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Patch And Launch Day - Sept 17Th!


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#241 Bilbo

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Posted 17 September 2013 - 10:15 AM

View PostCalamus, on 17 September 2013 - 10:10 AM, said:



LOL! Will that fix the launch too?

I'll just refer you to my previous post:

View PostBilbo, on 17 September 2013 - 09:01 AM, said:

I'm not sure why everyone is surprised by the lack of "something big" at launch. They flatly stated, repeatedly, that it would be business as usual.


#242 Chronojam

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Posted 17 September 2013 - 10:16 AM

View PostBilbo, on 17 September 2013 - 09:01 AM, said:

I'm not sure why everyone is surprised by the lack of "something big" at launch. They flatly stated, repeatedly, that it would be business as usual.

I'm more surprised that they kept pretending, against all evidence, that once the beta tag was lifted that they'd have a great update to fix all the problems and maybe some fireworks, too.

Here we are. No fireworks, no big fixes. AC/2 still has Ghost Heat. Business as usual.

#243 Castiron

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Posted 17 September 2013 - 10:17 AM

one thing i dont understand is with how lame and small this "Launch" is , wtf is it taking so long to get the servers back up for ?

#244 Ngamok

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Posted 17 September 2013 - 10:17 AM

View PostCalamus, on 17 September 2013 - 10:10 AM, said:



LOL! Will that fix the launch too?


All signs point to yes.

#245 Bront

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Posted 17 September 2013 - 10:17 AM

View PostxWiredx, on 17 September 2013 - 09:32 AM, said:

A few annoying bugs fixed, but most of the weapons changes were either unnecessary or stupid.
Really?

UAC5 was rampantly overpowered and abusable via a script if they only changed the jam rate, so they fix the jam rate AND the ROF. Seems good to me.

AC2 Ghost Heat reduced. For a weak weapon that got unfairly hit by ghost heat, I don't see this as anything but an improvement.

Flamer gets buffed. Were they OP before? Their range is now inline with the SL, and they've been improved a bit. Seems fine to me.

Where's the unnecessary or stupid in there?

#246 Faithsfall

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Posted 17 September 2013 - 10:18 AM

Now now guy's, remember that this launch date was only given to them this week so they couldn't do anything for it.

Sorry what's that?

No you must be wrong, they couldn't have known about this launch date for a while...........

Oh...................... ****** where did i put that pitchfork.

#247 N7 Madsen HK

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Posted 17 September 2013 - 10:18 AM

thats how i feel......

#248 Deathlike

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Posted 17 September 2013 - 10:18 AM

View Posttheblackdeath, on 17 September 2013 - 10:00 AM, said:

So are we still stuck with 4-man teams? Or did they add the weight restricted teams in yet? Its not fun having to leave two or more of your buds on the sideline hoping to sync in the same game on the same team...


Nope. None of that yet.

#249 C4-Wolfy36

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Posted 17 September 2013 - 10:18 AM

Thanks PGI. Best game ever !!!! Keep up the great work. Can't wait to see what comes next. You guys rock !!!!! Makes me want to become a Canadian !!!!!

#250 Brut4ce

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Posted 17 September 2013 - 10:18 AM

View PostB3RZ3RK3R, on 17 September 2013 - 09:01 AM, said:

I was told there would be cake and ice cream.


There you go.....

Posted Image

<S>

#251 ObsidianSpectre

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Posted 17 September 2013 - 10:20 AM

Any patch that doesn't make the game significantly worse counts as a success in my book.

That's where my bar is for MWO now.

So, looking good PGI!

#252 Hanible

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Posted 17 September 2013 - 10:20 AM

I don't get it. What's so launchy about it?

#253 Chronojam

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Posted 17 September 2013 - 10:20 AM

View PostAgroAntirrhopus, on 17 September 2013 - 09:34 AM, said:

Was hoping for a bit more in the patch, but the UAC5 changes make me happy enough. The cooldown change is very welcome. No need to macro them now.

Up next, SRM hit detection fixes, please? :P Want my Kintaro to be worth a damn!

Yeah I mean I was all stoked for Community Warfare back in February but these UAC5 changes make up for all the Ghost Heat and broken missiles and fake apologies. Great Launch!!!

#254 Krigherren

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Posted 17 September 2013 - 10:20 AM

Hurry it up already, I just wanna blow sh*t up. Maybe I'll grab a VA now that they're 'free', but the rest of the patch.. meh.

#255 Wales Grey

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Posted 17 September 2013 - 10:21 AM

View PostObsidianSpectre, on 17 September 2013 - 10:20 AM, said:

Any patch that doesn't make the game significantly worse counts as a success in my book.

That's where my bar is for MWO now.

So, looking good PGI!


Isn't it sad, Sacchin?

#256 Viral Matrix

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Posted 17 September 2013 - 10:22 AM

Gauss.

Ive been playing my Cat-K2 with dual gauss. Its nearly as bad as dual ac/20s, sure its slightly less effective at ranges under 120m or so, but its an execution weapon, like a guillotine. K2 isnt even the best dual heavy ballistics platform. I dont think the charge mechanic is really gimping this weapon much. Maybe on single gauss builds, but dual? Still very, very STRONK.

PPC

I was really hopin you would return its under 90m linear damage model. Almost never see this weapon, ERPPCs are way more common, and you rarely see those.

AC/2

Is really stupid to have on this heatscale. I have a K2 loadout with just 2 AC/2s, if i start with them in chainfire, then switch to full burst(or w/e the opposite of chainfire is called) without a pause in firing. Which causes the AC/2s to fire under that magic .51 seconds, ill overheat in just a few shots. It doesnt have ghost heat if i fire them in chainfire or burst, but as soon as the rhythm changes, ghostheat appears. This is really dumb and hopefully just a bug.

I wanna know, why dont u just remove ghost heat from this weapon? Or increase it to affect only 5 or 6 AC/2 builds. Otherwise, change the ghost heat so that regardless of fire pattern, a mech with 2 fricken AC/2s isnt at all affected by it. Ac/2 and ghost heat fire rate threshold are bugged and/or stupid. Please fix this, as ghost heat is a system PGI invented and applied across the board to try to not seem like they were favoring or nerfing any particular build, without enough thought into how it worked. Its still dumb that you can do a 30 pnt alpha with Medium Lasers, but not Large Lasers or PPCs without incurring a heat penalty. Just ask some Jenner pilots if getting into optimum range for ML is soooo hard. Hell any mech can get into that range, i do it constantly with my Atlases too.

Balancing isnt done.

Im hoping matchmaker is better and i get fewer 1st time players on my team. So many, "dont get mad at me, its my first day!" comments in my games lately. Is my hidden ELO so bad that im getting dropped into games with such new players? Are there not even enough new players for them to group into a 24 man group? Im really hoping to see better gameplay, now that ELO/weight matching is supposedly tighter.

The reception for this Launch is so bad, i dont think PGI is reading any of these replies. Just shutting their eyes and plowing forward.

Edited by Viral Matrix, 17 September 2013 - 10:30 AM.


#257 Sovngarde Awaits

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Posted 17 September 2013 - 10:23 AM

Wow. Ilya & Firebrand go on a big sale campaign up till the day their favored weapon gets a butt pounding.

That's a pretty cruel launch feature for those still pricey pixels.

Just sayin.

#258 SmokinDave73

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Posted 17 September 2013 - 10:23 AM

View PostMalsumis, on 17 September 2013 - 08:59 AM, said:

All trial mechs are Champion mechs so the critics won't be reviewing the game with the awful stock mechs.

I see what you did there PGI.


Stay Classy :P

#259 Javenri

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Posted 17 September 2013 - 10:23 AM

There are a lot of players complaining about things (like UI 2.0, CW, more game modes) that many already knew there not going to be on launch. All they had to do is check Bryan Ekman's interview to NGNG: http://mwomercs.com/...y-part-3-notes/. There he explains we should expect UI 1.5 (an intermediate solution) soon.

On the other hand, I do agree with those who say that launch should be something more for existing players and the general public PGI wants to win as players.
-For existing players, dropping after patch is no different as before. Some kind of event or challenge would have been good.
-For the prospect players, the game is really poor content-wise at this stage.

In general, developer companies prepare a game, test it by beta (closed and open) and then make it available to public. In constant intervals they add big patches (expansions) to stimulate the interest of players. In MWO's case I am afraid that the basic part of the game is not ready at launch.

#260 Wales Grey

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Posted 17 September 2013 - 10:24 AM

View PostViral Matrix, on 17 September 2013 - 10:22 AM, said:

Gauss.

Ive been playing my Cat-K2 with dual gauss. Its nearly as bad as dual ac/20s, sure its slightly less effective at ranges under 120m or so, but its an execution weapon, like a guillotine. K2 isnt even the best dual heavy ballistics platform. I dont think the charge mechanic is really gimping this weapon much. Maybe on single gauss builds, but dual? Still very, very STRONK.

PPC

I was really hopin you would return its under 90m linear damage model. Almost never see this weapon, ERPPCs are way more common, and you rarely see those.

AC/2

Is really stupid to have on this heatscale. I have a K2 loadout with just 2 AC/2s, if i start with them on chainfire, then switch to full burst(or w/e the opposite of chainfire is called) without stopping firing. Causing the AC/2s to fire under that magic .51 seconds, ill overheat in just a few shots. It doesnt have ghost heat if i fire them in chainfire or burst, but as soon as the rhythm changes, ghostheat appears. This is really dumb and hopefully just a bug.

I wanna know, why dont u just remove ghost heat from this weapon? Or increase it to affect only 5 or 6 AC/2 builds. Otherwise, change the ghost heat so that regardless of fire pattern, a mech with 2 fricken AC/2s isnt at all affected by it. Ac/2 and ghost heat fire rate threshold are bugged and/or stupid. Please fix this, as ghost heat is a system PGI invented and applied across the board to try to not seem like they were favoring or nerfing any particular build, without enough thought into how it worked. Its still dumb that you can do a 30 pnt alpha with Medium Lasers, but not L

Im hoping matchmaker is better and i get fewer 1st time players on my team. So many, "dont get mad at me, its my first day!" comments in my games lately. Is my hidden ELO so bad that im getting dropped into games with such new players? Are there not even enough new players for them to group into a 24 man group? Im really hoping to see better gameplay, now that ELO/weight matching is supposedly tighter.

Balancing isnt done.


Beware, criticism of PGI is now a violation of the New Unified Mechwarrior Code of Conduct! After all, anyone who has issues with this perfect game is clearly trying to stir up dissent.





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