Pht, on 18 September 2013 - 02:32 PM, said:
I can quote you the direct text with it's reference, if you'd like.
Thanks in advance - but I believe you mean the part of this essay
http://www.sarna.net...ology#Jump_Jets
Its excellent and spares me mostly a lot of time searching in all my rule books and compendiums for the "right" look n feel.
However - we are talking about physics? And while BT has references to Hard Sic-Fi its more a kind of sicfantasy or a spaceopera mecha verse.
I don't want to bother with the full equotations of physical laws.
But for JumpJets - a 90t Highlander with 3 JJs can jump up to 18m height - that means the work of the jumpjets have to counter gravity:
at Terra - it means all thos 3 JJs have to put out 15.892.200 MJ - with the efficency of 40% at best the plasma need an energy of ~ 40 MJ - so the energy that ignites the compressed air have to deliver 80 MJ - at we are just talking about a straight jump in the air. Not to mention the other 25 MJ of the plasma that stresses the JumpJets....
the funny part is however: that a 45t Mech jumping 36m height (Phoenix Hawk) need the same energy but the JJs weight only 3tons in addition over the 6tons for the highlander.
It make sense from a game balancing point of view - not from physics - or logic...like so many other things you mentioned in your essay.
BattleTech has started as a game - and the worst mistake was to bound the lore to the mechanics of the game.
Space Odin, on 18 September 2013 - 04:31 PM, said:
How come mechs with legs cant walk over a rock/streelamp/car/hill less than 1/5 their height?
That is also a funny part - founded in the start as a game:
To start with i ask you to imagine fourth persons: all are 400m sprinters
Than you add a short range were your are measuring the time they need to travel 100m
but at this point the first is allready running for 10sec - moving allready at topspeed
the second has just started and is accelerating
and the third start when you are beginning the measurement.
The fourth has uneven ground and has to climb over some small obstacles
So the average speed of the sprinters should be obviously clear:
1 > 2 > 3 > 4
although there top speed is equal.
Same happens in TT - topspeed of a Atlas is 15m/s or 5 hex... it doesn't matter if he starts from standing, from walking or from running...after that round all three will arrive at the same hex - moving with topspeed?
Does that make sense? No it doesn't.
I believe a Atlas can run at much higher topseed far above 15m/s...but the problem is the acceleration - take for example a car...what need more time - climbing a hill from v0 of 0 or allready moving with 100mps?
But MWO only had the TT values measured in top speed of 15m/s.... and because it is bound to the lore...its a rule...