9erRed, on 28 August 2014 - 06:39 AM, said:
Greetings all,
From the Tech and Lore descriptions,
- All the systems that are involved in aiming, tracking, and maintaining the Pilots 'sight' on his chosen target are not physically connected to any actual weapon.
- Any movement of a weapon barrel either from recoil, loading, being struck by weapons fire will not effect what the Pilot is aiming at.
- These are all separate systems,
~ similar to how our current Tank gunners sight can stay on the target while the barrel, breach all move to reload and return to there firing position. (not effecting what the gunner is looking at)
Yes, there may/will be physical body movements of the Mech's components. But this will not/should not alter the targeting and tracking systems.
- From some of the posts it appears some may think that it (in these make believe machines) would be like holding a shotgun at the hip and shooting it. This is not how large military grade weapons systems operate, either in real life or this BattleTech world.
What we are not seeing in the game is the art work dynamics to show the AC's or other ballistic barrels actually 'recoiling' back into there mounts. Absorbing most if not all the 'shock' effect. Combined with all the systems and components that were mentioned earlier that are within the Mech to assist.
- This doesn't mean it's not modeled into the game, but just not being shown. This would require new animation effects for all the weapons systems, this could/might cause coding problems/desync with rapid fire systems, but without seeing it work, no way to tell at this time.
- Sadly the only effect we see is the muzzle blast of any weapon firing, (like a recoilless rifle) the actual Mech model doesn't seem to be rendered with any moving weapons systems at all. (moving barrels, flame and blast from the breach, any ejected casings, yes it's eye candy but sadly missing)
9erRed
http://www.sarna.net...geting_computer
"Targeting Computers are sophisticated pieces of electronics that, unlike normal targeting systems, physically help Mechwarriors target their opponents. Recoil compensators and gyroscopic stabilizers are used to prevent normal weapon drift from factors such as recoil and movement while the computer accounts for atmospheric and other conditions to present an accurate "lead" on the target."
It seems you are mistaken. A tank is not effected in the same way because it has a low center of gravity and it has treads to help compensate for the force generated by firing a shell. A 'mech has legs and myomers, so it compensates with recoil about the same way we would.
And to the guy saying gauss rifles don't have recoil...
http://www.sarna.net...avy_Gauss_Rifle
"Indeed, the recoil from the weapon is so great that the rifle cannot be mounted in a vehicle's turret or 'Mech's arms, as firing the rifle would essentially rip it off. A 'Mech firing the rifle may even be knocked down by the recoil."
Firing 2 AC20s or 2 gauss rifle's or 3 PPCs should cause a knockdown penalty in this game, or at least create a giant recoil.
This is what a gauss rifle is supposed to look like. That's how big it's
supposed to be. -THAT- weapon should have some recoil.
Edited by Loganauer, 28 August 2014 - 10:00 AM.