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If You Could Remove One Map... And Why
#21
Posted 11 September 2013 - 01:20 PM
#22
Posted 11 September 2013 - 06:38 PM
Tourmaline I just hate the lack of colour and contrast. It seems that all the colour in games was left behind in 90s. Now its all polluted with green/brown/blue/dirty tint.
I don't want to stare at wastelands all the time I play, I want grasslands, forests, flowers and bunnies on the background when I blow enemy mechs apart
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#23
Posted 11 September 2013 - 07:09 PM
That is all.
#24
Posted 12 September 2013 - 08:11 AM
#25
Posted 12 September 2013 - 08:45 AM
Egomane, on 10 September 2013 - 05:13 AM, said:
- Therra Therma is currently my best map (but I didn't have enough matches on it for a real statistical relevance). Even without trying to do capture wins.
- Alpine Peaks is my second to best map. Best by far, if I don't count TT. Without ever having played a sniper build. I'm a brawler, LRM and Scout player.
- River City is small but one of the most complex maps. Even so there are some key positions, there are fights everywhere.
- River City Night ups the ante a bit, by reducing visibility. My worst map, with a below 1.0 win ratio, but I still like it.
- Caustic Valley, looks like a nice open map, but there is lots of cover to hide behind and room to manouver around your opponent.
- Tourmaline Desert has something for everyone. Fast mechs have enough room and cover to outmanouver the heavier builds. There are wide open spaces for sniper ambushes. There are enclosed valleys and cover that enable brawling without fear of said snipers. There are way more chokepoints than you can ever hope to cover.
- Frozen City has become a "hide behind the ridge" map. But because of that, more often then not, in Conquest mode the tunnel is free for flanking manouvers and in Assault mode it's the frozen coastline nobody cares to look at.
- Frozen City Night is the same as Frozen City just with better vision. I see it as a kind of weather effect and count it as the same map as FC.
- Forest Colony and Forest Colony Snow are classics. While some say that the map now feels cramped with 12 vs. 12 I never had so much fun on this map since closed Beta. An always moving battle with several hotspots during the course of a match is much more fun for me, than a stand and deliver match along long distances.
- Canyon Network allows for those stand and deliver matches, but provides options around it. In my opinion the best map so far.
Every map is different. You need to adjust your playstyle to the different environments. This is war in the inner sphere, it will not always provide you with the best possible battlefield.
Forest colony all the way!!!!
#26
Posted 12 September 2013 - 09:43 AM
#27
Posted 12 September 2013 - 09:59 AM
and also more maps -> better so i abstain my vote
#28
Posted 12 September 2013 - 10:33 AM
#29
Posted 12 September 2013 - 12:58 PM
Tera wins i suppose because i'm still getting stuck on nothing far too often.
#30
Posted 12 September 2013 - 01:04 PM
We got Only 8 different Maps Ingame and you want to decrease it to 7 ???
At least the developers could Implement DUST2 from cunterstrike
and then we are playing only this one map... = Borring
Night and Snow versions dont count as different maps.
Edited by Kharax, 12 September 2013 - 01:07 PM.
#31
Posted 12 September 2013 - 01:21 PM
#32
Posted 12 September 2013 - 09:44 PM
Edited by Lotharian, 12 September 2013 - 09:47 PM.
#33
Posted 12 September 2013 - 11:08 PM
#34
Posted 13 September 2013 - 06:26 AM
#35
Posted 14 September 2013 - 12:13 AM
#36
Posted 15 September 2013 - 09:41 AM
Just burnt out on it, I guess. I hope with 12v12, we'll see the end of these battle-in-a-closet maps. More large, sweeping landscapes that open up more possibilities, please.
#37
Posted 15 September 2013 - 12:04 PM
#38
Posted 15 September 2013 - 01:45 PM
Alpine is pretty easy to fix with a starting point move, until then, it's horribly unbalanced. That said, if they set the map up as a base defense map for a different mode, then it would be awesome.
Winter Forrest Colony has issues with one of the capture points being too exposed giving one side an advantage.
TT, Tormaline, Caustic Valley, and Canyon Network are fine. For all the hate, TT is pretty balanced, it just requires a different play style than most folks are used to.
#39
Posted 15 September 2013 - 03:22 PM
but I still wouldn't take it out of the game
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#40
Posted 15 September 2013 - 05:13 PM
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