

"stop Capping, Noob!"
#81
Posted 21 September 2013 - 06:57 PM
#82
Posted 21 September 2013 - 10:42 PM
Farix, on 14 September 2013 - 05:29 AM, said:
Every light/recon pilot must play smartly. Even more in those small maps we have. Otherwise we'll just come up with a line of Atlas/Catapults sniping at each-other while doing the 1-step-forward-1-step-back dance... horrible.
Edited by Nick REX Trebla, 22 September 2013 - 06:37 AM.
#83
Posted 23 September 2013 - 09:28 AM
#84
Posted 23 September 2013 - 09:40 AM
#85
Posted 24 September 2013 - 02:02 AM
some people seem to think it only happens occasionally, but it has been happening 4 out of 5 games since "launch" and quite frankly I'm sick of it as I'm trying to master my atlas (which takes all the cbills ever).
and specially for nick just above me, even if all your weapons are gone you can still ram or death from above if you have JJ. A couple matches ago I got two kills whilst critical and out of weapons in my hunchback by ramming into a couple of nearly cored assaults. there is always an option for violence in mechwarrior.
sorry if I sound buttsore about things, but that's just how the mechwarrior online community seems to have evolved. into pointless trolling and flame wars over next to nothing. and hatred towards PGI for little to no reason.
TL:DR I hate you if you cap early cos I'm trying to master my Atlas.
#86
Posted 24 September 2013 - 02:10 AM
Personally, I don't think capping should even be activated for the first 10 minutes of a match.
Edited by Kaijin, 24 September 2013 - 02:14 AM.
#87
Posted 24 September 2013 - 05:24 AM
If your team is 'stupid' and don't notice the nme capping tacticks. You still can make a lot of money camping at your base even if your team lose.
#88
Posted 24 September 2013 - 09:23 AM
#89
Posted 24 September 2013 - 10:08 AM
You're *never* going to get this 100% in a PUG match. Even if you have 8+ players who agree on a 'best strategy' put together with two or three lines of chat at match-start, you'll always have at least 2 or 3 who disagree, don't care, or simply aren't paying attention. If you want to play competitively, play with a group.
#90
Posted 24 September 2013 - 10:12 AM
Simple as that, till they change it then it is a victory.
sometimes it is the means of getting off a bad map, getting away from a bad team, or simply racking up xp faster vs cbills
#91
Posted 24 September 2013 - 02:58 PM
Tyranum, on 14 September 2013 - 06:03 AM, said:
But I am that ******* when you dart from the starting location to cap. I worked hard to buy/build this mech and I want to fight with it. I waited in the que for the game to load then start up, and now I've walked halfway across the map looking for someone to shoot...and "you", in your raven (hypothetical example), just ran to the opposite base to cap before the game even started. I'll tell you "DON"T CAP!!"...but I NEVER use the word "noob" that is for idiots and 12 year olds trying to be 'tough'.
A win is NOT a win, but I agree there is a time for capping....absolutely.
I will admit it. When I started reading your post I already started planning how I was going to shred your argument etc. But then you went and got all semi-logical on me.

You have a point. However, base rushing is a viable tactic, and it does offer a bonus reward, albeit a small one. Capping at the very beginning, by one or two lights, can cause the enemy team to fracture. Several times I've sat there and capped a quarter of the base by myself to suddenly find a couple of Assault mechs trying to gank me (I hate when I forget a given mech doesn't have BAP). Sure they get a kill quite often, but they just spent all that time walking here, and will either hang out or walk back. Either way you guys should have a numerical advantage or at least a weight advantage.
If they don't come push me off, I personally will step off before capping unless I see we are about to lose or there is only 1 or 2 enemy mechs left so I get the bonus.
#92
Posted 24 September 2013 - 07:03 PM

Yah, I was in a 40 ton mech. But I chose to drop that mech to fight with it, not to run away and stand in a box. If I had run off to cap when it became clear we were in trouble, I would have missed out on one of the most exciting matches I've played.
#93
Posted 24 September 2013 - 08:25 PM
#94
Posted 25 September 2013 - 11:46 AM
#95
Posted 25 September 2013 - 03:20 PM
You can complete four or five cap wins in the same times as an "All Enemy 'Mechs Destroyed", *and* you can cap win more reliably simply because there are so many people who feel like a cap win is "cheap", "honorless", "noobish", or whatever excuse they want to use to justify their Modern Warfare Team Deathmatch mentality.
Because:
A cap win is worth a *minimum* of ~30k CBills, and ~350 Exp *each*.
A "Team Deathmatch" win, by comparison, takes 4 - 5 times as long, and rewards not even near 4-5 times as much in CBill or Exp.
And as long as the rewards are more important to players than the game play itself is(and it likely will be at least until CW comes out), players will continue to try to win in the most productive way they know of.
#96
Posted 25 September 2013 - 10:47 PM
Even trying to get someone to counter a cap with another is impossible. Yesterday I watched people walking in and out of the cap points without capping them on conquest lol. We lost by such a slim margin too. They just get kill greedy and lose any and all common sense.
#97
Posted 25 September 2013 - 11:54 PM
#98
Posted 26 September 2013 - 12:00 AM
By the time everybody realizes that the enemy is going to cap it is too late; either the group splits up with half trying to cap and half trying to defend or the entire group decides to "counter cap" which of course does not work because the other side had a head start and is sitting with 12 guys on our base.
When the steam of comments in chat like "Lame" and "cap-babies" starts flowing at the end of the drop the enemy team usually just says "well, defend next time". Those games are a serious waste of time and that particular tactic needs to stop.
#99
Posted 26 September 2013 - 03:52 AM
#100
Posted 26 September 2013 - 04:59 AM
If that happens though, how many people are going to go from assault only to deathmatch only? If I was a cap warrior, I'd be thinking about that before I set out to turn every match into a cap race. The devs might not do it because they don't want to fragment the player base, but if it gets to the point that the capping is costing them players, they might change their position.
In some ways I think it would be unfortunate if that happened- like I said before, I think capping serves a purpose by giving a mech with no weapons or armor a way out. If the game treated it like a retreat instead of a win, or limited how soon teams can go for the cap, assault mode would be better than deathmatch IMO.
For now though, we have assault as it is, so whatever your position on capping, at least try to see not everyone likes to play the same way you do. So if we all just do our thing without the trash talk and accept that if a match does end by capping, its all good- you can load another that will hopefully go better. And if 11 people on your team want to fight and your the only one interested in capping, maybe skip it that match and save us all some QQ.
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