

"stop Capping, Noob!"
#101
Posted 26 September 2013 - 05:39 AM
Other people don't care about cbills and want to win at all costs, so they see capping as a good way of improving their win/loss ratio and moving up again people who can shoot better and blow them up before they cap.
#102
Posted 26 September 2013 - 05:54 AM
Your argument should always be about the CB you don't earn, when the enemy caps you or vice versa.
That way, im pretty sure, the developers will see a need for a income balance change an increase the amount of CB a capwin will get your team, and maybe add some bonus CB for time spend in a cap zone.
Just a little thought, but don't take it to serious, cause I'm just a cap noob. :-)
And what good could a noobs advise do?
#103
Posted 26 September 2013 - 06:07 AM
#104
Posted 26 September 2013 - 11:43 AM
Admittedly, this would change the entire dynamic behind the current Assault mode, but the more I think about it the more I like it. In addition to several other advantages, it would give "Assault" 'Mechs a mission to match their category!
Edited by Throet, 26 September 2013 - 11:44 AM.
#106
Posted 26 September 2013 - 12:18 PM
#107
Posted 29 September 2013 - 07:39 AM
I just got out of this game about a half hour ago and happened to be recording, so I have uploaded it for you all to see the incredible BS that sometimes happens when people go cap-happy in Assault games.
#108
Posted 30 September 2013 - 11:43 AM
#109
Posted 17 October 2013 - 02:40 AM
Recon777, on 29 September 2013 - 07:39 AM, said:
I just got out of this game about a half hour ago and happened to be recording, so I have uploaded it for you all to see the incredible BS that sometimes happens when people go cap-happy in Assault games.
I don't care whether you think capping should be a part of the Assault game mode or not, I think we CAN all agree that capping IS part of assault mode
Enough said
#110
Posted 17 October 2013 - 04:09 AM
In CB capping was a LOT more rewarding than it is now.
RESULT?
Zerg Swarms of Lights cap racing to farm C Bills. In the forefront of course the Goons and their ilk. Capping time got extended to counter this, indirectly trying to achieve what people call for: The hard cap block for x time. So ... Can't get enough of a good thing, gentlemen? What we have now is as good as it gets until the mechanics improve and CW hopefully provides more objectives.
In fact increasing the cap time and 12 vs 12 have significantly decreased cap c bill farming since CB. Fact. Get with the times and stop beating a dead horse.
Then: Suggesting that I as a Light should sit still on base and "defend" is laughable when speed is my most important asset. Lights are under rewarded as is. Hence the alternative to contribute by cap, and why that mechanic IMHO should be improved, not removed totally. As per Bryan Ekman himself, quoting the Mech Warrior who made the statement originally, in the days when the devs still talked to us.
All this assault QQ is in fact just a veiled way of crying "Give us team Death match and infinite respawn already". Tactics and Strategy are in fact the last thing on the mind of people pressing 3 mouse buttons in sequence while shuffling forward and back in one spot, often blocking their team mates in the process. (Terra Therma Theta, anyone?)
Enough of this BS, gentlemen. By all means drive your assaults, but get with the programme.God this thread is toxic beyond belief.
Edited by Hammerhai, 17 October 2013 - 04:10 AM.
#111
Posted 17 October 2013 - 04:34 AM
The basic Qoute of all of those "stop capping noob" criers is.
"I have abandoned my base, no one is defending, we decided to rush and attack. and god forbid someone took advantage of this."
The solution is simple, preventing a cap rush and giving yourself more then enough pew pew, defend your bases!
#112
Posted 17 October 2013 - 05:53 AM
#113
Posted 17 October 2013 - 06:36 AM
Hammerhai, on 17 October 2013 - 04:09 AM, said:
In CB capping was a LOT more rewarding than it is now.
RESULT?
Zerg Swarms of Lights cap racing to farm C Bills. In the forefront of course the Goons and their ilk. Capping time got extended to counter this, indirectly trying to achieve what people call for: The hard cap block for x time. So ... Can't get enough of a good thing, gentlemen? What we have now is as good as it gets until the mechanics improve and CW hopefully provides more objectives.
In fact increasing the cap time and 12 vs 12 have significantly decreased cap c bill farming since CB. Fact. Get with the times and stop beating a dead horse.
Then: Suggesting that I as a Light should sit still on base and "defend" is laughable when speed is my most important asset. Lights are under rewarded as is. Hence the alternative to contribute by cap, and why that mechanic IMHO should be improved, not removed totally. As per Bryan Ekman himself, quoting the Mech Warrior who made the statement originally, in the days when the devs still talked to us.
All this assault QQ is in fact just a veiled way of crying "Give us team Death match and infinite respawn already". Tactics and Strategy are in fact the last thing on the mind of people pressing 3 mouse buttons in sequence while shuffling forward and back in one spot, often blocking their team mates in the process. (Terra Therma Theta, anyone?)
Enough of this BS, gentlemen. By all means drive your assaults, but get with the programme.God this thread is toxic beyond belief.
WELL SAID *claps profusely*
#114
Posted 27 October 2013 - 12:00 AM
Last time I checked it was piranha games that created it and set the rules.... so instead of telling others how the game should be played and getting angry about it just remember its not all about you... if you dont like it feel free to play something else or go do you homework and stop taking the enjoyment out of the game for the adults and other players that enjoy playing.
When ever I see someone calling someone a noob... I just think its coming from a spotty 10 year with anger management issues having a tantrum old who thinks he is a die hard gamer... as for the "ive waited for minutes for someone just to press ready and dont want anyone capping as it shortens the game.... well try playing a commadore 64 like I did at your age! Almost half an hour to load a game just to die and go through it all again.
#115
Posted 27 October 2013 - 08:27 AM
Darktier, on 27 October 2013 - 12:00 AM, said:
Last time I checked it was piranha games that created it and set the rules.... so instead of telling others how the game should be played and getting angry about it just remember its not all about you... if you dont like it feel free to play something else or go do you homework and stop taking the enjoyment out of the game for the adults and other players that enjoy playing.
When ever I see someone calling someone a noob... I just think its coming from a spotty 10 year with anger management issues having a tantrum old who thinks he is a die hard gamer... as for the "ive waited for minutes for someone just to press ready and dont want anyone capping as it shortens the game.... well try playing a commadore 64 like I did at your age! Almost half an hour to load a game just to die and go through it all again.
And woe betide you if the game cassette did not rewind properly! Another half an hour to reload it without ever even having played a single minute...ah, the glory days of Ghosts n' Ghouls
#116
Posted 27 October 2013 - 01:43 PM
#117
Posted 27 October 2013 - 02:22 PM
They say all warfare is deception, and the last thing you want to do is fight an opponent on their terms. If they're in a Steiner scout company for example, and your team is heavy on lights, you're not helping your odds of winning the match by engaging them head on. Yet I've seen people do this, knowing they have no chance of winning by the first objective, and predictably get their heads handed to them because they refused to even consider the second objective as a viable option. Both objectives are viable means of winning, therefore both objectives should be considered in any battle plan.
Edited by Vanguard319, 27 October 2013 - 02:27 PM.
#118
Posted 27 October 2013 - 03:48 PM
Tyranum, on 14 September 2013 - 06:03 AM, said:
But I am that ******* when you dart from the starting location to cap. I worked hard to buy/build this mech and I want to fight with it. I waited in the que for the game to load then start up, and now I've walked halfway across the map looking for someone to shoot...and "you", in your raven (hypothetical example), just ran to the opposite base to cap before the game even started. I'll tell you "DON"T CAP!!"...but I NEVER use the word "noob" that is for idiots and 12 year olds trying to be 'tough'.
A win is NOT a win, but I agree there is a time for capping....absolutely.
I understand 50 Percent of your Problem. But as everyone knows that a Cap is in the Rules of this Gamemoder (sadly we miss a pure Battlemode) it should be known and taken into Calculation that some Kind of Base Defense is needed. Why not putting one or two fast Medium Mechs halfway between the own Frontline and the Homebase to defend when needed ? I don't understand why no one cares for the Base until it gets capped. And then every Mech from Light to Assault runs back to base and gets rolled by the Enemy Team which is pushing...
I think that PUGs simply don't understand the Gamemode as they don't understand it is not clever to run into Center with the whole Team on Terra Therma. So blame your Teammates. Blame the PUG Game Design...
#119
Posted 28 October 2013 - 01:12 AM
That being said it is annoying when I'm scouting on the other side of the map and can't get back in time. Or hitting the map and seeing not one single teammate is turning around. I had a few games today end with 0 kills for each team in a few minutes.
#120
Posted 28 October 2013 - 04:37 AM
there are many times the enemy out tons yours, sticks together better, are more coordinated, killed two of yours in start and you are not left with many options or tactics to turn the tide.
capping is great tactic to draw enemy apart and help alleviate the snowball stomp effect.
capping is extremely important in 12mans, if there is no capping involved, there would be no need to flank or dived your forces in a match. i have played many 12s and we have set some no capping rules up, the games are extremely boring and certain roles become useless.
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