Just today I lost 3 games my team was decisively winning because a lack of lights or a couple of dead lights meant the rest of the team couldn't reach the base in time.
"A Win is a Win" the cappers love to say.
Well not when you aren't playing the same game we are. If Cappers really wanted to play that way they should play conquest.
The Devs like to think that Capping adds strategy, well sorry but rock paper scissors is not strategy. If one team decides to play Cap and the other team plays Mechwarrior, game over, CAP beats Mechwarrior.
Edited by Richard Strong, 16 September 2013 - 04:53 PM.