Sadistic Savior, on 17 September 2013 - 07:42 AM, said:
Reputations mean nothing right now. This is Team Deathmatch beta. CW might change that.
Reputation means a lot more than you think. When I drop and I see Koniving, Bishop Stiener, or other names not just from the forums but from people I've fought in games (some on my friends list now), I leave an impression on them as they have left one on me. I have had people friend request me in game after we tag teamed a great game together. Sometimes, I have to fight someone on my friends list.
Build a good, solid, and reliable reputation and people will be happy to see your name on the score board, with or against them. Build a bad reputation and people will groan when they see your name load in, become a target for the enemy, or even become the target of focused friendly weapons fire or a ditching by much of your own team.
It might be death-match-esk styled game, but that still doesn't mean you don't leave impressions. I've played Dust, and had people invite me into squads or corporations after a match that they saw me fight in. I've played DCUO, where I grouped with people who where impressed with me out in the field and asked if I was willing to help them with a mission (and then get added to each other's friend's lists). In Guild Wars, I had an entire guild of people who looked to me as a leader (though I hate being a leader) and asked me to help them, knowing I would be there for them.
Reputations are far more powerful than you know. You never know when someone is watching your actions and commenting on them in their head. I've observed people I've seen pilot a mech so well, I commented them on their skills and befriended. them. All that is reputation, the impression you leave on others.
Sadistic Savior, on 17 September 2013 - 07:42 AM, said:
Well, then there is no point in retaliation for FF when it will risk a disconnect, right? So you should just shrug and move on.
Depends. Are they continuing to shoot me? Or was it a one time incident? And, I'm not risking a disconnect, I'm defending myself from someone trying to kill me.
Sadistic Savior, on 17 September 2013 - 07:42 AM, said:
They are adults and understand that that is a game. A free game. They'll get over it. By the end of the next game, it will be a fading memory.
It is not like this happens very often. It is rare. I can't remember the last time I damaged someone.
You just don't get it. Respect. Respect is not something we try to teach children and adults can ignore. Just because this is virtual and the internet doesn't make it any more alright. How would it be if someone left a professional football game, mid game, because the score was against them? It's just a game too...
That is commendable for you, not damaging your allies by your test fired weapons. However, if you aren't hitting your teammates, then we aren't referring to you, are we? I'd still like people to stop shooting at the start of a match, or just randomly in a match, but as long as they don't hinder nor hurt the team, I have no problem with it.
Sadistic Savior, on 17 September 2013 - 07:42 AM, said:
So what? Those people might be on the other team next game, or I might not ever see them again. This is randomized deathmatch. Stats will be reset...they stand to lose little or nothing.
It is just an ego thing. People need to get over it. It wasn't on purpose, you lose little or nothing...move on and avoid it in the future by going around.
If I notice the same name doing the same bad behavour, I will remember it for a while. If I see the same name DC at the start of matches, I will report it. If I see the same people shooting a friendly mech at the start of a match when test firing, even if I think it's accidental, I will report it. You would be amazed at how many times I have dropped with the same names before. It happens more often than you think.
This isn't about Stats. It is about the safety of the team.
An ego thing? Don't know about you, but when I have so little armor, and someone damages it, even if accidentally, I don't like it. It's a reduction to my efficiency and reduces my ability to help the team just that much more. Me having to go around you because you are a hazardous teammate to be in front of is a hindrance to MY performance. You, having to shoot your weapons off at the start of the match, does not impact your performance. So, you feel the need to impact my performance at the start of the match, while not hindering your own still, isn't that rather selfish of you? (Selfish, another good pilot and forum goer!)
You lose little or nothing...move on and avoid it in the future by not shooting your weapons prematurely.
Sadistic Savior, on 17 September 2013 - 07:42 AM, said:
Report me then. Whats stopping you? If the DEVs agree they will punish me. Right?
I am guessing they do not agree with you.
I have not reported you, as I have not played with you, and you have not quit a match I was in with you, and you have not shot me or a teammate several times or for several matches in a row.
They do not disagree with me, as I have no reason to report you at this time. You have to have a reason to report someone with evidence of the event happening. It has nothing to do with if they agree or disagree with a statement given.
Sadistic Savior, on 17 September 2013 - 07:42 AM, said:
I disagree. Griefing has to be deliberate. If I shoot you by accident, that is not griefing. I am guessing the DEVs agree with me.
Griefing is causing grief to your fellow game users. It normally is done on purpose and intentionally, but griefing by it's very definition can be done accidentally as well. When I get kicked from a match from a bug or crash, I am causing grief to my team. I am griefing them by the bug. Can I stop it? No. If I leave a match because things "aren't going my way", I am still griefing even if it isn't my intention. If I leave a match as soon as I load in because I can make more in game money and exp by dropping all my mechs into matches that I quickly exit, is farming AND griefing.
How do you know who the DEVs are agreeing with? I don't know. I'm sure they would say it is the fault of the person who controls the weapon in this case, as that is what their reward and penalty system says. However, I have not personally asked any moderators their opinion on this subject matter, so I do not know what they will agree with or not. And, as stated before, I had not reported anything on you as I have not played with you before, or if I had, you gave me no reason to report you.
A lack of a report (or action) is not a response of agreeing or disagreeing. The DEVs do not know about things till they are reported.
Sadistic Savior, on 17 September 2013 - 07:42 AM, said:
You should do that. And laugh evilly while you're doing it. It's the only way we'll learn.
I don't laugh, I shake my head at it. I also give a LOT of leeway before I report someone. Unless you are doing something MAJOR, I ask you to stop, ignore, or call you out in chat. If I continue to see a repeat of the bad behavior, then I will report it. I see reporting someone as an action to be taken when I have no more options to deal with it myself or it is a major violation of the terms of service of the game.
Sadistic Savior, on 17 September 2013 - 07:42 AM, said:
You are wrong. Intent is always the only thing that matters.
How can I see intent? I don't know what your intent is. And, intent or not, if you are causing undo and unnecessary grief to the team, you are griefing. If it appears to be accidental, then I will make no mention of it. If I see it continue, no mater the intent, I will make mention of it. Griefing is just causing grief in the game. Being a griefer is when you intentionally cause grief in the game. There is a difference. (Deffintion of Griefing says normally intentionally causing grief, but normally and must are different words. Thus, you can be griefing accidentally, but it isn't as common as it being done intentionally. Accidental griefing normally stops once the person realizes the results of their actions.)
Macbrea, on 17 September 2013 - 07:44 AM, said:
You do realize how this occurs alot of the time, right?
So, lets take an average player.
1) Player clicks the launch button
2) Player then clicks on browser to change music/read e-mail/update facebook/read forum
3) Player notices match has started and screen now shows their mech ready to go. After the animation
4) Player left clicks on the screen to bring focus back to the window for MWO
5) Mech Shoots it's primary weapons into a forward arch, hope no one was standing there!
So, instead of alt-tabbing back into the game they click on the screen, fire the shot and go on from there.
Solutions players can take if they commonly practice this situation to prevent friendly fire when clicking into the game:
- Make weapon group 1 blank, and move all weapon selection to a different weapon group. Then, upon start of the match after you have clicked in, select the weapon group you wish to be assigned to left mouse.
- Don't practice this behavior if you are seriously trying to play the game. The wait shouldn't be too long between finding a match/loading.
- Have your game set to full screen. Then, while you are preforming those tasks, once the game starts, it will expand and fill your screen, already being selected and active and ready to play.
- Select the game from the window tabs on the bottom of the screen. That is outside the game screen and should make the game active and not make any clicks in the game.
- Wait a few moments for the area in front of them to clear out before clicking into the game. Better to penalize yourself than an innocent teammate.
I can see this happening, and it has happened against me before. I took it as it was, an accident, not farther fire resumed after the hit, and we all moved on. However, just like with adjusting your weapons and test firing them, there are ways to stop the friendly fire damage completely or prevent it drastically. If you notice that you have to fire your weapons to get the game to play, then try to come up with ways of preventing this weapons discharge, and potential ammo waste and friendly damage.
I can't stress it enough on how we are a team. The actions of one can and does effect the team as a whole. Work with the team you have. You win together or you lose together. It is a team effort for victory.
Shared Victory. Shared Defeat.