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Xboxone Is The Answer.


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#1 Name140704

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Posted 06 September 2013 - 03:45 PM

If you look at everything that has happened since February, 2013, I think my theory fits.

MWO will be a F2P game for XBoxOne.

1. How long does it take for a console game to be made and ready for launch with a new system? My guess, about 8 or 9 months. So...given that you will need to port the game to the new console specs...maybe 10 or 11 months?

2. 3PV, sticky throttle, and arm lock. Each one of these features would do well for the console controller. Sticky throttle, because of the use of thumbstick joystick things, Arm lock because of better control with a thumbstick joystick thing, and 3pv to appeal to those who wouldn't give a 1st person sim another thought.

3. Achievements: Need I say more?

4. Microsoft owns the Mechwarrior license. All it would have taken is a few phone calls to get PGI and IGP to understand it's not really a choice, it's an opportunity! Wouldn't it be nice to have another title at launch, especially one that people don't have to pay for?

5. The increased cbill grind. 6. https://twitter.com/...802990348627970



7. If you consider the multitude of things promised for February, and then the amount of resources it would take to work on the port but still release new stuff for your PC audience, it makes sense that we have only gotten a few maps, a good-enough-for-me amount of new 'mechs, cockpit stuff, paints.

8. U.I. 2.0! That old PC game UI is no good for consoles. EDIT: Expect this to be done and "perfected" no later than November 21st. http://techland.time...r-22-worldwide/

Anyway, I think I have made my case. This is why I think development on our end came to a crashing halt in February 2013. intelligent counter arguments welcome.

EDIT: Removed personal comments for sake of discussion

Edited by NARCoMAN, 06 September 2013 - 04:28 PM.


#2 Deathlike

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Posted 06 September 2013 - 03:47 PM

Follow the money trail. There you will find what you are looking for.

Edit:

Also, PGI is the king of "porting" from their track record, so it isn't unfathomable that their UI 2.0 release might be in time for the new XBOX.

Edited by Deathlike, 06 September 2013 - 03:48 PM.


#3 Jin Ma

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Posted 06 September 2013 - 03:47 PM

F2P game on a console is rather ambitious, i'm curious to see if they can pull it off.

of course, it does mean the demographic will be completely different from the PC one. and if they are pursuing an audience on console, the hardcore fans may be completely ditched.

though there is quite a bit of tinhat in this post. if it does happen its going to be far far far away.

Edited by Jin Ma, 06 September 2013 - 03:48 PM.


#4 Deathlike

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Posted 06 September 2013 - 03:49 PM

View PostJin Ma, on 06 September 2013 - 03:47 PM, said:

F2P game on a console is rather ambitious, i'm curious to see if they can pull it off.

of course, it does mean the demographic will be completely different from the PC one. and if they are pursuing an audience on console, the hardcore fans may be completely ditched.

though there is quite a bit of tinhat in this post. if it does happen its going to be far far far away.


If you've ever read though PGI's history AND read what they originally wanted (some sort of MW5 title, on PC and console), this isn't far from what is happening.

#5 Cybermech

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Posted 06 September 2013 - 03:50 PM

Not bad at all :(

#6 Psikez

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Posted 06 September 2013 - 04:13 PM



I could see it happening though :(

#7 Chemie

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Posted 06 September 2013 - 04:22 PM

deep work on CW to port? It would actually explain why they have been so incompetent at meeting any promises anyway. Of course, most "hardcore" non-target demographic will leave when they find out they are being MM against console players.

#8 Novakaine

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Posted 06 September 2013 - 06:00 PM

Yup could'nt agree more.
Goodbye Mechwarrior Online.
Hello Mechwarrior Assault Online.
Thanks for everything PGI

#9 Ohgodtherats

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Posted 06 September 2013 - 06:01 PM

I kind of suspect that what he was referring to in that twitter post was coverage competition from the new consoles and not porting to them, given the history of the game. Originally, this was supposed to be Mechwarrior 5 but Microsoft would not allow a Sony port and so they settled on free to play. I doubt that Microsoft suddenly changed their mind and how would you do a FTP game on a console anyway? Doing FTP is how they settled on IGP.

#10 Inconspicuous

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Posted 06 September 2013 - 06:10 PM

View PostOhgodtherats, on 06 September 2013 - 06:01 PM, said:

how would you do a FTP game on a console anyway? Doing FTP is how they settled on IGP.


Umm it would be easy... simply have the console owners download the game onto their console, presumably they have to have an account with xbox live and a user name already. It's likely even tied to a credit card already so the DLC can just be clicks away.

Or is there some really huge and difficult obstacle that I am missing here? (or did you mean something else?)

#11 Thunder Lips Express

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Posted 06 September 2013 - 06:14 PM

dcuo is a free to play console game as well as a f2p pc title.

#12 Ohgodtherats

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Posted 06 September 2013 - 06:51 PM

I suppose your right it would be relatively easy to do... maybe.. idk really. But more to the point I wouldn't think that you would announce that in a twitter feed. I still think think the decision was based on coverage swamp BECAUSE of the new consoles and not a port to them... but we'll have to wait and see I suppose.

#13 Zerberus

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Posted 07 September 2013 - 05:22 AM

If PGI actually had a license to make this for the `box and not a PC-exclusive license, this discussion might have actual merit....As it stands, they do not, so this discussion does not, at least not right now.

As Bryan stated, it`s technically possible.

It`s also technically possible to send a man to the uppermost atmosphere using helium ballons, or to build a rollercoaster woith a loop but no track in the loop.


Technically possible =/= a good idea /we`re actively working on it. ;)

Edited by Zerberus, 07 September 2013 - 05:34 AM.


#14 Lord Ikka

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Posted 07 September 2013 - 06:02 AM

While it may be possible for an F2P game to show up on a console based on MWO, I doubt it. Hell, EVE's DUST 514 is F2P and still only so-so successful with a hardcore group of EVE fan boiz.

Edit- Seriously, I can't write fan boiz properly here, it switches to {Noble Mechwarriors}. Is that a major insult/obscenity now?

Edited by Lord Ikka, 07 September 2013 - 06:06 AM.


#15 zorak ramone

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Posted 07 September 2013 - 06:25 AM

View PostZerberus, on 07 September 2013 - 05:22 AM, said:

Technically possible =/= a good idea /we`re actively working on it. ;)


This is what they said about 3PV: "Oh its just something we're exploring the technical possibility of, really don't worry!"

Six months later: forced 3PV queues for everyone!

#16 KovarD

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Posted 07 September 2013 - 09:19 AM

PGI is targeting WoT's demographic:


Edited by KovarD, 07 September 2013 - 09:34 AM.


#17 Spheroid

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Posted 07 September 2013 - 09:38 AM

An interesting theory but one that doesn't make sense from a business standpoint for the following reasons; F2P is not yet a mature business model in the console platform and it is not clear that Microsoft will do as well as Sony next generation especially outside of North America. Given its size and comfort level with risk why do you think PGI will be the one to undertake this idea? Even World of Tanks and Planetside 2 had clearly refined PC versions before announcing console vesions, they were/are not being developed in secret.

#18 Zerberus

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Posted 07 September 2013 - 09:39 AM

View Postzorak ramone, on 07 September 2013 - 06:25 AM, said:


This is what they said about 3PV: "Oh its just something we're exploring the technical possibility of, really don't worry!"

Six months later: forced 3PV queues for everyone!

1. That is factually inaccurate, and anyone that has been here since CB and reads entire dev posts instead of just the 2 sentences they want to knows it. The Dev posts have been posted and reposted and screenshotted thosands of times already, so I won`t do so here like all the other trolls surely will. It`s not like they`re hard to find in the first place....
2. Who cares? This is a thread about MWO and consoles, not about your personal vendetta against PGI for implementing the world`S most gimped version of 3PV. Save if for one of the dozenss of other threads filled with "anti-3pv /PGI sucks /I`m quitting but am still here and still playing daily" threads :D

#19 Karl Split

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Posted 07 September 2013 - 12:50 PM

Nice theory Narco,

if the servers for console and pc are different I can't say it would bother me much. The only way to get all players together and not have the console players getting slaughtered would be some form of autoaim for the console kiddies and I can see that going down like a cup of cold sick with the pc crowd. But if they want a console port and a separate server for them crack on PGI if it gives you more dollars to make mechwarrior im all for it.

#20 Name140704

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Posted 07 September 2013 - 01:34 PM

View PostKarl Split, on 07 September 2013 - 12:50 PM, said:

Nice theory Narco,

if the servers for console and pc are different I can't say it would bother me much. The only way to get all players together and not have the console players getting slaughtered would be some form of autoaim for the console kiddies and I can see that going down like a cup of cold sick with the pc crowd. But if they want a console port and a separate server for them crack on PGI if it gives you more dollars to make mechwarrior im all for it.


Thanks, Karl. I think about games such as Battlefield three and CoD that already have PC and console playing in the same matches. I don't think auto-aim would be necessary because all that would have to change is sensitivity. You're just moving the circle for aiming.

View PostZerberus, on 07 September 2013 - 05:22 AM, said:

If PGI actually had a license to make this for the `box and not a PC-exclusive license, this discussion might have actual merit....As it stands, they do not, so this discussion does not, at least not right now.

As Bryan stated, it`s technically possible.

It`s also technically possible to send a man to the uppermost atmosphere using helium ballons, or to build a rollercoaster woith a loop but no track in the loop.


Technically possible =/= a good idea /we`re actively working on it. :D

Source for them not having a license?

Also, please keep the anecdotes out.



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