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Thoughts On The Uac5


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#1 StoneGullet

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Posted 07 September 2013 - 09:23 AM

What do you guys think of this weapon? I have been seeing it a lot more lately.

#2 Farix

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Posted 07 September 2013 - 09:42 AM

It's the FOTM now that the most players can't use the 2PPC+Gauss combo effectively anymore. And since the UAC/5 is the FOTM, people will complain that it is OP regardless of whether it is or is not. After it get "nerfed", quad-AC/5s will likely be the next victim followed by dual-AC/10s and another Gauss nerf.

#3 infinite xaer0

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Posted 07 September 2013 - 09:56 AM

the way things stand, uac5s or ac5+uac5 combos are far more effective for putting out damage than other guns in the same aggregate tonnage range (i.e. ac10s, 20s, GR). So yeah, i think the weapon system and ones it's supposed to be competing with need to be looked at closer.

#4 Blue Boutique

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Posted 07 September 2013 - 12:20 PM

I believe that the recycle time should be bumped to equal the AC/5 due to players using macros but not really a effective primary weapon. It can take up to 2 tons of ammo just to kill a maneuvering medium mech.

#5 Sable Dove

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Posted 07 September 2013 - 01:14 PM

It was pretty balanced, and then PGI decided to buff it, because what fun is a balanced weapon?

Jam chance needs to be reset to what it was before the last buff. It was a powerful weapon that had reasonable drawbacks to compensate for its power.

#6 Steel Claws

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Posted 07 September 2013 - 01:16 PM

They are the stars of the show right now.

The devs said they were going to look at them again and everyone I've seen post something thinks the jam rate should be increased. I disagree. My thought is make the UAC 5 fire at the same rate as the AC 5 but with the possibility to double tap 10 - 20% of the time and remove jamming completely. Unfortunately someone will probably come up with some difficult to understand and implement "fix" that makes no sense what so ever.

Edited by Steel Claws, 07 September 2013 - 01:18 PM.


#7 The Boz

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Posted 07 September 2013 - 01:28 PM

View PostSteel Claws, on 07 September 2013 - 01:16 PM, said:

My thought is make the UAC 5 fire at the same rate as the AC 5 but with the possibility to double tap 10 - 20% of the time and remove jamming completely.

Wait, your idea is basically to make it a flat upgrade from the AC5?

#8 151st Light Horse Regiment

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Posted 07 September 2013 - 01:30 PM

HEY LOOK WE CAN BUILD 100FT TALL 100 TONNE MECHS THAT CAN FLY AROUND THE SOLAR SYSTEM IN DROPSHIPS AND HIT EACH OTHER WITH LASERS AND GAUSS RIFLES BUT OH MY GOD WE JUST CANNOT STOP THIS GUN JAMMING.

Thats my opinion of the UAC5.

I remember in MW3, the UAC20. It would never jam and was a beast to use.

PGI KAN I HAZ UAC20 PL0X?

#9 JohnnyWayne

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Posted 07 September 2013 - 01:32 PM

Just been killed in 3 secons with almost full armor. That means 90 dmg pinpoint in 3 seconds. Remove it from game till its fixed.

#10 Jin Ma

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Posted 07 September 2013 - 01:48 PM

with 2 kings of ranged damage nerfed,

and this little fella recieving a buff. I think its pretty clear which weapon fills the void left by PPC and gauss

#11 Steel Claws

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Posted 07 September 2013 - 02:05 PM

View PostThe Boz, on 07 September 2013 - 01:28 PM, said:

Wait, your idea is basically to make it a flat upgrade from the AC5?


Not exactly, it is still an extra ton and takes an extra slot so it won't always be viable.

#12 Morikuro

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Posted 07 September 2013 - 02:10 PM

View PostFarix, on 07 September 2013 - 09:42 AM, said:

It's the FOTM now that the most players can't use the 2PPC+Gauss combo effectively anymore. And since the UAC/5 is the FOTM, people will complain that it is OP regardless of whether it is or is not. After it get "nerfed", quad-AC/5s will likely be the next victim followed by dual-AC/10s and another Gauss nerf.

I hope they don't nerf the quad AC/5. That's one of the few ways my Phract 4X is useful. Useful being a generous word - the Ilya is still better.

#13 Royalewithcheese

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Posted 07 September 2013 - 02:29 PM

It's currently a very powerful multi-range weapon. IMO it's probably a bit too strong, but the main issue is that it's excessively random.

#14 The Boz

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Posted 07 September 2013 - 03:01 PM

View PostSteel Claws, on 07 September 2013 - 02:05 PM, said:


Not exactly, it is still an extra ton and takes an extra slot so it won't always be viable.

I'd go a different route; make it actually not just a numerical upgrade on the AC5 with +1 ton and slots. One shot every second, five damage per shot, bullet spread. Consistently hits the same component of an Atlas only at 200 meters or less. Begins to miss the target Atlas at 450 meters. Goal: Close combat spray 'n' pray gun that doesn't core people within three seconds of getting a bead on them.

#15 FireSlade

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Posted 07 September 2013 - 03:06 PM

My thing is that if one weapon should be taken over the other similar weapon; then it is not balanced. People are going to disagree with this because they like having a weapon that shreds mechs but it really needs to be looked at since why take the AC5 when for a ton/crit more you can get the UAC5 and put out the same DPS as a weapon that weighs 14tons. Plus thanks to PGI’s implementation of the UAC we are going to have some really unbalanced weapons come the clans, and what is the difference between the current UAC5 and the RAC5. I would rather see the double tap feature get thrown out and have the weapon fire at the same rate as the AC5; instead of the single fire/double tap mechanic, it could always fire twice and deal between 5 and 10 damage. So you can choose to run a more ammo reliable AC5, the mid-point weapon UAC5 with less ammo (need more ammo to give it more shots than the AC10 but less than the AC5), or the more damaging AC10. I think that this would balance future Ultra weapons and open up a spot for the Rotary AC2 & 5.

I did like Steel Claws idea too, but I think the random chance would upset a lot of people.

View PostSteel Claws, on 07 September 2013 - 01:16 PM, said:

They are the stars of the show right now.
The devs said they were going to look at them again and everyone I've seen post something thinks the jam rate should be increased. I disagree. My thought is make the UAC 5 fire at the same rate as the AC 5 but with the possibility to double tap 10 - 20% of the time and remove jamming completely. Unfortunately someone will probably come up with some difficult to understand and implement "fix" that makes no sense what so ever.


#16 Tragos

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Posted 07 September 2013 - 03:07 PM

View PostJohnnyWayne, on 07 September 2013 - 01:32 PM, said:

Just been killed in 3 secons with almost full armor. That means 90 dmg pinpoint in 3 seconds. Remove it from game till its fixed.



1.05sec per doubleshot, means 10dmg/ac/sec. So yeah, 90dmg in 3 seconds is perfectly viable. Some people just failed to notice this during the last year.

@The guy above me: No, the uac5 doesn't do the same dps as any weapon. If it doesn't jam, it does DOUBLE the amount any given weapon does. ~10/second. Let's compare it with a gauss:

15dmg/4.5seconds (3.8+0.75 charging) 3,33dps. So yeah, even if the uac 5 does slightly less then 10dps (due to some non-accounted for numbers) - it has TRIPLE the dps of a gauss at LESS weight.

Edited by Tragos, 07 September 2013 - 03:11 PM.


#17 Cybermech

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Posted 07 September 2013 - 03:08 PM

also you have to remember the hit detection has made the ballistics look a bit weak.
then more it improves the more that AC's show there true colors.
expect the UAC5 change to jam to go back up since its a double shot

#18 JohnnyWayne

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Posted 07 September 2013 - 04:19 PM

View PostTragos, on 07 September 2013 - 03:07 PM, said:



1.05sec per doubleshot, means 10dmg/ac/sec. So yeah, 90dmg in 3 seconds is perfectly viable. Some people just failed to notice this during the last year.

@The guy above me: No, the uac5 doesn't do the same dps as any weapon. If it doesn't jam, it does DOUBLE the amount any given weapon does. ~10/second. Let's compare it with a gauss:

15dmg/4.5seconds (3.8+0.75 charging) 3,33dps. So yeah, even if the uac 5 does slightly less then 10dps (due to some non-accounted for numbers) - it has TRIPLE the dps of a gauss at LESS weight.


Well I did, but I was busy defending the PPC. Moreover if you would have said something the ******* would have stood up and said it were fine. Exaclty like LRMs have always been fine... -.-

I experienced the dmg of 3 UACs early and was just thinking "good that no one else knows" and then left it be...

To me the game is widely unplayable now I even had rather PPC/Gauss back...

Edited by JohnnyWayne, 07 September 2013 - 04:20 PM.


#19 Raso

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Posted 07 September 2013 - 04:21 PM

They can pry my dual AC10s from my cold dead hands!

#20 Bhael Fire

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Posted 07 September 2013 - 04:36 PM

I was using UAC/5 before it was cool. /hipster





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