Royalewithcheese, on 15 September 2013 - 05:55 PM, said:
That's not an Assault thing, it's an Atlas thing. STK/HGN/VTR are some of the best long-range platforms in the game.
True, but I was speaking more to the newer players taking stock mechs or just figuring out how they're going to build an assault for the first time. If you've got a VTR build that works like a charm 600m behind the action, by all means. Be advised that when tonnage limits come down, there are going to be a lot of lighter mech-drivers that may not be so appreciative, having to push into enemy fire while something packing twice the armor drifts around in the backfield.
Mycrus, on 15 September 2013 - 08:09 PM, said:
Let's be honest - when people are new they think biggest is best.
Nothing wrong with that. I started out with an Atlas and worked my way down the line.
Ah, memories. Yeah, I never dropped C-Bills on an assault, but I ran the stock atlas when I started out. Who has played Battletech and wouldn't jump at the opportunity to drive around in the big, bad skull? But I remember trundling around in that thing, it taking forever to get anywhere, and thinking, "Man, I don't know what I'm going to do for my first build, but it's going to be faster than this." I think the best thing about doing the assaults to start is having enough armor to take a few hits while you're figuring out how to shoot stuff. Of course, I started before ghost heat put an end to the >4 PPC pp alpha sniper craze, so for me "a few hits" usually meant exactly two.
You're right. New players take the assaults because they think they can take any mech, so why not the biggest, then try to figure out how they're going to play the game. It might seem intuitive now, having played a while, to understand that some mechs just aren't made for some roles, but new players don't always get that. So you get some people trying to sneak around the edge of the scrum and surprise someone from behind in their atlas, or trying to engage and then disengage and assist others with their fights. Or perhaps worst of all, they try to break away completely and go for the cap.
I think you have the best suggestion for how to handle those players. Explain the situation, but be positive and encouraging, or at the very least don't be a {Richard Cameron} about it. For someone just figuring this thing out for the first time, things can get a little frustrating. The last thing anyone in that position is going to respond to is insults. It's easy to forget that, win or lose, we want new players to actually enjoy themselves enough to stick with it.