TexAss, on 15 September 2013 - 04:23 PM, said:
no, reducing time to kill is bad
^^ Proof of the decline of reading comprehension in the internet age.
If there are weapons that are so bloody OP, and everyone is using them (as the whiners continuously cry about whatever the current whine is), then buffing other weapons wouldn't increase TTK, just spread out the method. If that's not the case, then there's not a huge difference, anyway, and the buffs wouldn't be a big deal. If they were a big deal, survivability could be adjusted based on wherever that point of balance was found.
Now, I could care less if weapons are tuned upward or downward to accomplish balance, but I'm sure sick of moronic mechanics being implemented, so I'd lean toward the former on that basis alone.
The problem is that some random internet yahoo claims some weapon is "the best" (usually based on the fact they just died to it, whether it was primarily responsible for said death or not) and all the sheep that can't figure out the game for themselves flock to it. It becoming popular will, by default, mean that more deaths occur. In turn, the whiners grab their pitchforks and torches and start a campaign to get it nerfed into the ground, because anything that kills them is bad, and it's OK if it's made unplayable, because that's what it deserves and so does anyone that enjoyed the playstyle of using it. Whether it was actually any more powerful than anything else is completely beside the point. The fact that it was actually being used, and they weren't the ones using it is proof that it needed nerfed,
Not that they'd ever admit it. They'll just claim that I'm only trying to protect my favorite OP crutch.

The ride I'm digging right now, BTW, is packing LPL and LB-X, and I'm consistently topping the charts with it. Bring it on.