Sadistic Savior, on 16 September 2013 - 09:10 AM, said:
I disagree. You can move faster than me. You have more control.
But if it makes you feel better, I would probably not shoot you back unless I thought you did it on purpose.
Accidents happen. Sorry. I do take precautions.
No rage involved. It's a patience issue. It is so easy to start a new game, why bother with starting one at a disadvantage because of FF or have to deal with a pissed off teammate?
If anything it is laziness, not rage.
If you see me you could always just quit and start a new game.
The alternatives are worse. Sorry. If I am not having fun there would be no point in playing.
Takes time to load and time to exit. Too annoying. Sorry. Maybe if they make it faster.
You can disagree with me, but me being faster or not is a non-issue. It is you who should just not shoot your weapons at the start of a match (if you can help it) and try to avoid shooing allies as much as possible, even when testing your weapons. If you feel the need that badly to shoot your weapons, turn around and do it. There is normally a nice wall behind you to shoot. Shoot that instead. Shoot the ground instead. Shoot the air instead. Shooting directly in front of you is just bad practice.
We aren't talking about "accidents" from combat, but preventable, start of match, damage that can be dealt with by people not test shooting their weapons while everyone is trying to move. We are talking about people who shoot dead ahead, right next to a mech, and then that mech moves (as they should) and gets pelted. We are talking about people who load in, with a mech already in front of them, and as soon as the match starts, they unload all weapons onto the mech that loaded in front of them before they have a chance to even move. We are talking about instances were the damage is easily stopped. Light mechs move, fast. Just because we move fast does not mean we are aware of what people behind us are doing. It is not our fault. If a gun goes off from someone pulling the trigger, is it the person who got shot fault that the bullet just happened to hit them?
Rage. Laziness. Doesn't matter. You penalize your team because you had a "minor hiccup". I've been friendly fired to the point I almost lost a leg before, and I didn't leave. I've already loaded in, and the team is counting on me to do my part. I might be angry (even after an apology, but an apology eases it and makes me willing to still help you), but you and me are not the team. By you leaving for any reason before your mech's demise, you hinder the team. Even if you are left with a single point of health left on your mech and you can still move, you can still help. Be a distraction. Try to cap. If you still have weapons, try to shoot enemies before you die. Even a handicapped mech can still help farther the team's position.
I would never quit a match because I "saw someone I didn't like on my team". I would never hinder my team, even a bunch of strangers, because of a personal matter between me and another mechwarrior. If anything, I try to ignore that one player, go on with the match, and fight my own way. Just had a match where I had someone I knew from the forums (and didn't like here) in the match. I played anyway, and watched as he died very quickly. (He was on the enemy team anyway, but even then, I just ignored him and did what I needed to do.)
Alternatives? Of you leaving me when I might need you most? It ruins the fun of the game for me, and if you purposefully take action to hinder the game for other players, it is called griefing. Even the friendly fire dealt at the start of a match can be considered griefing, especially if one does it over and over again. (I will give, accidents happen. We aren't talking about accidents, but "accidents" that come from "test firing weapons" in a clearly bad area and time to do so.) To prevent this from happening, just test your weapons on the testing grounds, as intended, or turn and face a wall. There is little excuse for shooting a fellow teammate for any reason at the start of the match (some exceptions may apply).
I know I've accidentally discharged my weapons after playing Guild Wars 2 for too long between. Got so use to changing my camera angles with the right mouse button, I tried to do it here and shot my second weapon groupings. Oops. Haven't hit anyone yet, but if I did, I'd apologize and explain what happened. And it would be completely my fault if such a situation did occur.
Time to load and time to exit? Same with starting a match and exiting because of friendly fire. You only have to load into the testing grounds once for a build, configure it there, and test all the damage and heat scaling you want on any map you want. I'd take a single trip to the testing ground over what could be several restarted matches. This prevents a let down of your teammates, friendly fire risks, as well as heat scale mitigation testing (on the hottest maps available) with a single loading screen. Plus, because it doesn't have to find a match and it doesn't need to connect to the servers, the testing grounds load in really fast and quickly, making it even less of an inconvenience. Testing grounds are not a waste of time, it is a very helpful tool to improve your mech configurations and your own personal skills at creating effective mech load outs.
If "everyone" tested their weapons in the testing grounds (at a minimal cost of time), it would reduce the in game weapon testing friendly fire damage to absolutely zero. Then, we would have less handicapped players and games, less people exiting a match prematurely because they have been handicapped, and more matches with full teams, full mechs, and greater fun for all to have. All because you (as in, each individual player) went to the testing grounds to preconfigure your mech load out before you went into a live fire situation. This, of course, is only talking and referring to weapon testing fire in the start of the match. It is not covering accidental weapons fire from bugs, clicking into the game, or a finger twitch.
To sum it all up: You shoot the weapons, you are responsible for where they are going. It is not the fault of someone else if you happen to shoot them. Otherwise, the friendly kill penalty would fall to the person who died by friendly fire, instead of penalizing the person who shot the killing blow into a friendly machine. This penalty should clearly tell you it is the fault of the person who shoots the weapons, and not the person who "moves fast". You want to risk taking this penalty in your end of match score, then continue to test fire your weapons at the start of the match. (Wish that they would make this instead of just a killing blow penalty, a damage to friendly mech caused penalty.)