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Welcome To Launch, Mechwarriors!


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#1281 Riptor

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Posted 18 September 2013 - 02:17 PM

View PostShar Wolf, on 18 September 2013 - 02:09 PM, said:



Welcome to the ignore list buddy.



Ohhhhhhhh

Burrrrrrn...

Not.

Posted Image

#1282 Corwin Maxwell

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Posted 18 September 2013 - 02:17 PM

View Postvalkyrie, on 18 September 2013 - 02:12 PM, said:


Why would I want to work for a company who treats their paying customers this way? I can only imagine how they treat their non-management employees.


You didnt' catch the sarcasm there did you, and that was posted towards the white knights defending pgi and igp and trolling the people complaing about them.

#1283 aniviron

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Posted 18 September 2013 - 02:29 PM

Anyone else think it's hilarious that they used the atlas from closed beta in the trailer?

If it looks that much better, why not leave it in the game, maybe even as a skin that you can make money off of?

#1284 Corwin Maxwell

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Posted 18 September 2013 - 02:32 PM

Ah the hard life of the PGI White Knights

http://i.imgur.com/SXf1BJ5.jpg

#1285 Corwin Maxwell

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Posted 18 September 2013 - 02:35 PM

View Postaniviron, on 18 September 2013 - 02:29 PM, said:

Anyone else think it's hilarious that they used the atlas from closed beta in the trailer?

If it looks that much better, why not leave it in the game, maybe even as a skin that you can make money off of?


Or how about how they used a "community member" to make there trailer for them instead of doing it in house as a professional trailer! Seriously!

#1286 Jakob Knight

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Posted 18 September 2013 - 02:45 PM

Hmmm....I had a thought.

Maybe the 'milestone' marker was simply the day the bolts holding the 'Beta' sign to the Mechwarrior logo outside PGI's studios finally rusted through and the sign fell off.

#1287 Novakaine

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Posted 18 September 2013 - 02:52 PM

View PostKay Wolf, on 18 September 2013 - 12:39 PM, said:

By answering the following question: you're at a job that requires you to perform customer support, and there are a good 20-30 people you see daily, and have to deal with. Perhaps over 100 people per week, you by yourself.

Over half of these people throw fits at you, daily. Your boss throws fits at you, too, because all of these people are throwing fits at you. It's extremely frustrating, and really hard to deal with on a daily basis. Maybe it even turns you into a somewhat abusive person who more or less stops listening.

How long would you continue to work that job, Boot?!

Yep, you're absolutely right. What good are you doing? Oh, and answer my original questions? Don't just give ignorant-*** feedback.


Seriously they are not paying any attention to these forums period.
Recent events have proved that.
And if you're think anyone at PGI has lost a nights sleep over then you are truly on an island.
So I doubt if anybodies feeling are hurt.
The wagon's have been circled my friend.
So you'll probably retort now "U mad bro?"
Nope just disappointed.
The Emperor still has no clothes.

#1288 DemonRaziel

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Posted 18 September 2013 - 02:55 PM

I sincerely do not understand what some people are congratulating the devs for. How does yesterday's patch differ from the one two weeks ago, or the one that should come in two weeks, from a global perspective? What makes Sept 17 any different, any better a release date than pretty much any other patch day since open beta? This release date was just an arbitrary date in a calendar - a number in the sand.

PGI themselves seem to agree with that notion, since they apparently decided not to do much ado about this "launch" and went with something as underwhelming as what we have here...

In essence they just said "we've launched" and removed the "BETA" tag, some people are happy, some people are disappointed and some just don't care one way or another.

In my opinion this just proved what some people were claiming long ago - that the game was already "released" for some time and the "BETA" tag is just some sort of a simplistic shield from complainers. And when you look at the current state of the game and compare to the state in the early open beta, you must realize that it really didn't change too much, feature wise - same "placeholders" everywhere - from skill trees, to game modes and mission objectives - except that now some of these are no longer called placeholders and are apparently here to stay.

#1289 wakeupgodfrey

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Posted 18 September 2013 - 02:57 PM

View PostThrashgor, on 17 September 2013 - 09:26 AM, said:


UI 2.0 in 2014 - is that correct?!


This forum interface needs a "Dislike This" button.

#1290 Anais Opal

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Posted 18 September 2013 - 03:11 PM

View PostShar Wolf, on 18 September 2013 - 01:16 PM, said:


They have had a 'Now hiring' sign up for some time... have you sent in your resume?


That's been there for over 6 months, no-one appears to be biting though.

I have 7 years experience with Maya and just starting to work with CryEngine and I would apply for the 3D modelers post but it's only a 3 month contract, not worth my time to get a visa, relocate to Canada, find a place to live, then come home all the while maintaining the rent on my flat here in the UK. Would look good on a CV but.

Edited by GlycerineOxide, 18 September 2013 - 03:16 PM.


#1291 Gulinborsti

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Posted 18 September 2013 - 03:11 PM

Nice launch trailer.

But where are UI 2.0 and CW?

Please PGI, stop playing around with the weapons and bring some content, will you?

#1292 Alaskan Nobody

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Posted 18 September 2013 - 03:14 PM

View PostCorwin Maxwell, on 18 September 2013 - 02:14 PM, said:



Shar buddy i think you really need to take a long look in the mirror there, and see for yourself you are nothing but what you are complaining about. And for you to defend a company that really does not care for you, show just how much blind faith you have and how easily corrupted you have become. Welcome to the cult of PGI/IGP hope you enjoy our stay in eternal denial.


Of that I am all to aware and I apologize for adding to it.

To clarify I am not defending the company but objecting to people hating on it for what I see is little reason.

I do not 'like' the decisions they have made.
I do not 'hate' the decisions they have made.

I like playing the game they have made - but am well aware of how much better it could be - and would be without everyone whining about how much better it could be.

It is the constant stream of what is at best trolling at worst whining that I object to.

As for my comments about the ignore list, that was meant as a courtesy and a pre-retaliation explanation for me not responding to whatever they may post.

I enjoy what there is of the game - and have only hope (how much is only relevant to me) that it will get better.

"But it was better back XXXX time ago!" arguments have been countered by better talkers than I.
"PGI sucks because X, Y, and Z combined!" can be found about literally any company (nintendo, microsoft, sony, rockstar....) and any game (mario, halo, final fantasy...) and add nothing to the discussion


Unless they are true... and even then only to a point.

Every argument the detractors have has been said hundreds of times over.
We have passed that point.

My argument is: If you have nothing positive to say or no way to say it positively, then I aim to ignore you - and I see nothing wrong with letting you know that.

#1293 Corvus Antaka

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Posted 18 September 2013 - 03:29 PM

View PostWales Grey, on 17 September 2013 - 09:57 PM, said:


I think you missed the part where they describe the communication as "passive-aggressive". That is to say "PGI told them to stop, or they would resort to legal methods to get them to stop. But they did so in a polite fashion."

edit: It's like a bank telling you that they are going to start repossessing your house next week, please move your stuff out before we start the legal stuff so it goes smoothly. In the case of MWLL, the studio that held the rights, Wandering Samurai, agreed that they would cease development within a certain time-frame.

Don't delude yourself, someone told them to stop, or they would make them stop.


I dont recall more than 50 active players on MW:LL near the end.

Edited by Colonel Pada Vinson, 18 September 2013 - 03:29 PM.


#1294 Riptor

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Posted 18 September 2013 - 03:39 PM

View PostColonel Pada Vinson, on 18 September 2013 - 03:29 PM, said:


I dont recall more than 50 active players on MW:LL near the end.



Wich makes PGIs decision to "invite" them to their table to "talk" about how mw ll aparantly was competing with mwo and what could be done about it even more baffling.

#1295 Cerberias

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Posted 18 September 2013 - 03:41 PM

Still can't get games. What is this {Scrap}...

#1296 Corwin Maxwell

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Posted 18 September 2013 - 03:41 PM

"To clarify I am not defending the company but objecting to people hating on it for what I see is little reason."

They don't have to have a reason that fits into your view of what a reason is, its there "Right" as a consumer to complain/compliment as they see fit. And you or no one else has the "Right" to deny them that.

"I do not 'like' the decisions they have made.
I do not 'hate' the decisions they have made."

Thats your view point but that do not make it the only view point to have.

"I like playing the game they have made - but am well aware of how much better it could be - and would be without everyone whining about how much better it could be."

Simply telling the devs "everything is all hunky dory. the world is fairies and unicorns, yadda yadda, all the time does not help the game at all. Nor does calling any type of critisism no matter how constructive nothing more then qqing, whining, trolling etc.
That actually makes you worse then what you view the "Trolls" that makes you a "Yes Man".

"It is the constant stream of what is at best trolling at worst whining that I object to."
Then simply don't read it nobody is forcing you to read it but yourself.

'As for my comments about the ignore list, that was meant as a courtesy and a pre-retaliation explanation for me not responding to whatever they may post.'

That only went so far as to show your level of understanding that they would "Really Care" about you.
"I enjoy what there is of the game - and have only hope (how much is only relevant to me) that it will get better."

Good for you!
" "But it was better back XXXX time ago!" arguments have been countered by better talkers than I.'

What is better for some and not for others is irrelevant and a matter of perspective, to a large degree but when its talking about game mechanics that have been proven to be better then it is relevant.

" "PGI sucks because X, Y, and Z combined!" can be found about literally any company (nintendo, microsoft, sony, rockstar....) and any game (mario, halo, final fantasy...) and add nothing to the discussion"

It adds validity to a persons arguement, and also when X, Y, and Z are "Facts" it adds truth to a statement. so yes they do add to a discussion.

"Unless they are true... and even then only to a point.'

Truth ends discussions/arguments period.
"Every argument the detractors have has been said hundreds of times over.
We have passed that point."

What give you the right/power to make that judgement call for everybody else?
"My argument is: If you have nothing positive to say or no way to say it positively, then I aim to ignore you - and I see nothing wrong with letting you know that."

So by your own Logic, if no one could have anything positive to say, or no way of saying it positively about Adolf Hitlers actions during World War II then we would all be speaking German and the Holocause would have been 1,000 times worse. Point being made is if you see a wrong and don't speak up about it nothing gets done to fix the wrong.

#1297 Corvus Antaka

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Posted 18 September 2013 - 03:46 PM

The launch drama keeps getting better.

Assuming that some of those reviews on metacritic are using the same usernames as in this game, it would seem that various players I continue to see in this game are rating this game a 0 and yet are still here playing it!!!

So, if you rate a game a 0, why are you still here playing it and on the forums?

If you leave - fine. Goodbye!

If not, then you are REALLY full of it.

I might have to buy a popcorn machine for this...

#1298 Aethon

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Posted 18 September 2013 - 03:47 PM

View PostColonel Pada Vinson, on 18 September 2013 - 03:29 PM, said:


I dont recall more than 50 active players on MW:LL near the end.


Which is one of two reasons they never should have 'asked' the MWLL devs to cease further development; the other being the fact that the two games are so radically different.

MWO = World of Mechs. Log in, start match against random opponents (maybe with a few lancemates), try to win.
MWLL = Battlefield 3065. Log in, start playing, make money, buy better mechs/equipment, win the battle or capture/hold, depending on the game mode the server is running.

I see no reason why MWLL and MWO could not have coexisted.

#1299 Liquid Leopard

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Posted 18 September 2013 - 03:49 PM

I bet it's been said elsewhere but I was hoping - not expecting, but hoping - that there would be some new surprise content on launch day. Like maybe "Surprise! CW is here!"

We just got another patch with something being buffed slightly, something being de-buffed, PGI saying some bugs were fixed, and yet another premium paint scheme I don't care about.

Thus did launch day live up to my expectations, and still disappoint me.

#1300 Corwin Maxwell

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Posted 18 September 2013 - 03:51 PM

Its because PGI/IGP want and have the monopoly for any and all Battletech/Mechwarrior PC/Console games. Also they didn't want any type of competion to there minimal viable product game.





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