MWO will be a F2P game for XBoxOne.
1. How long does it take for a console game to be made and ready for launch with a new system? My guess, about 8 or 9 months. So...given that you will need to port the game to the new console specs...maybe 10 or 11 months?
2. 3PV, sticky throttle, and arm lock. Each one of these features would do well for the console controller. Sticky throttle, because of the use of thumbstick joystick things, Arm lock because of better control with a thumbstick joystick thing, and 3pv to appeal to those who wouldn't give a 1st person sim another thought.
3. Achievements: Need I say more?
4. Microsoft owns the Mechwarrior license. All it would have taken is a few phone calls to get PGI and IGP to understand it's not really a choice, it's an opportunity! Wouldn't it be nice to have another title at launch, especially one that people don't have to pay for?
5. The increased cbill grind.
- http://www.vg247.com...-3-hours-a-day/
- http://www.pedsforpa...cles/2791.shtml
- http://www.theesa.co.../gameplayer.asp
7. If you consider the multitude of things promised for February, and then the amount of resources it would take to work on the port but still release new stuff for your PC audience, it makes sense that we have only gotten a few maps, a good-enough-for-me amount of new 'mechs, cockpit stuff, paints.
8. U.I. 2.0! That old PC game UI is no good for consoles. EDIT: Expect this to be done and "perfected" no later than November 21st. http://techland.time...r-22-worldwide/
Anyway, I think I have made my case. This is why I think development on our end came to a crashing halt in February 2013. intelligent counter arguments welcome.
EDIT: Removed personal comments for sake of discussion
Edited by NARCoMAN, 06 September 2013 - 04:28 PM.