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Thoughts On The Uac5
#1
Posted 07 September 2013 - 09:23 AM
#2
Posted 07 September 2013 - 09:42 AM
#3
Posted 07 September 2013 - 09:56 AM
#4
Posted 07 September 2013 - 12:20 PM
#5
Posted 07 September 2013 - 01:14 PM
Jam chance needs to be reset to what it was before the last buff. It was a powerful weapon that had reasonable drawbacks to compensate for its power.
#6
Posted 07 September 2013 - 01:16 PM
The devs said they were going to look at them again and everyone I've seen post something thinks the jam rate should be increased. I disagree. My thought is make the UAC 5 fire at the same rate as the AC 5 but with the possibility to double tap 10 - 20% of the time and remove jamming completely. Unfortunately someone will probably come up with some difficult to understand and implement "fix" that makes no sense what so ever.
Edited by Steel Claws, 07 September 2013 - 01:18 PM.
#7
Posted 07 September 2013 - 01:28 PM
Steel Claws, on 07 September 2013 - 01:16 PM, said:
Wait, your idea is basically to make it a flat upgrade from the AC5?
#8
Posted 07 September 2013 - 01:30 PM
Thats my opinion of the UAC5.
I remember in MW3, the UAC20. It would never jam and was a beast to use.
PGI KAN I HAZ UAC20 PL0X?
#9
Posted 07 September 2013 - 01:32 PM
#10
Posted 07 September 2013 - 01:48 PM
and this little fella recieving a buff. I think its pretty clear which weapon fills the void left by PPC and gauss
#12
Posted 07 September 2013 - 02:10 PM
Farix, on 07 September 2013 - 09:42 AM, said:
I hope they don't nerf the quad AC/5. That's one of the few ways my Phract 4X is useful. Useful being a generous word - the Ilya is still better.
#13
Posted 07 September 2013 - 02:29 PM
#14
Posted 07 September 2013 - 03:01 PM
Steel Claws, on 07 September 2013 - 02:05 PM, said:
Not exactly, it is still an extra ton and takes an extra slot so it won't always be viable.
I'd go a different route; make it actually not just a numerical upgrade on the AC5 with +1 ton and slots. One shot every second, five damage per shot, bullet spread. Consistently hits the same component of an Atlas only at 200 meters or less. Begins to miss the target Atlas at 450 meters. Goal: Close combat spray 'n' pray gun that doesn't core people within three seconds of getting a bead on them.
#15
Posted 07 September 2013 - 03:06 PM
I did like Steel Claws idea too, but I think the random chance would upset a lot of people.
Steel Claws, on 07 September 2013 - 01:16 PM, said:
The devs said they were going to look at them again and everyone I've seen post something thinks the jam rate should be increased. I disagree. My thought is make the UAC 5 fire at the same rate as the AC 5 but with the possibility to double tap 10 - 20% of the time and remove jamming completely. Unfortunately someone will probably come up with some difficult to understand and implement "fix" that makes no sense what so ever.
#16
Posted 07 September 2013 - 03:07 PM
JohnnyWayne, on 07 September 2013 - 01:32 PM, said:
1.05sec per doubleshot, means 10dmg/ac/sec. So yeah, 90dmg in 3 seconds is perfectly viable. Some people just failed to notice this during the last year.
@The guy above me: No, the uac5 doesn't do the same dps as any weapon. If it doesn't jam, it does DOUBLE the amount any given weapon does. ~10/second. Let's compare it with a gauss:
15dmg/4.5seconds (3.8+0.75 charging) 3,33dps. So yeah, even if the uac 5 does slightly less then 10dps (due to some non-accounted for numbers) - it has TRIPLE the dps of a gauss at LESS weight.
Edited by Tragos, 07 September 2013 - 03:11 PM.
#17
Posted 07 September 2013 - 03:08 PM
then more it improves the more that AC's show there true colors.
expect the UAC5 change to jam to go back up since its a double shot
#18
Posted 07 September 2013 - 04:19 PM
Tragos, on 07 September 2013 - 03:07 PM, said:
1.05sec per doubleshot, means 10dmg/ac/sec. So yeah, 90dmg in 3 seconds is perfectly viable. Some people just failed to notice this during the last year.
@The guy above me: No, the uac5 doesn't do the same dps as any weapon. If it doesn't jam, it does DOUBLE the amount any given weapon does. ~10/second. Let's compare it with a gauss:
15dmg/4.5seconds (3.8+0.75 charging) 3,33dps. So yeah, even if the uac 5 does slightly less then 10dps (due to some non-accounted for numbers) - it has TRIPLE the dps of a gauss at LESS weight.
Well I did, but I was busy defending the PPC. Moreover if you would have said something the ******* would have stood up and said it were fine. Exaclty like LRMs have always been fine... -.-
I experienced the dmg of 3 UACs early and was just thinking "good that no one else knows" and then left it be...
To me the game is widely unplayable now I even had rather PPC/Gauss back...
Edited by JohnnyWayne, 07 September 2013 - 04:20 PM.
#19
Posted 07 September 2013 - 04:21 PM
#20
Posted 07 September 2013 - 04:36 PM
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