it won't jam after the patch?

#49 Mason Grimm

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Posted 10 September 2013 - 11:53 AM

View PostMWn00b, on 10 September 2013 - 11:34 AM, said:

I have one major bug in my game - my heavy metal moves too slowly. Will it ever be fixed I wonder?


There is a work around for that. Upgrade your engine.

#50 Padde

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Posted 10 September 2013 - 11:58 AM

View PostN44B4LIFE, on 10 September 2013 - 11:04 AM, said:

Great patch! I really like the new colors!

Posted Image


I think this error is connected to TS overlay. Without overlay, i never had graphic issues, with overlay they happen mostly on Frozen City.

Edited by Padde, 10 September 2013 - 11:59 AM.


#51 sokitumi

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Posted 10 September 2013 - 12:03 PM

Fixing what? The lack of information continues unabated.

#52 Scav3ng3r

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Posted 10 September 2013 - 12:04 PM

View PostBront, on 10 September 2013 - 11:21 AM, said:

UAC5 patch is coming next week.

So, that was a short 2 hour patch..


I'm not talking about the UAC, the normal AC/5 is borked.

#53 DevilCrayon

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Posted 10 September 2013 - 12:26 PM

I'm not sure it's the AC5 that's broke. It kinda seems to like it's just the paperdoll flashing that's broken. I've destroyed limbs on the shots that don't otherwise flash the ** armor image.

#54 METAL SEPARATOR

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Posted 10 September 2013 - 12:28 PM

View PostMason Grimm, on 10 September 2013 - 11:53 AM, said:


There is a work around for that. Upgrade your engine.

I'm sorry, but I need a perma-fix for that.

Edited by MWn00b, 10 September 2013 - 01:11 PM.


#55 Bront

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Posted 10 September 2013 - 12:38 PM

I've had no issues with the AC5...

#56 Scav3ng3r

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Posted 10 September 2013 - 01:12 PM

View PostDevilCrayon, on 10 September 2013 - 12:26 PM, said:

I'm not sure it's the AC5 that's broke. It kinda seems to like it's just the paperdoll flashing that's broken. I've destroyed limbs on the shots that don't otherwise flash the ** armor image.


22 shots to CT core an Awesome holding the mouse button down, and 22shots 1 shot on 1 shot off to CT core an Awesome, so you're right, paper doll not registering the hit, but the AC/5 is still doing damage! This is good to know ^^

#57 Obadiah333

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Posted 10 September 2013 - 01:28 PM

Anyone who still thinks this is gonna launch on time with everything they promised is a fool. End of story.

#58 Scav3ng3r

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Posted 10 September 2013 - 01:44 PM

View PostObadiah333, on 10 September 2013 - 01:28 PM, said:

Anyone who still thinks this is gonna launch on time with everything they promised is a fool. End of story.


They have already announced that they will not have CW or UI 2.0 ready for launch, L2Read. End of story.

#59 Icebergdx

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Posted 10 September 2013 - 05:56 PM

View PostDragonsFire, on 10 September 2013 - 07:48 AM, said:

To be fair folks, the general patch schedule has been one patch for every two weeks, with the patch generally being delivered on a Tuesday at 10 AM PDT.

Outside of that, the pattern that they have always followed is the removal of the sale every Tuesday at 10 AM PDT, regardless of if it is a patch day or not.

This hot fix is coming to coincide with what would generally be the sale removal and not maintenance at all. It is also called a hot fix because the branch that contains these fixes has to be compiled as a part of the main project and pushed separate from their already established patch schedule.

There are many of you who are frustrated, but being upset that they're pushing through a fix that is going to help people's stability? Come on guys, you're better than this, or at least I would hope you are.


Actually about a month ago, they (the Devs, Bryan, et al) said they would be going to a weekly patch schedule. Too bad they have not been able to keep their work about that.

Oh, wait, they have not been able to keep their word about a lot of things. Shall we list them? No patch with 7 days to launch? NO PROBLEM!!!! Just take the word Beta off of the same old, bug ridden code, its all good...

#60 Caswallon

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Posted 11 September 2013 - 04:10 AM

So will the "Release day Patch" be no more than taking the "Beta" off the forums and elsewhere you think? If so could take a long time methinks....

I hope not, I fear it may be so but I hope not. Now scuze me I need to grind C-bills for a non hero/champion Orion now.. That at least will make me log on on the 17th..





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