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Ask The Devs 7!


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#41 Theal Swena

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Posted 14 June 2012 - 02:41 PM

Will I have to rebuy ammo once I use it up? Or will it reset after the match is over?

#42 WalkingDeathBot

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Posted 14 June 2012 - 03:02 PM

Will all mechs (excluding Founder mechs) have the same income earning potential? Or will some mechs earn more or less i.e. will there be an income modifier applied to mechs.

I understand if you kill more mechs etc you can earn more, but will an Atlas with 3 kills earn the same amount of c-bills as a Jenner with 3 kills.

Also where is Paul hiding?

#43 Roland

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Posted 14 June 2012 - 03:07 PM

Q: Will multiple Mercenary Corps be able to form alliances, and share pilots with each other?

#44 BanditRaptor

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Posted 14 June 2012 - 03:43 PM

Why is there a Kill-Death Ratio in a game based around teamwork? A kill-death ratio is an incentive to act selfishly in a game that seems like it requires teamwork to succeed. A win/loss ratio is fine, but a kill:death ratio?

#45 Scrawny Cowboy

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Posted 14 June 2012 - 03:51 PM

Q: How do you decide where to place multiple hardpoint types within variants? (Such as the torsos for the Catapult K2 from mechlab screenshots; 2 Energy & 2 Ballistic)

Q: If you have two or more of the same ammo-consuming weapon on your weapons loadout, could those specific weapons share say one ton of the equivalent ammo?

Edited by B3RZ3RK3R, 14 June 2012 - 03:58 PM.


#46 ExAstris

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Posted 14 June 2012 - 05:14 PM

Will the market be dynamic?

What I mean by this is, will prices of items/equipment be affected by supply and demand & will the market have more than simple grocery list type transactions. For example, when a new piece of technology is introduced into MWO, will it have a set price (static) that simply stays where it is regardless of how many people want it, can afford it, and/or end up purchasing it, or will its price be dynamic such that, perhaps, the first few runs actually go up on auction and are bid on making their value dynamic to the player demand and C-bill supply until the item is considered in 'widespread' use and becomes a normal listed item with an unlimited supply and a set price?

#47 Cochise

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Posted 14 June 2012 - 05:43 PM

Of the videos we have seen so far of game play, the map environments look pristine and untouched. Are there any maps we haven't seen that have a more gritty war-torn feel to them? and can you share any information as to how varied the gameplay environments are in MWO?

Thanks!

#48 evanjellyo

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Posted 14 June 2012 - 06:23 PM

Q: With strong impacts from wepons such as AC:20's will there be a chance for the mechs to fall over.

Q: When the legs take to much dameg or is destroyed dose that mech have a chance to fall over or dose it just get speed reduction.

Thanks for answering if you do.

#49 Harabec Weathers

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Posted 14 June 2012 - 07:57 PM

Question:

If we buy a founder's package, when does the 2 months of premium gametime activate? Immediately upon the launch of the game, or when we first begin playing it post launch? I ask because my gaming computer recently broke and I may not be able to afford to replace it until after the game releases.

I really want to buy the founder's pack, but I'd had to think of losing some of that premium time (though the rest of the package remains an excellent deal).

#50 Zarkus

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Posted 14 June 2012 - 07:59 PM

Going back to the original Mechwarrior computer game, I really enjoyed the contract negotiation dynamic, and I'd love to see it return. Has that been baked into the shell in some way?

#51 Korps

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Posted 14 June 2012 - 08:17 PM

where can i update my system info after upgrading?

i've updated to a new highly improved version.

#52 Damon

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Posted 14 June 2012 - 08:36 PM

How many additional mech chassis will be available down the road after launch?

The MekTek release for MW4 Mercs added dozens of additional mechs that substantially increased the diversity of any given fight. Can the community expect to see a dramatic increase in allowable mechs chassis after launch?

Edited by Damon, 14 June 2012 - 08:37 PM.


#53 Gherrek

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Posted 15 June 2012 - 12:25 AM

Q: Seeing the unseen. Will we see the re-imagined Warhammer, Phoenix Hawk and the like as was seen in Project Phoenix in the B-tech books to allow the folks who make the battletech board games to keep using the warhammer and co, will we see these classic beasties in the game at any point?

#54 Dhimmi

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Posted 15 June 2012 - 01:47 AM

Q: How is technology advancement taken care of?

Is new tech going to be generally available to everyone when it gets invented or is there a more natural spread? (the inventing faction gets it and then it slowly spreads to other factions/areas?)

Edited by Dhimmi, 15 June 2012 - 01:51 AM.


#55 ORIGINAL SteelWolf

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Posted 15 June 2012 - 02:05 AM

Battle Recordings.
In starcraft you were able to replay battles since the file was saved to your local machine. Will this game feature saved ROMs [recording of the battle?]

Replayability of the ROM.
It would be nice to email the vid or post it to youtube with out having to convert it from propriatary content type first.

ROM
It's 4:05 and my brain and spell checker are asleep and i've slipped into a wierd spot thats pulling old Battletech Novel material and terms from the pages.
[edit]
BattleROM
http://www.sarna.net/wiki/BattleROM
The BattleTech equivalent of the ubiquitous "Black Box" and "Event Data Recorder", the BattleROM records and stores hundreds of hours of all sensor data from a ’Mech, from its internal and external sensors and communications.

Edited by ORIGINAL SteelWolf, 15 June 2012 - 02:06 AM.


#56 Uller Phrost

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Posted 15 June 2012 - 04:18 AM

Will we have outside factors effecting Mech: Hot planets or cold effecting heat sinks. Can you walk a mech into water and increase cooling? or can I drown if I drive the mech into the ocean.

#57 Dustbunny

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Posted 15 June 2012 - 04:42 AM

what kind of interesting cosmetics will there be//like can i deck out a mech in strings of christmas lights near the holidays?

#58 cipher

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Posted 15 June 2012 - 05:24 AM

Q: How does matchmaking work for battles? (asked by others, repeated for emphasis)

Edited by cipher, 15 June 2012 - 05:26 AM.


#59 Thorn Hallis

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Posted 15 June 2012 - 06:06 AM

Q: Imagine you would somehow aquire a license for the unseen artworks - would you use them for MWO?

#60 PirateNixon

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Posted 15 June 2012 - 07:12 AM

You are tying the current date to the MW timeline (which is really cool), is there any chance of accelerating it in the future so we can see some more advanced tech sooner?





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