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And, no, this isn't table top, but it is based on a table top game, and all the mechs that use the Gauss, that we buy with our money, are not optimized to use it.
The only mech that seems optimized to use it is the Jager. It doesn't even come with one.
So we have this dilemma. We have all these assets that depend on the gauss. The gauss has been niched. There is now a void of weapons that the gauss changes have left because we can't have a big punch weapon like the AC20, because it won't fit, the LB-10x, the next big punch weapon, which matches the heat envelope of the gauss, doesn't have a solid projectile and is ineffective at range. The AC10 has neither the punch, the range, the projectile speed, nor the heat envelope of the Gauss, we can't use PPC's because, hello, ballistic hardpoint, and the UAC5 is going to be nerfed next because it's the soup du jour.
Even the AC2 can't replace it because the heat mechanic is ******.
They took one NOT OP weapon out of the game, and now the one TRULY OP ballistic weapon is the only choice.
This isn't a problem? This close to release?
First, before anyone accuses me of being a newb, I submit the following evidence to the contrary, captured moments ago.

AWWWW YEAH! I love you Darth Jager!
Now that that is out of the way, I would like to continue with a constructive discussion.
I have tried to be a good little beta tester and give an exhaustive description of my experience with the new gauss mechanic.
I tried to expand on that, again, this morning, but I realized something fundamentally wrong with the logic and reasoning behind the new mechanic.
In the NGNG Podcasts (1, 2, 3) Bryan Ekman explains the reasoning behind the new mechanic. He stated that he wanted to add a mechanic similar to the "breath mechanic" of various First Person Shooters. He says that the gauss is a sniper weapon and, thus, should be treated like one.
The only trouble is, it's not a sniper weapon. A sniper weapon is one shot, one kill, so the sacrifice of mobility and opportunity for engagement are well worth the risk.
But this doesn't, and shouldn't, happen in Mechwarrior. Even with dual AC20's, there is little chance of causing a one shot kill. So the assumption that the gauss is analogous to a sniper rifle, and thus, requires a similar mechanic, is bogus.
This mechanic doesn't carry a value worth the risk.
There are many other reasons this mechanic fails, specifically, in MWO:
- This game has too diverse a field of enemies for the specialized sniper. This isn't Battlefield where all the opponents are the same size, shape, and speed (more or less). Light mechs can, literally, run 3 times faster than assaults and they stand half as tall and half as wide
- In an FPS, your target reticle moves at the speed of your mouse. In MWO, your tracking speed is limited by your turn and twist speeds, making the mechs heavy enough to equip a gauss AND other weapons, too slow to wield one.
- In an FPS, the breath mechanic MAY cause you to miss, or it MAY just cause you to make a less fatal shot, but still doing considerable damage. The gauss mechanic, as it stands, if you fail it, you get no shot at all. This is not REMOTELY analogous.
- Because a gauss weapon can't single shot a mech, sniping with one gives away your position and makes you easy pickings for light mechs. It's like advertising "shoot me, I'm defenseless."
- It's really hard to get good cover in a mech, especially since so many of them have poor fitting hard points for use behind cover. Sniping in MWO leaves you out in the wide open.
- Being in the wide open and navigating a cumbersome mechanic is a liability.
One final point, all the mechs that equip the Gauss in their stock build, none of them are set up for sniping. The weapons are usually in low slung arms. Canonically, how would this be reconciled?
As it stands, now, only a jager is set up to be a classical sniper, and it doesn't come with one, stock.
I am giving my input, not because I want to whine, but because I want this game to be executed in a way that makes it successful. This huge change, so close to release, makes this game seem so unready and it's team of developers incapable of tuning the game in a "release" environment. This is a violent swing with an untested change that makes the game frustrating to everyone as they struggle to adapt.
I don't want to pay for a game (*sigh* and I have, to the tune of $120) that constantly frustrates me on a biweekly basis.
I should also point out that I have purchase hero mechs where the Gauss was a critical component, and now these money pits have been altered in a way that reduces their value to me, and I cannot return them for a refund.
This should not be happening. People giving you money should not feel robbed.
My Heavy Metal? I have been fighting with new strategies to make it worth my while to use again, and it's just repeated disappointment. If I could mount an AC20 in it's arm, I'd feel less badly, but now, it's UAC5 or bust.
And now that the UAC5 is Soup Du Jour, we can expect that to get nerfed, and cause frustration, too. Without testing and feedback, of course.
OK, I am done with the Gauss, I have said all I think I can say, and I have certainly exhausted my desire to play it. I hope you find this useful feedback. That is all I wish.
Edited by Killkie, 17 September 2013 - 05:17 AM.