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"stop Capping, Noob!"


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#101 Asmosis

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Posted 26 September 2013 - 05:39 AM

It depends on why you play matches. *most* people want cbills, so most people don't want you capping, they want to be fighting since that's what gets you cbills. time spent not shooting in a match is lost earnings.

Other people don't care about cbills and want to win at all costs, so they see capping as a good way of improving their win/loss ratio and moving up again people who can shoot better and blow them up before they cap.

#102 Fuerchtegott

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Posted 26 September 2013 - 05:54 AM

Since I'm personally are fine with capping and defending, I'd like to make one suggestion towards all players, that have a great dislike for cap wins.

Your argument should always be about the CB you don't earn, when the enemy caps you or vice versa.


That way, im pretty sure, the developers will see a need for a income balance change an increase the amount of CB a capwin will get your team, and maybe add some bonus CB for time spend in a cap zone.


Just a little thought, but don't take it to serious, cause I'm just a cap noob. :-)
And what good could a noobs advise do?

#103 Bad Andy

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Posted 26 September 2013 - 06:07 AM

i'm not super keen on fast capping but, if you're like me and own 40 mechs, mostly mastered or at least speed tweaked, i dont really care that much about cbill or xp rewards per game.

#104 Throe

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Posted 26 September 2013 - 11:43 AM

Why do they even have "Assault" set up so that players can "capture" each other's bases? Don't we already have a "capture" mode, called Conquest? Wouldn't it make more sense for "Assault" mode to have a mechanic requiring a team to *destroy* their enemy's base?

Admittedly, this would change the entire dynamic behind the current Assault mode, but the more I think about it the more I like it. In addition to several other advantages, it would give "Assault" 'Mechs a mission to match their category!

Edited by Throet, 26 September 2013 - 11:44 AM.


#105 Jestun

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Posted 26 September 2013 - 12:03 PM

View PostThe Boz, on 14 September 2013 - 05:13 AM, said:

Yeah.
These guys.
Lost my three games in a row because of ******* like these.


So ignore them.

Problem solved. ;)

#106 General Solo

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Posted 26 September 2013 - 12:18 PM

Like any game like chess u play to the rules, if your enemy doesn't take advantage of the rules that's there problem

#107 Recon777

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Posted 29 September 2013 - 07:39 AM

I don't care whether you think capping should be a part of the Assault game mode or not, I think we should all agree though, that THIS is total BS:

I just got out of this game about a half hour ago and happened to be recording, so I have uploaded it for you all to see the incredible BS that sometimes happens when people go cap-happy in Assault games.

#108 Madd Dawg

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Posted 30 September 2013 - 11:43 AM

Agian its a stragy game not a shooter. When CW comes out there will be more objectives. If your looking for just a shoot'em type of game move on. I like to win by destorying the other team but it cannot always be done and a cap is a win.

#109 General Solo

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Posted 17 October 2013 - 02:40 AM

View PostRecon777, on 29 September 2013 - 07:39 AM, said:

I don't care whether you think capping should be a part of the Assault game mode or not, I think we should all agree though, that THIS is total BS:

I just got out of this game about a half hour ago and happened to be recording, so I have uploaded it for you all to see the incredible BS that sometimes happens when people go cap-happy in Assault games.


I don't care whether you think capping should be a part of the Assault game mode or not, I think we CAN all agree that capping IS part of assault mode
Enough said

#110 Hammerhai

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Posted 17 October 2013 - 04:09 AM

Guys .....
In CB capping was a LOT more rewarding than it is now.
RESULT?
Zerg Swarms of Lights cap racing to farm C Bills. In the forefront of course the Goons and their ilk. Capping time got extended to counter this, indirectly trying to achieve what people call for: The hard cap block for x time. So ... Can't get enough of a good thing, gentlemen? What we have now is as good as it gets until the mechanics improve and CW hopefully provides more objectives.

In fact increasing the cap time and 12 vs 12 have significantly decreased cap c bill farming since CB. Fact. Get with the times and stop beating a dead horse.

Then: Suggesting that I as a Light should sit still on base and "defend" is laughable when speed is my most important asset. Lights are under rewarded as is. Hence the alternative to contribute by cap, and why that mechanic IMHO should be improved, not removed totally. As per Bryan Ekman himself, quoting the Mech Warrior who made the statement originally, in the days when the devs still talked to us.

All this assault QQ is in fact just a veiled way of crying "Give us team Death match and infinite respawn already". Tactics and Strategy are in fact the last thing on the mind of people pressing 3 mouse buttons in sequence while shuffling forward and back in one spot, often blocking their team mates in the process. (Terra Therma Theta, anyone?)

Enough of this BS, gentlemen. By all means drive your assaults, but get with the programme.God this thread is toxic beyond belief.

Edited by Hammerhai, 17 October 2013 - 04:10 AM.


#111 Peter Thorndyke IV

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Posted 17 October 2013 - 04:34 AM

It's allways entertaining to read such topics.

The basic Qoute of all of those "stop capping noob" criers is.
"I have abandoned my base, no one is defending, we decided to rush and attack. and god forbid someone took advantage of this."

The solution is simple, preventing a cap rush and giving yourself more then enough pew pew, defend your bases!

#112 Razuko

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Posted 17 October 2013 - 05:53 AM

Capping should be a safety, not a touchdown...

#113 Jon Gotham

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Posted 17 October 2013 - 06:36 AM

View PostHammerhai, on 17 October 2013 - 04:09 AM, said:

Guys .....
In CB capping was a LOT more rewarding than it is now.
RESULT?
Zerg Swarms of Lights cap racing to farm C Bills. In the forefront of course the Goons and their ilk. Capping time got extended to counter this, indirectly trying to achieve what people call for: The hard cap block for x time. So ... Can't get enough of a good thing, gentlemen? What we have now is as good as it gets until the mechanics improve and CW hopefully provides more objectives.

In fact increasing the cap time and 12 vs 12 have significantly decreased cap c bill farming since CB. Fact. Get with the times and stop beating a dead horse.

Then: Suggesting that I as a Light should sit still on base and "defend" is laughable when speed is my most important asset. Lights are under rewarded as is. Hence the alternative to contribute by cap, and why that mechanic IMHO should be improved, not removed totally. As per Bryan Ekman himself, quoting the Mech Warrior who made the statement originally, in the days when the devs still talked to us.

All this assault QQ is in fact just a veiled way of crying "Give us team Death match and infinite respawn already". Tactics and Strategy are in fact the last thing on the mind of people pressing 3 mouse buttons in sequence while shuffling forward and back in one spot, often blocking their team mates in the process. (Terra Therma Theta, anyone?)

Enough of this BS, gentlemen. By all means drive your assaults, but get with the programme.God this thread is toxic beyond belief.

WELL SAID *claps profusely*

#114 Paladin00

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Posted 27 October 2013 - 12:00 AM

Wont capping their base just bring the enemy to you? And isnt it part of the game?

Last time I checked it was piranha games that created it and set the rules.... so instead of telling others how the game should be played and getting angry about it just remember its not all about you... if you dont like it feel free to play something else or go do you homework and stop taking the enjoyment out of the game for the adults and other players that enjoy playing.

When ever I see someone calling someone a noob... I just think its coming from a spotty 10 year with anger management issues having a tantrum old who thinks he is a die hard gamer... as for the "ive waited for minutes for someone just to press ready and dont want anyone capping as it shortens the game.... well try playing a commadore 64 like I did at your age! Almost half an hour to load a game just to die and go through it all again.

#115 The Ninja

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Posted 27 October 2013 - 08:27 AM

View PostDarktier, on 27 October 2013 - 12:00 AM, said:

Wont capping their base just bring the enemy to you? And isnt it part of the game?

Last time I checked it was piranha games that created it and set the rules.... so instead of telling others how the game should be played and getting angry about it just remember its not all about you... if you dont like it feel free to play something else or go do you homework and stop taking the enjoyment out of the game for the adults and other players that enjoy playing.

When ever I see someone calling someone a noob... I just think its coming from a spotty 10 year with anger management issues having a tantrum old who thinks he is a die hard gamer... as for the "ive waited for minutes for someone just to press ready and dont want anyone capping as it shortens the game.... well try playing a commadore 64 like I did at your age! Almost half an hour to load a game just to die and go through it all again.


And woe betide you if the game cassette did not rewind properly! Another half an hour to reload it without ever even having played a single minute...ah, the glory days of Ghosts n' Ghouls

#116 Paladin00

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Posted 27 October 2013 - 01:43 PM

Yeah that was a ******, I can remember being excited when they started space invaders while the game loads lol

#117 Vanguard319

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Posted 27 October 2013 - 02:22 PM

There are tactical advantages to capping: If your opponents are predominantly heavy, it forces them to decide between crushing the main group, or trying to prevent the cap. They can run back en mass, and try to stop the cap, but they open their back to your main group, they can try to crush the main group, but if they are able to draw the battle out, they risk losing by cap. They can divide their forces, and try to deal with both groups, but they still risk committing too many assets to one objective or another. At that point, your opponents are now forced to fight on your terms, at a time and place of your choosing. In such a scenario, you have the advantage because your opponents have no choice but to react to your actions.

They say all warfare is deception, and the last thing you want to do is fight an opponent on their terms. If they're in a Steiner scout company for example, and your team is heavy on lights, you're not helping your odds of winning the match by engaging them head on. Yet I've seen people do this, knowing they have no chance of winning by the first objective, and predictably get their heads handed to them because they refused to even consider the second objective as a viable option. Both objectives are viable means of winning, therefore both objectives should be considered in any battle plan.

Edited by Vanguard319, 27 October 2013 - 02:27 PM.


#118 Joe Decker

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Posted 27 October 2013 - 03:48 PM

View PostTyranum, on 14 September 2013 - 06:03 AM, said:

It isn't deathmatch...I agree with this statement, but it IS ASSAULT so, to me, capping is a last resort. As The Boz said...out of ammo, critical or whatever, hell, even losing the game and the odds are being stacked against you...definitely cap. Win!
But I am that ******* when you dart from the starting location to cap. I worked hard to buy/build this mech and I want to fight with it. I waited in the que for the game to load then start up, and now I've walked halfway across the map looking for someone to shoot...and "you", in your raven (hypothetical example), just ran to the opposite base to cap before the game even started. I'll tell you "DON"T CAP!!"...but I NEVER use the word "noob" that is for idiots and 12 year olds trying to be 'tough'.

A win is NOT a win, but I agree there is a time for capping....absolutely.


I understand 50 Percent of your Problem. But as everyone knows that a Cap is in the Rules of this Gamemoder (sadly we miss a pure Battlemode) it should be known and taken into Calculation that some Kind of Base Defense is needed. Why not putting one or two fast Medium Mechs halfway between the own Frontline and the Homebase to defend when needed ? I don't understand why no one cares for the Base until it gets capped. And then every Mech from Light to Assault runs back to base and gets rolled by the Enemy Team which is pushing...

I think that PUGs simply don't understand the Gamemode as they don't understand it is not clever to run into Center with the whole Team on Terra Therma. So blame your Teammates. Blame the PUG Game Design...

#119 RiotHero

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Posted 28 October 2013 - 01:12 AM

Fast cappers are free kills, they are always lights and generally terrible players. I've yet to get killed returning to the base to stop an early capper and now it's even easier with so many people in the locust. You have to remember these are the players that can't get kills through fighting so you can get back to the base and swat them like flies.

That being said it is annoying when I'm scouting on the other side of the map and can't get back in time. Or hitting the map and seeing not one single teammate is turning around. I had a few games today end with 0 kills for each team in a few minutes.

#120 King Arthur IV

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Posted 28 October 2013 - 04:37 AM

problem with death match games in mwo is they snowball out of control.
there are many times the enemy out tons yours, sticks together better, are more coordinated, killed two of yours in start and you are not left with many options or tactics to turn the tide.

capping is great tactic to draw enemy apart and help alleviate the snowball stomp effect.

capping is extremely important in 12mans, if there is no capping involved, there would be no need to flank or dived your forces in a match. i have played many 12s and we have set some no capping rules up, the games are extremely boring and certain roles become useless.



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