Jump to content

Uac5 Overpowered? Are You Kidding Me


178 replies to this topic

#101 Coralld

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,952 posts
  • LocationSan Diego, CA

Posted 12 September 2013 - 02:28 PM

View PostTOGSolid, on 12 September 2013 - 02:18 PM, said:

I'm just curious where that sliding jam mechanic got sourced from or if it's just a forum rumor (which does happen and I'm totally not trying to accuse you of anything). I'm a fan of learning new things about the games I'm playing, I just like to have concrete sources/evidence that I can point to for future arguments/discussions/etc.

The mechanic its self was something PGI pulled out of their rear. As for the terminology, it may be called something else, I don't know what though, its just what I call it. Which is why I tried to explain what I meant by "slider jam" mechanic so people understood what I was talking about.

#102 MadCat02

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 668 posts

Posted 12 September 2013 - 02:39 PM

View PostEast Indy, on 12 September 2013 - 10:06 AM, said:

Ultra Autocannon: so well-balanced, everyone's using it!


Forgive me if noobs called for gause nerf and now everyone jumped to the only other canon that works on battelfield

IF uac gets nerfed you might as well nerf AC5 cuz withotu jaming it has similar dps

When are you people gona grow up and realize that some games will be won by skill of one team over another and you might feel like you get overpowered

Edited by MadCat02, 12 September 2013 - 02:42 PM.


#103 TOGSolid

    Member

  • PipPipPipPipPipPipPipPip
  • 1,212 posts
  • LocationJuneau, Alaska

Posted 12 September 2013 - 02:48 PM

View PostMadCat02, on 12 September 2013 - 02:39 PM, said:


Forgive me if noobs called for gause nerf and now everyone jumped to the only other canon that works on battelfield

IF uac gets nerfed you might as well nerf AC5 cuz withotu jaming it has similar dps

When are you people gona grow up and realize that some games will be won by skill of one team over another and you might feel like you get overpowered

Says one of the most notorious bads that post around here. You and Panzermagier should form up a merc unit simply called Bad Dudes.

The downside is that you're totally incapable of saving the president.

Edited by TOGSolid, 12 September 2013 - 02:49 PM.


#104 MadCat02

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 668 posts

Posted 12 September 2013 - 02:54 PM

View PostTOGSolid, on 12 September 2013 - 02:48 PM, said:

Says one of the most notorious bads that post around here. You and Panzermagier should form up a merc unit simply called Bad Dudes.

The downside is that you're totally incapable of saving the president.



unlike you i post 0.3 topics a day so i don't know wtf you talking about .

I bet you one of those people who blame the game for getting yourself killed

Do you know why you see so many uac5s? Its because everyone called for a gause nerf and mechs with ballistic slots have only 2 options since ac2,ac10 and lb 10 is worthless .

They nerf uac5 and then you will see everyone boating lasers , People starting to leave this game because its endless nonesense with nerfing

Edited by MadCat02, 12 September 2013 - 03:14 PM.


#105 Huntsman

    Member

  • PipPipPipPipPipPipPip
  • 646 posts

Posted 12 September 2013 - 03:07 PM

The UAC delivers the same DPS in double fire mode as an AC20 with far superior range, less heat, weighs less, and it takes up less crit space.

I'm not saying it doesn't give a few things up. Faster firing weapons are often cumbersome to use in combination with secondary weapons that don't share a similar projectile velocity as the fast firing weapons...and delivering the damage all in 1 shot is valuable as well. Both these benefits of the AC20 make it easier to focus damage, and with no jamming for greater reliability as well, it's worth using as a alternate option compared to the UAC.

Having said all this, merely saying that both weapons have their strengths and weaknesses isn't enough to claim they are both optimal choices. They're both good choices, but if you were to choose one in the current meta, I believe the better choice would more often be the UAC.

Edited by Huntsman, 12 September 2013 - 03:10 PM.


#106 MadCat02

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 668 posts

Posted 12 September 2013 - 03:16 PM

View PostHuntsman, on 12 September 2013 - 03:07 PM, said:

The UAC delivers the same DPS in double fire mode as an AC20 with far superior range, less heat, weighs less, and it takes up less crit space.

I'm not saying it doesn't give a few things up. Faster firing weapons are often cumbersome to use in combination with secondary weapons that don't share a similar projectile velocity as the fast firing weapons...and delivering the damage all in 1 shot is valuable as well. Both these benefits of the AC20 make it easier to focus damage, and with no jamming for greater reliability as well, it's worth using as a alternate option compared to the UAC.

Having said all this, merely saying that both weapons have their strengths and weaknesses isn't enough to claim they are both optimal choices. They're both good choices, but if you were to choose one in the current meta, I believe the better choice would more often be the UAC.


What if you have one ballistc slot on mech with 40 free tons . UAC5 over AC20t? Theres your logic

Edited by MadCat02, 12 September 2013 - 03:19 PM.


#107 Huntsman

    Member

  • PipPipPipPipPipPipPip
  • 646 posts

Posted 12 September 2013 - 03:25 PM

View PostMadCat02, on 12 September 2013 - 03:16 PM, said:



What if you have one ballistc slot on mech with 40 free tons . UAC5 over AC20t? Theres your logic


I've used both on my Misery and my performance is better with the UAC. I run cooler with the UAC, and it offers better synergy with my LLs at a distance due to their more compatible range profiles. Once fighting gets in close, the UAC offers the same DPS as the AC20, even if it doesn't offer the damage as a burst, and is a bit less reliable. That's less important however since the UAC is only one weapon supported by a significant, and cool running, suite of lasers.

Edited by Huntsman, 12 September 2013 - 03:26 PM.


#108 Inflatable Fish

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 563 posts

Posted 12 September 2013 - 04:02 PM

if you think any amount of torso twisting will save anyone from double/triple UAC/5 fire, you're delusional.

same goes if you think the Gauss rifle has been nerfed. the fact is, it has been buffed: projectile travel speed and hit points have all gone up. the only thing that changed is the way it fires, so that it stopped being an optimal brawling weapon and remained a sniping weapon first and foremost.

Edited by Inflatable Fish, 12 September 2013 - 04:41 PM.


#109 Shadey99

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,241 posts

Posted 12 September 2013 - 04:18 PM

So this is a new one for me... but... How exactly do you fit 4 UAC5s in a Cataphract...? Because I've seen one in game... and if you think 3xUAC5 is scary then... well you haven't seen anything... 20 damage every .75 seconds... The only thing is I can't figure out how you stuff 4 of them in a Cataphract...

#110 TOGSolid

    Member

  • PipPipPipPipPipPipPipPip
  • 1,212 posts
  • LocationJuneau, Alaska

Posted 12 September 2013 - 04:21 PM

Quote

Do you know why you see so many uac5s? Its because everyone called for a gause nerf and mechs with ballistic slots have only 2 options since ac2,ac10 and lb 10 is worthless .



Because the UAC5 does an absurd amount of sustained DPS with jams taken into account meaning there's zero risk to using it. Maybe you should take the time to actually learn what the hell you're hilariously failing to try and talk about.

Of course, you think the Gauss is garbage which just exposes you as the fraudulent bad that you are.

View PostShadey99, on 12 September 2013 - 04:18 PM, said:

So this is a new one for me... but... How exactly do you fit 4 UAC5s in a Cataphract...? Because I've seen one in game... and if you think 3xUAC5 is scary then... well you haven't seen anything... 20 damage every .75 seconds... The only thing is I can't figure out how you stuff 4 of them in a Cataphract...

You can't. You probably saw a Jager which is the only chassis that can pull that off. The lower arm actuators on the 4X prevent Quad UAC/5s from being run on it.

Edited by TOGSolid, 12 September 2013 - 04:31 PM.


#111 Shadey99

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,241 posts

Posted 12 September 2013 - 04:30 PM

View PostTOGSolid, on 12 September 2013 - 04:21 PM, said:

You can't. You probably saw a Jager which is the only chassis that can pull that off. The lower arm actuators on the 4X prevent Quad UAC/5s from being run on it.


Nope this was a Cataphract, I own Jagers I know what they look like and I shot this one in the side.. ;P

No idea how he did it, but the target info screen clearly had 4xUAC5s, not AC5s, but the Ultra AC5s...

#112 Inflatable Fish

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 563 posts

Posted 12 September 2013 - 04:45 PM

View PostShadey99, on 12 September 2013 - 04:30 PM, said:


Nope this was a Cataphract, I own Jagers I know what they look like and I shot this one in the side.. ;P

No idea how he did it, but the target info screen clearly had 4xUAC5s, not AC5s, but the Ultra AC5s...


you must've misread it or something, because as it is, it's physically impossible to mount 4 UAC/5 on a cataphract. the 4X's four ballistic hardpoints are all located in the arms. the maximum number of UAC/5 you can have on any cataphract variant is three on the Ilya Muromets, because one of its three ballistic hardpoints is located in the torso.

#113 Shadey99

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,241 posts

Posted 12 September 2013 - 04:49 PM

View PostInflatable Fish, on 12 September 2013 - 04:45 PM, said:

you must've misread it or something, because as it is, it's physically impossible to mount 4 UAC/5 on a cataphract. the 4X's four ballistic hardpoints are all located in the arms. the maximum number of UAC/5 you can have on any cataphract variant is three on the Ilya Muromets, because one of its three ballistic hardpoints is located in the torso.


No... Again... I did not misread. Everyone on my team saw it. At least one Atlas pilot went on about reporting him. I have no clue how he did it and before I saw the info screen I had assumed he was a 3xUAC3 (Btw I did torso twist and lived to get under cover)... This was a 4xUAC5 cataphract. I know I can't duplicate it in Smurfy, however not only myself but several others saw it.

#114 Drasari

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 368 posts
  • LocationCanada

Posted 12 September 2013 - 04:49 PM

UAC-5 is about as OP as 2PPC+ gaus was. People just do not know how to counter it well.

Only thing that is broken about it is the ability to MACRO around the jam. The jam is supposed to be it's main downfall but it's to simple to circumvent.

#115 akpavker

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 332 posts
  • Locationsydney australia

Posted 12 September 2013 - 05:00 PM

View PostMadCat02, on 12 September 2013 - 02:39 PM, said:


Forgive me if noobs called for gause nerf and now everyone jumped to the only other canon that works on battelfield

IF uac gets nerfed you might as well nerf AC5 cuz withotu jaming it has similar dps

When are you people gona grow up and realize that some games will be won by skill of one team over another and you might feel like you get overpowered


lol PGI buffed the UAC5 then a week or so later nerfed the gauss. this left the people playing with gauss to look for another balistic weapon to use which turned out to be the UAC5. the UAC5 was already a powerfull weapon befor the jam rate was droped. my question is which D-bag decided to nerf the gauss that wasnt realy that bad in the first place to being completly useless and at the same time buff the UAC5 which was already balance well enough to start with. this dosnt make sense to me!!

Edited by akpavker, 12 September 2013 - 05:20 PM.


#116 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 12 September 2013 - 05:06 PM

Try taking a screenshot next time.

The best thing the CTF-4X can do is 4 AC5s, not 4 UAC5s.

Edited by Deathlike, 12 September 2013 - 05:07 PM.


#117 akpavker

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 332 posts
  • Locationsydney australia

Posted 12 September 2013 - 05:06 PM

View PostDrasari, on 12 September 2013 - 04:49 PM, said:

UAC-5 is about as OP as 2PPC+ gaus was. People just do not know how to counter it well.

Only thing that is broken about it is the ability to MACRO around the jam. The jam is supposed to be it's main downfall but it's to simple to circumvent.


that macro only works if you hold the button down and let it fire every 1.2 seconds which at that point you may aswell just use a AC5. if you double tap the UAC5 you can fire every 0.5 seconds. personaly i wouldnt waste my time with that macro with the jam rate being at %15. i didnt use it when the jam rate was %25 so i dont see the big deal with people whineing about macro's.

Edited by akpavker, 12 September 2013 - 05:09 PM.


#118 TOGSolid

    Member

  • PipPipPipPipPipPipPipPip
  • 1,212 posts
  • LocationJuneau, Alaska

Posted 12 September 2013 - 05:46 PM

You have more DPS double firing with jam times taken into account so there is zero reason to slow fire the UAC/5. Anyone macroing the UAC/5 right now is screwing up big time.

#119 Sable Dove

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,005 posts

Posted 12 September 2013 - 06:19 PM

View PostPrimetimex, on 11 September 2013 - 03:49 PM, said:

Funny thing is no one complained about the UAC5 BEFORE the latest nerfing of the last meta weapons, PPC, Gauss and the fact also is that when you run triple UACs you almost never jam if you chain fire them as their cooldowns run in sync to prevent jamming.

Funny how no one complained about the UAC5 before PGI nerfed the old top-tier weapons... Oh, and also significantly buffed the UAC5 even though it was already one of the best ballistics in the game.

This thread is sad. Just like all the abusers of every overpowered weapon prior. Long range, moderate damage, and the highest DPS of any direct-fire weapon in the game before double-firing. And you're likely to double-fire 3-4 time before jamming. And you think it's balanced.


Give me an example of a loadout that doesn't use UAC5s and can deal 45 damage in one second with negligible heat, at long range.

5 LL, 2PPC+Gauss. 9 ML. 2 AC20+ML?
Guess what: these are all incredibly hot, to the point where you probably could not fire some of them at all without overheating. Not to mention that they are heavier.

Meanwhile, the triple UAC5 has dealt this damage, and will probably deal another 20-30 damage over the next second as well.

A triple UAC5 build can kill most mediums in under 5 seconds

Best of all, it requires no significant amount of skill. Yeah, you can apply skill and timing and fire without jamming, or you can just fire as fast as possible and smash your enemies with a ton of damage, forcing them to retreat while your guns un-jam, if they even jammed in the first place.


Here's something: anyone who thinks the old gauss was balanced, and the new gauss is useless, is a low-skill player. No shame in that, but stronger weapons should require more skill to use, generally speaking. Before the recent changes, PPCs and Gauss Rifles were low-skill, high power weapons, while they are now medium/high-skill, high power weapons. Unfortunately, in the same patch, PGI decided to make the UAC5 (moderate skill, high-power) require less skill, and be more powerful, despite it being one of the better-balanced weapons in the game, if not a tiny bit too powerful.

Typically, the weapon that gets the most complaints on the forums after any given patch tends to be the weapon with the lowest skill:power ratio. Which is understandable, since the regulars on the forums (in any game) tend to be at the higher end of the skill bracket, and players at higher levels tend to prefer the game to require more skill in general.

#120 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 12 September 2013 - 06:48 PM

Nerf incoming.

Probably going to add it to the ghost heat table for a start. Max alpha will be 2.

They will probably nerf the recycle time down to 1.25ish.

And perhaps even adjust the jam %.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users