Edited by Johnny Reb, 11 September 2013 - 10:14 PM.
Uac5 Overpowered? Are You Kidding Me
#41
Posted 11 September 2013 - 10:12 PM
#42
Posted 11 September 2013 - 10:13 PM
General Taskeen, on 11 September 2013 - 03:53 PM, said:
Current programming and featuring of UAC has to go, unless people would like to experience the insanity of double-shot, 2x20 damage UAC/20, if current UAC/5 programming stays.
Third of all, the rolling dice jam also has to go. Does not belong in a real-time game.
That being said so does 2.5 streak damage unless they up Serms. I would like consistency now not rebalancing later. It's not hard to have the foresight that when streak 4's and 6's come out they will be just leathal. I don't know why they felt streak 2's were supposed to be better than SRM 2's other than lock. I understand why people didn't use streak 2's it was the same reason people didn't use srm 2's for the most part. Why PGI doesn't see that is beyond me.
#43
Posted 11 September 2013 - 10:18 PM
Livewyr, on 11 September 2013 - 04:12 PM, said:
UAC5 is not balanced..at all.
It needs jam rate increased to 20%, and it needs to have the natural RoF (RoF without the double shot) reduced to that of the AC5..
Finally someone that understands how OP they are. When coming up against a Triple UAC Jager or Cataphract you have so little time to get out of the way and even if you make it out you wont be in good shape.
#44
Posted 11 September 2013 - 10:18 PM
PropagandaWar, on 11 September 2013 - 10:13 PM, said:
Only thing I can think of is, now random for streaks, focused for non. I am sure it will be changed, especially when better streaks are available.
Edited by Johnny Reb, 11 September 2013 - 10:19 PM.
#45
Posted 11 September 2013 - 10:19 PM
As stated before, cooldown like AC/5, then a lowered chance for jamming (10%) and an increase of ammo back to 30 shots/ton (no difference of ammo load in original rules).
Yeah, the damage (and DPS) of this UAC/5 would be more in line with current weapons, and due to lower heat and (a bit) more ammo there is room for a back-up ML...
#46
Posted 11 September 2013 - 10:22 PM
#47
Posted 11 September 2013 - 10:24 PM
I ran 3 UAC5 9 Tons ammo on my Myromets 6 months ago and I thought it was OP now it is the EASY BUTTON. anyone that is having trouble running these r not using enough of them . . .
Fix it by raising the Cooldown to that of an AC5 and jam rate to 20% but i think PGI has other things instore for it.
#48
Posted 11 September 2013 - 10:26 PM
They could probably bump the jam rate to raspberry and make the jam time longer.
Edited by Vaskadar, 11 September 2013 - 10:28 PM.
#49
Posted 11 September 2013 - 10:36 PM
Johnny Reb, on 11 September 2013 - 10:22 PM, said:
you are correct to assume this sir!!!PGI will destroy this weapon in some manner of way like they did the gauss simply because of nubs that cant play the game.
akpavker, on 27 August 2013 - 08:30 PM, said:
#50
Posted 11 September 2013 - 10:41 PM
i have a hunchback 4G. i originally created it as a grind build to finish training up another hunchback that i have owned for a very long time. i fought with this machine for months trying to find a configuration that could at least earn me a little XP. then i decided to try something. i kept this idea away from my brother and friends because i knew they would immediately say it was stupid and would fail. in that hunch i crammed 2x UAC5 and an AC2 (no other weapons beyond that). to manage this i had to use a 170 standard engine (with full pilot skills the thing tops out at 60kph). it has a grand total of 10 double heatsinks. endosteel internal structure. and as much ammo as i could cram inside it, 5 tons of UAC5 and 2 tons of AC2 ammo.
it murders everything. this is by far one of the easiest to use mech builds i have ever found. no macros, i don't even use any separate weapon groups. i point the hunch and hold down the trigger. i almost always get at least 3 kills. even the "horrible" sniper build stalkers and the poptart build highlanders. i simply held down the trigger and bored a hole through their chest in a matter of seconds. the brief time that they were alive they spent with a screen full of explosions, constant shaking, and plenty of noise. i regularly stood still and roshamboed healthy, fully armed assault mechs. it doesn't hurt that the weapons all have a strong optimal range as well, so i can mangle assault mechs out at 600m.
light mechs were a little bit of a challenge to hit but the steady stream of fire would always end up on them. while they took a little more concentration and time to defeat, they died just the same.
i have since completed the hunchback skill tree and my 4G has earned a permanent spot within my garage solely from it's raw killing power. again all of this was experienced BEFORE the PPC was nerfed and the jam rate on the UAC5 was buffed.
#51
Posted 11 September 2013 - 11:11 PM
Vaskadar, on 11 September 2013 - 10:26 PM, said:
Oh god, my sides.
Quote
>Claims the gauss is destroyed
>Declares everyone else to be noobs.
Edited by TOGSolid, 11 September 2013 - 11:13 PM.
#52
Posted 11 September 2013 - 11:31 PM
#53
Posted 12 September 2013 - 12:15 AM
Drake Grayson, on 11 September 2013 - 11:46 PM, said:
You have with this advantages over the ac5 but the weapons is not overpowered. It is a brawler and supportfire weapon then.
Just my 2 cents.
#54
Posted 12 September 2013 - 12:38 AM
uac5 is so retardly op , insane dps which easy to aim and very good range
strange every other system my mech can withstand to an extend , but vs uac it just melts,twisting or not
Edited by Orkhepaj, 12 September 2013 - 12:38 AM.
#55
Posted 12 September 2013 - 01:29 AM
#56
Posted 12 September 2013 - 01:34 AM
#58
Posted 12 September 2013 - 01:38 AM
MadCat02, on 11 September 2013 - 03:42 PM, said:
Or better yet, go back to original armor values. There's no reason a duel should ever last more than a few seconds. Short target engagement times were the grand pitfall of every mechwarrior game, and the problem runs rampant here.
Edited by ABFalcon, 12 September 2013 - 01:40 AM.
#59
Posted 12 September 2013 - 01:39 AM
TOGSolid, on 11 September 2013 - 03:47 PM, said:
He's the guy who made the 11th topic on the Gauss rifle being broken now so he doesn't read the boards he just comes to post about whatever other people are mad about.
#60
Posted 12 September 2013 - 03:58 AM
Have the barrels require spin up time before each burst of shots! (let off the "trigger" and the barrels slow to stop, hit trigger again, barrels must spin up before shooting... single shot usage would be stupid.. but who cares...)
/troll
15 user(s) are reading this topic
0 members, 15 guests, 0 anonymous users