So here's the latest on launch and coming soon from NGNG88 with Bryan Ekman (reposted from Reddit)
why cant we hear info about the game here???
brace yourselves:
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TL;DListen version:
Will UI 2.0 be available at launch? No
Will UI 2.0 include a lobby system? What will that be like? Lobby system sounds cool, but it won't be in the initial release. Only thing he mentioned that was implied that would be in the initial build was a new ingame store.
Will UI 2.0 bring any additional information or functionality to the After Action Report? Website statistics to be available ingame. Eventually.
Bryan shares his API hopes and dreams Something along the lines of Eve Online's API system.
Will there be any elements of Community Warfare released with launch? No.
Where has the Public Test Server been? Will it be back? Technical/resource/QA reasons. Returning in September.
Will more player numbers and statistics ever be made available? They're concerned player numbers would be misconstrued. Some rationale about being disadvantaged if their competitors knew the numbers (guess someone should tell WoT and WT so they can remove their player counters post-haste lulz). According to Bryan, once they hit a certain number they plan to publish the figures "when there's no mistaking their meaning".
Bryan talks about new player numbers and player retention rates Retained more than 50% of original Founders, who still play at least monthly. "Most" of them have bought into Phoenix.
Muromets is #1! Cataphract is most-owned mech after filtering out Founders' mech chassis. Incl Founders', Catapult is the most owned.
Will there ever be metallic paint? Yes, in the form of skins probably.
Will we see a free-cam spectator mode? What would it be like? They want to support video makers, feature-wise. "Plans", nothing specific.
UI Twitch integration coming with UI 2.0 Ready to go, waiting for UI2.0.
Will the role of single heat sinks be re-examined, or are they as intended? "Working as intended". Will take another look when clan tech is introduced.
Bryan talks a bit about PGI's approach to Clan Tech balance and how to avoid a mass exodus to the Clans because of superior everything Clantech won't follow the lolOP model from tabletop/lore; PGI doesn't want to obsolete IS mechs with the release of clantech.
Regarding the recently updated 'Mech movement system, ie going uphill, is that based on weight or scale? "Class weight".
Is 'Mech scaling being looked at? Bryan says 'Mech scaling is also about balance When possible, they use references from the lore. Will look at "egregious cases".
Will 'Mech quirks ever evolve into something more, like 'Mech specific weapons capabilities etc? No specific plans.
Are certain 'Mechs being looked at, like the Awesome and the Hunchback 4J? More generic talk about looking at egregious cases, wanting to take a look at all mechs again, etc etc. Nothing specific.
The community is the canary, and the data is the truth Yea, Bryan actually said this. Such a terrible analogy considering what happens to canaries when the 'truth' is bad news.
Will 'Mechs ever be able to crouch? What would the gameplay advantages and/or disadvantages be? Eventually.
Are individual, lance, and/or team achievements coming? In development currently.
Bryan discusses upcoming MechWarrior leveling system and level unlocks Player level based on total accumulated XP. Level unlock example included a requirement to join a faction and what I assume was a tongue-in-cheek reference to a requirement to post on the forum.