Quad Ultra Jag
#1
Posted 14 September 2013 - 11:36 AM
give it ratings! and cheese ratings too!
#2
Posted 14 September 2013 - 11:45 AM
Unless it catches me offguard, it's low speed, slow torso twist and paper thin armor can guarantee I'll core it out before the DPS flips in it's favor. Not much point in thinking about the damage 7 tons of ammo coul dtheoretically net you when you won't survive to burn through the 1st ton. 1 Star out of 5.
Triple UAC Ilya is still king of the Cheeze Aisle, until further notice. (Armor, decent speed, good ammo endurance mean far more than attempted shock value)
#3
Posted 14 September 2013 - 11:47 AM
#4
Posted 14 September 2013 - 11:52 AM
stalima, on 14 September 2013 - 11:47 AM, said:
Naw. Good cheeze is maximum effectiveness for minimal effort. Hence the whole rafts of Splatcats when SRMs were broken, LRMStalkers during LRMageddon, PPC Stalkers pre Ghost-Heat, Poptarts pre JJ, PPC and Gauss nerf, etc. Now the UAC, between other weapons finally getting balanced (so people actually take a second to look at something beside a PPC/Gauss build) and the recent reduction in UAC jam rate, gets it's moment in the sun. Soon they will either return it to the previous jam mechanic, or toss it to the Ghost Heat wolves too, and they will once again have brought balance to the Force (until the nerf reveals the next FotM).
Though, IMO, with a slight nerf to the jam rate of the UAC (at least when boated), and if they would mildly buff Large Pulse Lasers and fix the Flamers, weapons balance would actually be in a phenomenally good place. Despite all the whining about the Gauss needing to have skill to use now, and heat management with PPCs (ERs may be a tad too hot, I have to run them some more to really decide)
#5
Posted 15 September 2013 - 06:02 AM
the only problem i had with ultra ac before is they had a tendancy to just jam after the first shot way too often, but now they seem to rarely jam and well... that makes standard AC/5 very unattractive less bullets more dps, its more than worth it when they dont jam.
but in truth im less likely to charge into my enemys with ultra AC as opposed to fighting at their 600 range allowing for duck and cover during a jam... thats where the ultra cheese is at its finest
#6
Posted 15 September 2013 - 07:04 AM
#7
Posted 15 September 2013 - 09:33 AM
Quadultra2
rips through mechs like nothing else
#8
Posted 15 September 2013 - 11:29 AM
stalima, on 15 September 2013 - 09:33 AM, said:
Quadultra2
rips through mechs like nothing else
well, endurance and survivability ain't gonna be it's hallmarks, so at the expense of 1 ton of ammo (what, .5 seconds of firing?) I at least got you enough speed to GET to the fight, and increased the arm armor slightly to improve chances of keeping those UACs long enough to shoot.
#9
Posted 15 September 2013 - 12:08 PM
#10
Posted 15 September 2013 - 01:00 PM
and if you consider a certain clan hunchback that also isnt exactly fast and doesnt have much armour but hey they like it for its pewpew
#11
Posted 15 September 2013 - 01:20 PM
#12
Posted 16 September 2013 - 09:08 PM
#15
Posted 16 September 2013 - 09:33 PM
#16
Posted 16 September 2013 - 09:34 PM
Edited by Symbiodinium, 16 September 2013 - 09:34 PM.
#18
Posted 16 September 2013 - 11:09 PM
Edited by lunticasylum, 16 September 2013 - 11:09 PM.
#19
Posted 17 September 2013 - 04:44 AM
#20
Posted 17 September 2013 - 06:46 AM
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