Ask The Devs 7!
#41
Posted 14 June 2012 - 02:41 PM
#42
Posted 14 June 2012 - 03:02 PM
I understand if you kill more mechs etc you can earn more, but will an Atlas with 3 kills earn the same amount of c-bills as a Jenner with 3 kills.
Also where is Paul hiding?
#43
Posted 14 June 2012 - 03:07 PM
#44
Posted 14 June 2012 - 03:43 PM
#45
Posted 14 June 2012 - 03:51 PM
Q: If you have two or more of the same ammo-consuming weapon on your weapons loadout, could those specific weapons share say one ton of the equivalent ammo?
Edited by B3RZ3RK3R, 14 June 2012 - 03:58 PM.
#46
Posted 14 June 2012 - 05:14 PM
What I mean by this is, will prices of items/equipment be affected by supply and demand & will the market have more than simple grocery list type transactions. For example, when a new piece of technology is introduced into MWO, will it have a set price (static) that simply stays where it is regardless of how many people want it, can afford it, and/or end up purchasing it, or will its price be dynamic such that, perhaps, the first few runs actually go up on auction and are bid on making their value dynamic to the player demand and C-bill supply until the item is considered in 'widespread' use and becomes a normal listed item with an unlimited supply and a set price?
#47
Posted 14 June 2012 - 05:43 PM
Thanks!
#48
Posted 14 June 2012 - 06:23 PM
Q: When the legs take to much dameg or is destroyed dose that mech have a chance to fall over or dose it just get speed reduction.
Thanks for answering if you do.
#49
Posted 14 June 2012 - 07:57 PM
If we buy a founder's package, when does the 2 months of premium gametime activate? Immediately upon the launch of the game, or when we first begin playing it post launch? I ask because my gaming computer recently broke and I may not be able to afford to replace it until after the game releases.
I really want to buy the founder's pack, but I'd had to think of losing some of that premium time (though the rest of the package remains an excellent deal).
#50
Posted 14 June 2012 - 07:59 PM
#51
Posted 14 June 2012 - 08:17 PM
i've updated to a new highly improved version.
#52
Posted 14 June 2012 - 08:36 PM
The MekTek release for MW4 Mercs added dozens of additional mechs that substantially increased the diversity of any given fight. Can the community expect to see a dramatic increase in allowable mechs chassis after launch?
Edited by Damon, 14 June 2012 - 08:37 PM.
#53
Posted 15 June 2012 - 12:25 AM
#54
Posted 15 June 2012 - 01:47 AM
Is new tech going to be generally available to everyone when it gets invented or is there a more natural spread? (the inventing faction gets it and then it slowly spreads to other factions/areas?)
Edited by Dhimmi, 15 June 2012 - 01:51 AM.
#55
Posted 15 June 2012 - 02:05 AM
In starcraft you were able to replay battles since the file was saved to your local machine. Will this game feature saved ROMs [recording of the battle?]
Replayability of the ROM.
It would be nice to email the vid or post it to youtube with out having to convert it from propriatary content type first.
ROM
It's 4:05 and my brain and spell checker are asleep and i've slipped into a wierd spot thats pulling old Battletech Novel material and terms from the pages.
[edit]
BattleROM
http://www.sarna.net/wiki/BattleROM
The BattleTech equivalent of the ubiquitous "Black Box" and "Event Data Recorder", the BattleROM records and stores hundreds of hours of all sensor data from a ’Mech, from its internal and external sensors and communications.
Edited by ORIGINAL SteelWolf, 15 June 2012 - 02:06 AM.
#56
Posted 15 June 2012 - 04:18 AM
#57
Posted 15 June 2012 - 04:42 AM
#58
Posted 15 June 2012 - 05:24 AM
Edited by cipher, 15 June 2012 - 05:26 AM.
#59
Posted 15 June 2012 - 06:06 AM
#60
Posted 15 June 2012 - 07:12 AM
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