I would point out that the cap haters are probably about as tactically skilled as the clans in general: Anything short of slugging it out against the enemy in a head-on battle is automatically "dishonorable" or "cowardly".
Don't make me laugh. There has never been honor in war, it's all based around deception. The most successful at it are the ones who fight according to their own rules, and not by the rules their opponents dictate.
Real World example: Do you really think the Taliban would still be around if they fought the west according it's military doctrine? If they had fought according to the Geneva conventions, the war on Terror would have been over a decade ago. Why do you think Modern Warfare in general is primarily Guerilla/Unconventional in nature? Likewise, do you really think a mech company of mostly light scouts is going to stand and slug it out with a mech company of mostly Assault mechs? While there are some really good light brawlers out there, the odds are always against them, simply because their Combat Loss Grouping can never match a Steiner scout lance.
Wil McCullough, on 05 November 2013 - 03:55 AM, said:
so you're saying that you actually believe that it's good game mechanics that a team needs to use tactics, deploy properly, scout, position and think ahead to counter a bunch of players who can be incapable of doing anything other than holding down "w" and stopping in a square?
no one is saying it's impossible to defend against, let alone me. just that it's a cheesy tactic that requires no skill whatever that gets an inordinate rate of success because way more effort is necessary to defend against it than to put it into effect.
can a well organised team beat cap warriors? definitely. can a mediocre-ly organised team beat cap warriors. yup. here's the million dollar question: so what's your point?
can you honestly say that the developers intended assault games to be like this?
seriously. tell me with a straight face that playing cap warrior is exactly what the developers intended for a game mode called assault.
tell me with a straight face that they designed a game mode called conquest, which is designed around capping to win, then came up with another game mode called assault where capping is way more effective and cap rushing is an intended winning criteria.
say it.
the elephants in the room are still there.
That's exactly the whole point of assault, it is a game mode that does not favor who brings the heaviest mechs and the most guns, but who can make the best use of their teams assets for a given scenario. If their assets aren't enough to defeat an opponent in a conventional manner (i.e. slugging match) then they can still outwit and defeat their opponent through unconventional means. (capturing their base, or forcing the other side to react to their actions by feigning a cap) Also, the amount of time needed to successfully cap a base makes it something a capping force must be committed to if they plan to use the strategy.
The elephants are still there because you refuse to accept that assault is not and never was meant to be purely a deathmatch mode.
Edited by Vanguard319, 05 November 2013 - 04:18 AM.