Uac5 Overpowered? Are You Kidding Me
#141
Posted 12 September 2013 - 11:51 PM
#142
Posted 13 September 2013 - 03:29 AM
Livewyr, on 12 September 2013 - 11:51 PM, said:
Mate im killing more than dying and winning more than i am losing so happy there... But not happy with the QQ's in everygame... why give PGI $110 extra dollars if the game is going down a road i dont like... its called consumerism,,, its my right too... I could get a starfarer in star citizen with that money to compliment my Constellation.
#143
Posted 13 September 2013 - 03:42 AM
cdrolly, on 13 September 2013 - 03:29 AM, said:
No its not about that princess its about the QQing...
Mate im killing more than dying and winning more than i am losing so happy there... But not happy with the QQ's in everygame... why give PGI $110 extra dollars if the game is going down a road i dont like... its called consumerism,,, its my right too... I could get a starfarer in star citizen with that money to compliment my Constellation.
#144
Posted 13 September 2013 - 04:26 AM
#145
Posted 13 September 2013 - 07:22 AM
#146
Posted 13 September 2013 - 09:25 AM
cdrolly, on 12 September 2013 - 10:44 PM, said:
Angry ***
More likely you fell victim to the 10% jam rate reduction blunder by PGI.
So, im nothing but QQ if i think a weapon with 9 DPS is not something worth voicing?
Edited by Kin3ticX, 13 September 2013 - 09:29 AM.
#147
Posted 13 September 2013 - 09:52 AM
Anyhow we all know what happens if we group these. So no UAC5 is not OP its the rest that got nerfed too much, BUt PGI in its infinite wisdom will buff the rest? NO! it will nerf the UAC5 since its the easiest way to do it.
#148
Posted 13 September 2013 - 02:42 PM
No.
#149
Posted 13 September 2013 - 06:02 PM
Until people with a lack of true skill are prevented from utilizing Macros they will never be balanced as intended.
#150
Posted 13 September 2013 - 06:13 PM
R Razor, on 13 September 2013 - 06:02 PM, said:
Until people with a lack of true skill are prevented from utilizing Macros they will never be balanced as intended.
You must have missed the whole "highest DPS even without the macro" thing.
#152
Posted 13 September 2013 - 07:38 PM
Its the current UAC/5 implementation that irks me. Theres no way to avoid jamming. The UAC/5 fires as fast as an AC/2, and at times even faster. They really need to inject some choice/skill into this weapon. Right now, you just smash the button down until you jam(or you carry multiple UAC/5 and never care if one jams), continue on firing with your other weapons until the jam clears and its back to facerollin.
If i could make a change, id give the UAC/5 a standard fire rate equal to the AC/5. So if you just hold the button down, it works like an AC/5, without the possibility of jamming. But while its reloading, you could rapidly mash the fire key, to up the fire rate, all the way up to what its at now, or half-second, but now youd have the possibility jamming. Id put the jam chance at the original 25%.
Perhaps, if you mash it too fast like every .25 seconds, it could increase the Jam chance. Wouldnt be bad to have a sliding jam chance. So if you try to shoot every .25 seconds the jam chance is like 75% but at .75 seconds its 20% and at 1 second 15%, etc.
This would give the UAC/5 at least some reliability, but with the option and choice to increase your damage. I doubt that without macros, you could achieve the same AC/2-like rate of fire we have now. Granted macro users could then dial in whatever jam rate they felt comfortable with. But macro users arent the majority, i think.
Edited by Viral Matrix, 13 September 2013 - 07:39 PM.
#153
Posted 13 September 2013 - 08:27 PM
Viral Matrix, on 13 September 2013 - 07:38 PM, said:
Its the current UAC/5 implementation that irks me. Theres no way to avoid jamming. The UAC/5 fires as fast as an AC/2, and at times even faster. They really need to inject some choice/skill into this weapon. Right now, you just smash the button down until you jam(or you carry multiple UAC/5 and never care if one jams), continue on firing with your other weapons until the jam clears and its back to facerollin.
If i could make a change, id give the UAC/5 a standard fire rate equal to the AC/5. So if you just hold the button down, it works like an AC/5, without the possibility of jamming. But while its reloading, you could rapidly mash the fire key, to up the fire rate, all the way up to what its at now, or half-second, but now youd have the possibility jamming. Id put the jam chance at the original 25%.
Perhaps, if you mash it too fast like every .25 seconds, it could increase the Jam chance. Wouldnt be bad to have a sliding jam chance. So if you try to shoot every .25 seconds the jam chance is like 75% but at .75 seconds its 20% and at 1 second 15%, etc.
This would give the UAC/5 at least some reliability, but with the option and choice to increase your damage. I doubt that without macros, you could achieve the same AC/2-like rate of fire we have now. Granted macro users could then dial in whatever jam rate they felt comfortable with. But macro users arent the majority, i think.
Neither are whiners except on the forums
#154
Posted 13 September 2013 - 09:15 PM
Royalewithcheese, on 12 September 2013 - 06:55 PM, said:
My take is that it's unnecessary, but not the worst balance decision ever. Looking forward to what they do to remove dicerolls from the equation entirely, myself.
Lol, if that's the case. The Devs are truly clueless.
Enjoy your 80 damage alpha UAC/20's PGI.
Let's give a clap for keeping rolling virtual dice in the game, sigh. Yo Devs, TT damage values do not work for UAC's in real time. Please do an actual re-implementation of UAC mechanics.
Edited by General Taskeen, 13 September 2013 - 09:20 PM.
#155
Posted 14 September 2013 - 12:11 AM
Edited by Solahma, 14 September 2013 - 12:14 AM.
#156
Posted 14 September 2013 - 12:34 AM
The Boz, on 13 September 2013 - 06:13 PM, said:
Of course they did. Because reality isn't lining up with their personal fantasy land they've made up for themselves. All these posts from people claiming the UAC is fine and everyone else is a whiner is due to them all imagining themselves to be skilled players that know everything there is to know about the game. However, the actual facts don't match what they desperately want to believe so they instead choose to ignore the facts.
It's the tactic used whenever a current, blatantly in need of balancing meta is getting called out because these players don't want their crutch kicked out from under them. The same arguments were used when the obviously broken SRM splatcats were running around and with the PPC/Gauss {Scrap}. Then the problem gets fixed and they declare the game to be dead and that all the noobs are ruining the game. Lather, rinse, repeat.
Edited by TOGSolid, 14 September 2013 - 09:56 AM.
#157
Posted 14 September 2013 - 06:57 AM
#158
Posted 14 September 2013 - 07:52 AM
Else, other weapons will be effected/balanced against it now, in what is clearly an unintnded state.
Also, the "risk vs reward" argument is invalid, as it does not support the "NO risk" factor when using 2/3's of the prime argument: IE, use of 2xUAC's without XL's. Usage of a pair still out DPS's something that should be more fearsome, like an AC/20 or 2xLarge Pulse LASERs... Heck, even 5-6xMedium LASERs, where they absolutely are not.
#159
Posted 14 September 2013 - 04:23 PM
The Boz, on 13 September 2013 - 06:13 PM, said:
And you must have missed "that's the way PGI designed them and they've always been powerful weapons in the game whether it be TT or computer" because if you hadn't you wouldn't ********* such nonsense from your orifice.
Take Macros away and button pushers don't do the same damage, bottom line.
#160
Posted 14 September 2013 - 08:30 PM
R Razor, on 14 September 2013 - 04:23 PM, said:
And you must have missed "that's the way PGI designed them and they've always been powerful weapons in the game whether it be TT or computer" because if you hadn't you wouldn't ********* such nonsense from your orifice.
Take Macros away and button pushers don't do the same damage, bottom line.
You do realize UACs currently have no risk to them because their double fire mode, with jams taken into account, does more DPS than single fire meaning it's totally safe to just lean on the trigger, right?
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