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No Guts No Galaxy: Bryan Ekman Interview Trilogy Part 3 Notes


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#1 Peiper

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Posted 07 September 2013 - 02:06 AM

Bryan Eckman Trilogy Part III, No Guts No Galaxy.

Podcast here: http://www.nogutsnog...opic,936.0.html

Part I: http://mwomercs.com/...y-part-1-notes/

Part II: http://mwomercs.com/...y-part-2-notes/


Disclaimer: these are the notes I've taken from the Bryan Eckman trilogy part 3. These are just the things that I wrote down, and may not be perfectly accurate, but hopefully you'll be able to get the information you're looking for. If not, listen! Please don't condemn me if I mess up a little. I'm not a professional note-taker! Don't ask me about details. LISTEN to the interview if something is unclear. Understand, especially in this hour of interview, I had to paraphrase what was said because few of the questions were straight up yes/no questions. The answers were VERY long and meandering. If I biased my notes, it was with the intent to get the information out clearly without information loss. MY tone of script isn't the same as Bryan's tone of voice, if you catch my drift. So, before you argue about what Bryan means to say, I'd listen to the podcast so that you're quoting Bryan and not Peiper-channeling-Bryan.

[EDIT: anything in a box like this is my personal question/comments, not part of/answered in the interview. - Peiper]

Duncan Fisher, the man you want.

Choice of weight limits in drops? Yes, in private matches.
Servers cost money, and servers must be dedicated both to private and public matches.
Once that hardware stuff is ready, team leaders will be able to set up 12 v 12 matches.
Premium account holders will be able to set up matches with several options available to them. tonnage, choice of maps, game mode, time limits - anything that the matchmaker can be fed.
[EDIT: what is a premium account?]

Will there be more events like piranha hunts? They have the tech to set up a time bracket during which PGI guys will be playing, and if you kill them, the killer will be awarded with a cockpit item/prize or something put into your account via said trigger.

Ever have a video version of ask the devs/interviews? The PGI guys are already busy enough. They'd love to do this, but they need to get the game out.
In the balance between work and chatting with the community, they can only do so much!

How does Bryan feel about PGI's community interaction? He feels they communicate a lot, and like Russ, they say what they're thinking, and like humans, they make mistakes and change their minds.
Other than Garth, everyone at PGI are FULL TIME employees whose job it is to get the game out: so, if they don't communicate perfectly, it's because they're job is to create the game first, talk second.
When a change gets made seemingly without communication, it's because they're working so hard to get the game going, they go silent. 3rd person is an example. They would have pre-empted it with announcements and explanations if they had the time, but they were freakin busy making MWO!
Bryan, Russ and the gang are as candid with the community as possible, but while communication COULD be better, they can't please everyone all the time.
[edit: this is a paraphrase, if you want Bryan's exact words, listen to the podcast]

Phil talks about ideal expectations for MWO versus realistic expectations, and asks:
What IS MWO?
Bryan: common elements: you should feel that you're piloting a giant war machine, and that your skill will determine the outcome of the game, players should feel part of the universe and that every player should feel that they contributed.
It matters what planets a player/team picks to attack. It matters that your team/faction does well.
Amazing strategy, compelling engagements, and what it means to be a Mechwarrior, and how it feels to actually pilot a mech.
They got the mech/pilot FEEL right, now he wants to make the game so that what they do in that mech and in a team MATTERS.

Phil talks about the highs and lows of being part of all the highs and lows of the development of the game.
We as players are SEEING/part of a game being developed AS it's developed.
Bryan: The players are SEEING what may not normally be in the public eye, so we see some of the dirty with the glamore.
It is new for PGI, because previously they had a publisher as a go-between. As players, the struggles PGI has are similar/mirrors of what PGI goes through.
And through it all, consumer/player loyalty has been amazing.
The numbers of people who have been playing since the beginning, along with the number of matches (1000s) that players have played is staggering.
[Player retention numbers are healthy.]

THE CLAN INVASION
Omni-mechs? Goal, not to invalidate all the current content (mechs) with new tech.
Will play with tonnage limits and some lore concepts. Not going follow TTop to the T.
"This game is an interpretation of the Battletech Universe. It HAS to be, because it is NOT the tabletop game." -Bryan, direct quote
Timberwolf has been designed, using it as a prototype on how the mechlab works with omnimechs.
Once CW is finished, Clan stuff will be worked on including:
If players can join/switch factions to a clan, and joining a clan will have consequences. [We're all IS pilots until then, so CW will launch without the option to be a clanner, and the choice will be given when the clans are brought out as playable factions, and it will be 'an event.']

How do hardpoints compare with omnimech design? Omnimechs in TT have things that can be changed about them, and things that are set, like engine size, armor value and type, etc... [in TT, inner sphere mechs cannot be changed at all, unlike in MWO where we can change a great deal.]
In MWO (this is not final) its easy to adjust/set engine size, but they're more concerned about firepower and balancing that with the metagame. [EDIT: the rest of the answer is gobbledeegook]

Mix-tech? There is no final answer. They'll try a free market system first and see what that allows (internal and in public test), might be managed through the economy, rather than mechlab rules.

Faction specific mechs: Factions will have access and/or discounts to certain mechs, and a black market will give you access to the rest. But this can be circumvented by time/grinding, so they'll have to think more about it.

Rare/unique items/camo/stuff? Medallions only available to launch attendies as an example, but there will also be items available by only [grinding] and achievements.
Example: Sharpshooter achievement, get 10,000 kills and you get **** medallion that has more than looks, it has a passive benifit like a +% C-bill or loyalty bonus when equipped.
Also you might get stuff for participating in historical events. [Battle of Twycross?]

What about unique mechs for tournaments?
Maybe earn the ability to join Wolf's Dragoons faction. To do so, earn 100% loyalty in all five houses, and that achievement will allow you to join the Wolf's Dragoons. Reward: pattern and colors for your mech.

Repair/Rearm return? No, near impossible to balance, especially punitive to new players.
Looking at a concept similar for veteran players/micromanagement stuff WAY off in the future.

Economy notes: they will not allow players to gift/trade gear/mechs. Reason, gotta make money, so players inventories will remain personal (FtP model)
There will be Merc Corps assets though (jointly owned).
Dropships, options to upgrade bases on planets you control, stuff to install on planet with c-bill costs to build/maintain/repair.
Also, merc corps will have to assign members to hold various planets, and that roster determines who is available to defend.

Ejection? In the backlog.

Faction specific mech variants and/or schemes? Yes, definitely on different costs to factions.
Probably not faction RESTRICTED mechs, but definitely different prices depending on factions/achievements/loyalty, etc...
Loyalty, achievements and stuff WILL unlock skins/colors of various house/canon units.
Note: mechs cost $50-80,000 to create, each, before marketing, so they don't want to limit the market for a mech to one segment of the player population.

Auto-refill consumables? Yes, UI 2.0.

Dx11? Going well, currently focusing on it, public tests in September.

What does Dx11 do? Performance boosts for Windows 8 users, and some visual fidelity perks. Will allow more options for user.

VOIP/C3? They want to do full integration in the game. Bryan thinks its cool for new players, but most people/units use their own coms.
Before they get back to VOIP, they will work on a command wheel for drops. (attack my target/waypoints, stuff like that)

Regional/international servers soon? 3 areas: Russia (closed region), Europe, Austrialasia.
Also considering the problems of sharding the population, having player/server information carry over to other shards/servers. Working on it right now.

Will players be region locked? Bryan wants what might not be possible: for regional servers to be available so players can play in their own language (like an all German server), but not be restricted to playing only in Germany. But Russian servers/providers, for example, will want Russians to ONLY play on Russian servers and stipulate that in any contract.
Also, time zones will have to be considered for CW.

Thank yous. Bryan loves conversations over perfectly worded dev posts [EDIT: and so do I.]

Happy Sarah Jenner thoughts.

Phil, Daeron, Bryan and NGNG. Thanks for making this possible. Peace, Peiper

A request: It took me a long time to put all these notes together for all the interviews. Please keep the comments and discussion below civil and objective. If you're going to rant, make it constructive, instructive, thoughtful and respectful. Thank you.

Edited by Peiper, 07 September 2013 - 12:17 PM.


#2 Livewyr

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Posted 07 September 2013 - 03:23 AM

Every time I hear from the devs.. I think about what else would be awesome to add (like manufacturer specific weapons with unique traits, for example) and I think about all sorts of awesome goodies..

but two balance things come to mind:
ECM
Ghost heat

and while I still hold a little hope.. I cringe a little. I'm willing to be patient..but sometimes I wish *I* could sit down and have a perfectly frank but constructive conversation with Paul/Bryan...

#3 New Day

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Posted 07 September 2013 - 03:56 AM

View PostPeiper, on 07 September 2013 - 02:06 AM, said:

Mix-tech? There is no final answer. They'll try a free market system first and see what that allows (internal and in public test), might be managed through the economy, rather than mechlab rules.

Get ready for that 100 hour grind for your mad cat.

#4 Deathlike

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Posted 07 September 2013 - 04:07 AM

At this point, I'm just convinced talk is cheap. I've heard most of the same stuff since last year, and here we are.

CW in 2014 is more than a realistic date, except it could just be in 2015.

#5 Riptor

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Posted 07 September 2013 - 04:09 AM

Quote

How does Bryan feel about PGI's community interaction? [color=#959595]He feels they communicate a lot, and like Russ, they say what they're thinking, and like humans, they make mistakes and change their minds.[/color]
[color=#959595]Other than Garth, everyone at PGI are FULL TIME employees[/color] whose job it is to get the game out[color=#959595]: so, if they don't communicate perfectly, it's because they're job is to create the game first, talk second.[/color]
[color=#959595]When a change gets made seemingly without communication, it's because they're working so hard to get the game going, they go silent. 3rd person is an example. They would have pre-empted it with announcements and explanations if they had the time, but they were freakin busy making MWO![/color]
[color=#959595]Bryan, Russ and the gang are as candid with the community as possible, but while communication COULD be better, they can't please everyone all the time.[/color]

[edit: this is a paraphrase, if you want Bryan's exact words, listen to the podcast]


Serious? SERIOUS?

They are sooooooooooooooooooo freaking busy that NOT A SINGLE PERSON was able to get 5 minutes off to inform the forum pre patch that they dropped 1st person view only mode?

For how obliviously stupid do they take us to believe that nonsense?

You cant just say on one hand that ONE guy in THREE WEEKS shook 3rd person view out of his sleeve and on the other tell us that no one was able to get on the forum and tell people that you dropped the 1st person view que because YOURE TO BUSY BECAUSE YOU HAVE A JOB?

Its not like we didnt have 3rd person view on the test servers.. no sir.. never happened. Its not like the devs had 2 to 3 weeks of time to inform the community about their decision.. aparantly it was a last second decision that was made moments before the patch went life so there was no time to tell us because everyone was soooooo busy.

I... I dont even... WHAT?

#6 codynyc

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Posted 07 September 2013 - 04:47 AM

Fastest way to kill the game. MIX TECH!

This is complete bs they need to have a option to run mix tech or not.

#7 JudgeDeathCZ

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Posted 07 September 2013 - 05:17 AM

View Postcodynyc, on 07 September 2013 - 04:47 AM, said:

Fastest way to kill the game. MIX TECH!

This is complete bs they need to have a option to run mix tech or not.

What?I am not clanner but I definitely want ER MLas on all my mechs bcuz it is best weapon for heat/Dmg/Range in a whole BTech universe !

#8 Nehkrosis

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Posted 07 September 2013 - 05:27 AM

If they end up locking us to Continental servers, or otherwise, CW and this game, will die fast.
it happened in Armored Core when they locked the Asian servers, US Servers, and EU servers to separate servers.
no one played after a few weeks. Their CW was cool too...

#9 Cybermech

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Posted 07 September 2013 - 06:51 AM

again ty you for doing this.

+10 cookies for you good sir ;)

#10 Morashtak

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Posted 07 September 2013 - 06:53 AM

View PostJudgeDeathCZ, on 07 September 2013 - 05:17 AM, said:

What?I am not clanner but I definitely want ER MLas on all my mechs bcuz it is best weapon for heat/Dmg/Range in a whole BTech universe !

Only if the TRO numbers are used which Bryan stated is being re-evaluated - Clan weapons will be implemented with the intent of the original designers in mind even if it means "pre-nerfing" Clan weapons. They do not want to make the current mechs obsolete the moment Clan mechs and equipment are introduced.

Those ER MLas just might just be a bit better upon release but if current numbers would make them, and the Clan mechs, the "go to" weapons then why play anything else (from a min-max'er standpoint)?

No one wants to see a mass exodus to the Clans; we'd be left with ClanWarrior:Online.

#11 MustrumRidcully

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Posted 07 September 2013 - 09:20 AM

Quote

Only if the TRO numbers are used which Bryan stated is being re-evaluated - Clan weapons will be implemented with the intent of the original designers in mind even if it means "pre-nerfing" Clan weapons. They do not want to make the current mechs obsolete the moment Clan mechs and equipment are introduced.


I thought the original design intent was to sell more rulebooks and power creep always sells.

#12 Mech Wrench

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Posted 07 September 2013 - 09:25 AM

I'm not able to Liston to it, so these posts were awesome! Great work! Thanks a lot!

#13 Johnny Z

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Posted 07 September 2013 - 09:26 AM

Firstly thanks for the topic OP.


View PostMustrumRidcully, on 07 September 2013 - 09:20 AM, said:


I thought the original design intent was to sell more rulebooks and power creep always sells.




Yep sadly thats the way it turned out. But other similar games did not resort to this inbalance system. I am hoping that MWO brings balance and diversity back. Everyone using clan tech would really suck.

#14 sgt scout

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Posted 07 September 2013 - 09:27 AM

So are there people out there that still belive all this BS ? Its September, lets see if we even get news on DX11 let alone actualy seeing it. I doubt it.
Out of the list of goodies on the horizen DX11 is the closest thing to todays date they say will be implemented. Lets see if they deliver.

They wont knowing PGI and in my mind that invalidates every other "shiny" thing on that list.

Its like waving a carrot on a string and donkeys are still chacing that thing. Ha !

#15 Jin Ma

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Posted 07 September 2013 - 01:36 PM

View Postcodynyc, on 07 September 2013 - 04:47 AM, said:

Fastest way to kill the game. MIX TECH!

This is complete bs they need to have a option to run mix tech or not.


i don't see why anybody would want to play IS mechs if there is no mixtech

#16 Will9761

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Posted 07 September 2013 - 04:08 PM

Thanks for posting this info Peiper, I appreciate it.

#17 Inconspicuous

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Posted 07 September 2013 - 04:27 PM

View PostJin Ma, on 07 September 2013 - 01:36 PM, said:


i don't see why anybody would want to play IS mechs if there is no mixtech


Many video game players are not only non-competitive, they play by their own made up rules... Like if they die while using a stock mech they actually won cause everyone else was boating... Crazy, I know. :D

#18 RedThirteen

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Posted 07 September 2013 - 04:57 PM

Great. So CW, one of this game's biggest drawcards, is again shunted back and/or slowed by the planned implementations of a series of mechs that will render the current lineup painfully obsolete.

#19 warp103

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Posted 07 September 2013 - 05:19 PM

suckers.

Same {Shazbot} that was said last year going from closed to open.

Suckers need to be attached to all mechs. I am glad i got a refund for my sons Ph Pack. I will keep my 80 dollars thank you.

And no grind for me. I got 100mil waiting for the Nerf clan stuff, if it ever makes it lol

Edited by warp103, 07 September 2013 - 05:20 PM.


#20 BlacKcuD

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Posted 08 September 2013 - 11:51 AM

View PostNehkrosis, on 07 September 2013 - 05:27 AM, said:

If they end up locking us to Continental servers, or otherwise, CW and this game, will die fast.
it happened in Armored Core when they locked the Asian servers, US Servers, and EU servers to separate servers.
no one played after a few weeks. Their CW was cool too...


This.

I really want a 50ish latency (and not 150ish), but not at the expense of the game's life. Honestly, f*ck localisation and lower latencys. I am gladly playing with a ping of 150 for the rest of my life if it that's what it takes to keep the game going.





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