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Patch And Launch Day - Sept 17Th!


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#161 Bront

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Posted 17 September 2013 - 09:42 AM

View PostTruesight, on 17 September 2013 - 09:18 AM, said:

Srsly? AC/2 Heat 40 % reduced.....

Now what is going to happen now that we all have jagers and the Murdermetz....

AC/2 Nerf next. I really don't support this, the rest is good, UAC/5 nerf was important (not the nerf, but that it is now equal with the AC/5).


No, AC2 Ghost Heat reduced, for folks who (even without a script) alternated their fire rate so they fired constantly.

#162 TrickNTrapp

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Posted 17 September 2013 - 09:42 AM

Launch day, hourray, and i'm part of it.
Wish all the best in the future for that game. I know i've read some disapointment coming from founders (3rd person view?) but honestly, it's not much.

#163 Wales Grey

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Posted 17 September 2013 - 09:43 AM

View PostSamual Kalkin, on 17 September 2013 - 09:41 AM, said:

What is ELO in matchmaking?

A 1v1 matching system where players are matched against players of similar skill with the expectation that two equally rated players have a 50% chance of victory against each other.

Why they bother with it in a game with teams larger than five people is beyond me.

#164 FupDup

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Posted 17 September 2013 - 09:43 AM

View PostZX3 EBDA, on 17 September 2013 - 09:40 AM, said:

I have to have that sig sir!

Permission granted. Now go forth and spread it like an STD at a college party!

#165 Mudhutwarrior

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Posted 17 September 2013 - 09:44 AM

It boils down to the fact that I never or rarely see new players. Proablly saw one noob question in the past 50 games. Same names over and over and the wait times and failed to find matches are ever increasing. This ship has sailed, hit the rocks and the crew that rolled the Costa Concordia would be hard pressed to salvage it. Thing is most here know truth when they see it not including the intentionaly blinded. Wake up. A year I have seen this slide deeper into the abysss. Its never going to change.

#166 Kalmoa

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Posted 17 September 2013 - 09:44 AM

Nice :rolleyes:

#167 Morang

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Posted 17 September 2013 - 09:45 AM

View PostSamual Kalkin, on 17 September 2013 - 09:41 AM, said:

What is ELO in matchmaking?

Crutch for newbies and leash for ubers. It ensures that former will generally not meet latter in combat.

#168 keith

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Posted 17 September 2013 - 09:45 AM

View PostInnerSphereNews, on 17 September 2013 - 08:43 AM, said:

  • 3rd person is disabled in the 12 players pre-made group matches you lucky competitive Warriors.


wow. pgi once agian talking down to players.

#169 StainlessSR

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Posted 17 September 2013 - 09:45 AM

View PostMudhutwarrior, on 17 September 2013 - 09:39 AM, said:


You apologists go to great lenghts to discredit differning opinions. No doubt you see the majority is dissapointed and no doubt you understand the vast majority of players never log into the forums. But you insist on calling out on timescale.


Where in my post have I came off as an apologist? I find it amusing that he thinks he needs to use a just made account in order to post a negative comment.

#170 Castiron

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Posted 17 September 2013 - 09:45 AM

View PostBloody Ryno, on 17 September 2013 - 09:37 AM, said:

hmm kinda of disappointed. Nothing exciting or new. Why even launch? We are still gonna be testers over next few months. More tweaks and new features to test. Am I wrong in thinking that this is Not a Finished Product?

3...2..1..... .... ..... ..... .... .... ?

MWO Launch reminds me of a Launch on January 28, 1986

3...2....1......0.9........0.83478634856234856283765965,..............

#171 anfadern

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Posted 17 September 2013 - 09:47 AM

Congratulations and best wishes
:rolleyes:

#172 Ryvucz

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Posted 17 September 2013 - 09:48 AM

Can't wait to try out the new ELO. =3

#173 C E Dwyer

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Posted 17 September 2013 - 09:48 AM

View PostMarsAtlas, on 17 September 2013 - 09:29 AM, said:

Hoping that something more is announced during the Launch Event tonight. To be honest, thats what I'm expecting - some sort of major announcement(s) - Community Warfare, the arrival of the Clans, etc. Maybe not immediately, but at least a given date for it.

As for the patch and the new stuff, I wasn't expecting much, but I was seriously expecting more than a snide jab at the 1PVs, a sale for camos for only one mech (because nobody would want those for any other mech, right?), and a My Little Pony pattern.



there's a launch event today ? don't you mean later ?

#174 dangerzone

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Posted 17 September 2013 - 09:49 AM

HOLD THE HELL UP HERE PGI.

I know for a fact you said we would not be able to spectate others in 3rd person view.

Now you claim it is a bug and "fixed" it?!

TOO FAR!

Ugh...I'm giving this game until Spring 2014 to live unless PGI gets their stuff together....this is not a good way to start launch guys :rolleyes:

#175 Applejack

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Posted 17 September 2013 - 09:49 AM

MWO Launch?

Posted Image

/e: Wait there's a pattern named afte rme now?!

Edited by Applejack, 17 September 2013 - 09:51 AM.


#176 Kraven Kor

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Posted 17 September 2013 - 09:50 AM

View Postdangerzone, on 17 September 2013 - 09:49 AM, said:

HOLD THE HELL UP HERE PGI.

I know for a fact you said we would not be able to spectate others in 3rd person view.

Now you claim it is a bug and "fixed" it?!

TOO FAR!

Ugh...I'm giving this game until Spring 2014 to live unless PGI gets their stuff together....this is not a good way to start launch guys :rolleyes:


You might be mis-interpreting the update.

I think what they mean is that you will now spectate in whatever view mode the person you are spectating is in?

Clarification?

#177 Lucky Noob

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Posted 17 September 2013 - 09:50 AM

Hey at least all Trials are chamions now, so Reviewers dont have to drop in normal Trials :rolleyes:

#178 Enigmos

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Posted 17 September 2013 - 09:51 AM

Chill, it's BETA. Oh, wait... ut oh-h-h-h

#179 reign

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Posted 17 September 2013 - 09:51 AM

Good job on launch guys. As someone who got early access with gencon 2012 code and later have spent a few hundred bucks on this game (pheonix pack, bays, etc) the only minor dissapointment I have is no new map. Other than that I can logically follow every move you are making.
12 player teams.. that's to counter the 10 man teams clanners will come in.
Ghost heat (yup, though some of the values are high, it counters the fact that one turn = 5 seconds and the weapons are fireing quite a bit faster than that).
specialized weapons (double tap / charge to fire .. more to come) this is not only to break alphas up but also to make weapons more unique.

I say good show and looking forward to more to come.

#180 shellashock

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Posted 17 September 2013 - 09:51 AM

View PostInnerSphereNews, on 17 September 2013 - 08:43 AM, said:

  • All the Trials are Champions! Give them a try if you missed them the first time around! You have to buy them to get the XP boost though.
I echo previous comments on how much this was needed. About time.
  • Weapon tuning and Bug fixes round out this patch.
This is probably the best part of this patch.

Gameplay
  • 12 players pre-made group launch is 1st Person View only.
  • Match making ELO and Weight Class thresholds narrowed down. NB: These changes will not affect 12 player groups.
    • The longer a match took to kick off, the broader the range the MM uses in terms of matching ELO and weight class.
    • This reduction means that the MM will no longer search as broad a spectrum over time (still increases but in a narrower range). It will be much more refined in terms of how much variance will be given in matching players and 'Mechs.
  • Match making timeout increased to 3 minutes.
    • This allows the MM more time to find players before terminating its search.
Any matchmaker adjustments for pugging are greatly appreciated. Hope it works well when we go live.
Weapons
  • AC/2
    • Heat scale multiplier reduced from 1.0 to 0.6.
Will have to test this in game. Otherwise does not seem like it will do anything to fix the actual bug besides a bandaid to lessen the impact of the bug.
  • UAC/5
    • CD changed to 1.5 (same as AC/5).
    • Jam rate increased to 20% (up from 15% but still down from 25%).
Expected and predicted by most of the forum. Nice that you listened, but still would be cool if you could have given it a burst fire like many people wanted to make it more unique.
  • Flamer
    • Range increased to 90m (up from 64m).
    • Heat impulse balance so target takes more heat than player (heat generated on target increased and self generation decreased).
Great! Love that the flamer is receiving some positive treatment. Hopefully we will be able to make an enemy shutdown instead of only being able to get them to 90% heat in the near future. Will have to test to see how it is in terms of heat generation though.
Front End
  • Added a credits button to the login screen.
Nice that the founders have something to show for now besides their founder mechs. Will be interesting to see how many people founded this game.
Bug Fixes
  • Fixed an issue where users are experiencing severe heat from the center volcano area in Terra Therma.
Weird. I thought this was intended. Maybe you should revert this to make the central lava pool more of a hazard than just another puddle to walk over with minimal damage received. Will have too see whether the heat decrease is too much before I comment any further.
  • Fixed an issue where the lava in Terra Therma is causing unintentional damage to Mechs.
Could you explain this a little bit? Do you mean that more damage then necessary was being added to mechs? Were they getting damage in unexpected places beyond the typical areas (legs and center torso i think)?
  • Fixed a number of stuck bugs in Forest Colony, Frozen City, and Terra Therma.
Always great to fix these bugs. They always are annoying, great job on this one.
  • Fixed an issue where the 3rd Person drone appears to have weapon collision to the user firing.
Interesting. Never have seen it happen before. Anyone have a pic of this happening? Anyway, nice that this is fixed.
  • Fixed an issue where the spectator will remain in 1st person view when spectating a 'Mech in 3rd person view.
Your kidding, right? You said right from the beginning of the 3rd person view discussion that a spectator would always be stuck in first person view whether or not the pilot was using it to avoid spectators from calling out people's position without the pilot having to look themselves. Now, a pilot could just stay in 3rd person view and have a spectator on their team help them out with spotting. I guess PGI felt that spectators would get no benefit from spectating in 3rd person so they went back on their original position once again. Hopefully I am wrong and this won't get abused as much as I think it will.
  • 3rd Person drone will no longer spawn in Testing Grounds for the dummy 'Mechs.
This probably is so the newbies that visit the testing grounds won't shoot at the drone thinking that it is destroyable. Good move until PGI makes the drone destroyable. Whether or not this will ever happen is debatable.
  • UAV should no longer interfere with the 3rd Person camera by snapping camera back and forth when launching an UAV.
This is a nice bug fix that should help with some of the camera snapping besides the general movement snapping
  • Fixed an issue where PPC is still colored yellow when aiming at a 'Mech below 90m.
This might help with some confusion on when a mech is inside the min range.
  • Gauss Rifle will no longer charge when out of ammo.
Was fun to spam the charge bar for the funny sound effects clipping, but this was needed.
  • Fixed key hold repeat issue for Backspace in chat windows.
Awesome! This will help immensely with accidental chat spam, especially in combat. Wonder how hard it was to fix this because it wasn't supported by Cry engine ...
  • Fixed chat messages being cut off in chat windows.
Great! Very annoying if you had a list of mechs in one location and half your message gets cut off. Hope it works as advertised now.
  • Fixed the Hunchback Founder 'Mech colour.
Doesn't really affect me, but I'm guessing that the founder people will be happy with this news.
  • Fixed an issue where users could not colour all three channels on the Hunchback Founder 'Mech.
See above.
  • Fixed an issue where shooting a specific point on the destroyed actuator of a Blackjack's side torso will damage the opposite side torso.
Always nice to see fixes for hitboxes. Wonder how on earth hitboxes for the other side of the mech could exchange damage to the other side if they aren't touching. I'll probably look into blackjack hitboxes later.
  • Fixed an issue where certain users were seeing blue tree sprites in the Forest Colony maps.
Will improve new players relations that are going through the tutorials massively. Nice to see this fixed.
  • Fixed an issue where shadows would flicker depending on the angle of the camera.
Any flicker reduction is appreciated. Great to see this fix.







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