Loganauer, on 30 August 2014 - 05:18 PM, said:
I also seem to remember that in Mechwarrior: Dark Age, which I played heavily as an adolescent, you could "vent" the 'mech to make it lose a click of heat. Is that anywhere in canon? Physical pilot actions to cool the mech down?
*edit*
If both of these are true and in canon, an excellent balance mechanism for the game would be for heat to dissipate slower (encouraging heat neutral builds) and powering down to "vent" would drastically improve dissipation despite the high heat by giving it circulation.
Specifically, it's in Tactical Operations, pg 105, under "heat-sink coolant failure."
In-lore the coolant fluids have to absorb the heat concentrated into them by the heat pumps and carry them to radiators, but the more heat the coolant has to absorb, the higher the pressure it has to operate at, and 'mech heat systems are ... extensive, to say the least - if you think of the HSS system in total as the "vascular" system I suspect you'd be pretty close to right.
Well, the coolant system can only handle so much pressure, so above certain levels a 'mech will HAVE to do a emergency vent to keep it's coolant lines/components from exploding due to the pressure caused by heat being concentrated into the coolant fluid - rather like how a pressure-spring in the pressure tank/radiator on your car works as a safety valve on your car.
On an off note, this can be one of the reasons the battlefield is VERY dangerous in the BT lore - 'mechs can and do spill coolant even if their systems aren't punctured by weapons damage, and some forms of 'mech coolant are toxic. Not a nice place to be!
The actual numbers on the rules - and remember, this is working against a heat-dumping rate of x per ten seconds for you math heads who want to figure conversion - for every turn (ten seconds real time) where you have more than 5 points or more of waste heat (waste heat = heat left over after heatsinks dump everything they can in 10 seconds) you roll 2D6 and add the number from the HSCF table to the result of the roll. If this roll ever results in 10 or more, the coolant capacity will degrade by 1 point, meaning in the next 10 seconds and thereafter the heat sink system can dump 1 point less heat.
HSCF table:
heat level modifier
5-10 +0
11-15 +1
16-20 +2
21-25 +3
26-30 +4
31-35 +5
36-40 +6
41-45 +7
46-50 +8
Now, you have to remember - this doesn't account for a heatsink suffering a heat-caused "critical hit" - this is just addressing the heatsink system coolant. Beginning at 36 points of waste heat, you can suffer an internal system failure - this means you could possibly lose a heatsink.
Coolant starts breaking down badly at about 26 waste heat. Heatsinks themselves can be destroyed at 36 waste heat.
YES - coolant degradation can tip you into enough waste heat to destroy a heatsink itself which can easily cause a spiral down in cooling capacity so bad that a 'mech virtually can not cool itself without outside help. This would be why coolant trucks and bodies of water deep enough to cover a 'mech's heatsinks are SO useful for 'mechs. Puts a whole new terrifying light on inferno (think napalm but worse) SRMS, flamers, fires, lava, and all that, doesn't it? Besides basic overheating, think ... ammo explosions.
Sort of makes this scale even more scary:
Quote
In this thread
http://mwomercs.com/...ussion-on-heat/
Strum Wealh explains these are not similar to modern heat sinks and that external heat sinks pump heat -out- of the 'mech and internal heat sinks use a regenerative cooling mechanism. So I'm not certain if the same principle would apply.
Also while trying to find info on venting, I came across this
http://mwomercs.com/...ttletech-fluff/
"Flamers - A weapon that draws the heat straight from the fusion reactor and vents it! How it should work is obvious: The hotter your reactor is running, the more potent the damage that can be fueled through your flamer is. Since it's venting heat, it should cause either no heat, or actually lower it. .. except it doesn't. It spikes your heat to dump heat out of your 'mech into the atmosphere. What?
Any thoughts on that?
If you read the thread pinned in the top of this off topic forum there's a discussion about how heat is handled in the lore.
Yes, a hot environment makes it harder to dump heat out of a radiator. The fusion engine, btw, isn't the only - or the major - source of waste heat in a battlemech. You really should read that pinned thread on the topic.
"venting" - it depends on what you mean. 'mechs can't open up grills and plates and all that to dump heat - that's one of their downsides, they HAVE to conceal the radiator part of their heat sinks to keep them from being destroyed. Shutting down helps because you have stopped ALL internal heat sources from generating heat. All 'mech radiators are concealed quite well behind armor.
Yes, mech "heat sinks" aren't passive heat sinks. They're actually much more like air conditioning units and yes they do use heat pumps/concentrators, like AC units.
Flamers - I'm not sure on the specifics of flamers. If it does work like you've blurbed it - yes, it could cause a heat spike, for a very simple reason - if you're venting plasma out of the fusion reactor, the engine probably has to spike the reations up and add excess fuel to keep the plasma running at acceptable levels, meaning a spike of heat in the fusion engine AND down the entire plasma routing.
Ps. 'Mech jump jets do NOT vent fusion engine plasma. Only areofighters dump plasma out of their ports.
Edited by Pht, 31 August 2014 - 09:32 AM.