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Gauss Charge-Up Time Reduces Its Dps

gauss balance

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#1 Momoko AJ

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Posted 12 September 2013 - 09:00 AM

Gauss rifle now has a charge up time with the same recoil time - this reduces its dps dramatically especially when including the time to fire.

Could the recycle time be dropped from 4s to 2.5 sec or 3 sec?

#2 Carl Wrede

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Posted 13 September 2013 - 06:06 AM

How did you make a new thread here? For me it says that i am unable to make a new thread in this section.

#3 Marvyn Dodgers

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Posted 13 September 2013 - 04:06 PM

View PostCarl Wrede, on 13 September 2013 - 06:06 AM, said:

How did you make a new thread here? For me it says that i am unable to make a new thread in this section.

I am guessing you need to make it in the appropriate subthread, but will defer to the many much wiser than me.

#4 SmokinDave73

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Posted 15 September 2013 - 02:26 AM

@ Paul Inouye
Seeing this is a real issue that needs to be looked into I will add my 2 cents. The Gauss Rifle currently has a .75 second charge up time plus its 4 second recycle time, Please consider reducing the recycle time to 3.25 seconds to keep the overall duration of the Gauss Rifle to a 4 second recycle time.

#5 Drakken

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Posted 15 September 2013 - 07:03 AM

Better yet, scrap the charge up time and go back to tabletop rules and put a minimum range in like you should have done in the first place! The charge time is a joke, imho. I will never use gauss for as long as there is a charge up time on it...UNLESS you make the charge up time a delay to fire. e.g. it charges and then fires automatically. I can live with that. Not willingly, but I can.

Edited by Drakken, 15 September 2013 - 07:03 AM.


#6 Ens

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Posted 15 September 2013 - 07:24 AM

it´s not all about DPS :|

#7 AllGamer

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Posted 15 September 2013 - 09:03 AM

they just need to increase the time it can hold the charge before it's wasted

#8 Carl Wrede

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Posted 15 September 2013 - 10:03 AM

For me the problem with the gauss now is the whole firing mechanic, its very annoying and counter intuitive. This means that it is a useless weapon for me and i will have to replace all my gauss rifles with autocannons.

#9 MavRCK

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Posted 17 September 2013 - 07:03 AM

View PostCarl Wrede, on 13 September 2013 - 06:06 AM, said:

How did you make a new thread here? For me it says that i am unable to make a new thread in this section.


I have no idea. It must be a bug, too. I didn't realize I was on my girlfriend's account when I posted this.

View PostSmokinDave73, on 15 September 2013 - 02:26 AM, said:

@ Paul Inouye
Seeing this is a real issue that needs to be looked into I will add my 2 cents. The Gauss Rifle currently has a .75 second charge up time plus its 4 second recycle time, Please consider reducing the recycle time to 3.25 seconds to keep the overall duration of the Gauss Rifle to a 4 second recycle time.


Ya the dps drop is significant... but a slight buffer to the recycle time will fix this!

View PostEns, on 15 September 2013 - 07:24 AM, said:

it´s not all about DPS :|


I agree - the gauss so sexy.. :) i love the sound effect. I kind of prefer the old projectile look tho..

View PostCarl Wrede, on 15 September 2013 - 10:03 AM, said:

For me the problem with the gauss now is the whole firing mechanic, its very annoying and counter intuitive. This means that it is a useless weapon for me and i will have to replace all my gauss rifles with autocannons.


Ya, I had a few friends trying out my mechs (trying to recruit them to mwo lol) and they found it overwhelming.. the charge is really counter-intuitive.. Momoko hates the gauss - it's too much to grasp along with range, speed, torso-movement.

In a way though, it does raise the skill cap of using the gauss.. but unfortunately, because of the harsh dps nerf with this charge up, being skillful at using this new gauss doesn't reward you. High skill = high rewards? Low skill = low rewards?





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