Welcome To Launch, Mechwarriors!
#2481
Posted 29 September 2013 - 12:21 PM
#2482
Posted 29 September 2013 - 02:24 PM
dymlos2003, on 29 September 2013 - 10:45 AM, said:
We interrupt the rehashing of 3PV discussions for this very important bulletin ...
As a gaming mechanic, 3PV does not offer any advantage for the very simple reason that everyone has fair access to it. But, it does offer an extremely significant psychological advantage against those who refuse to use it.
Regular MWO forum discussions now resume ...
Edited by Mystere, 29 September 2013 - 02:28 PM.
#2483
Posted 29 September 2013 - 02:31 PM
Ignore the shills, w h ite k nights here claiming anything to the contrary.....hell, they're probably alt accounts of actual employees at this point.
#2484
Posted 29 September 2013 - 02:36 PM
The Unknown Pilot, on 29 September 2013 - 02:31 PM, said:
Is it fair to say that people who complain incessantly about MWO are Hawken employees then?
#2485
Posted 29 September 2013 - 02:42 PM
Heffay, on 29 September 2013 - 02:36 PM, said:
That or Star Citizen plants, certainly. But I'm betting at least 70% of those who seem angered or disappointed, are genuine players who actually hope to God this game gets it's act together....who wants to wait another 10 years, if these Devs happened to ruin the genre later on?
#2487
Posted 29 September 2013 - 03:04 PM
Mystere, on 29 September 2013 - 02:24 PM, said:
We interrupt the rehashing of 3PV discussions for this very important bulletin ...
As a gaming mechanic, 3PV does not offer any advantage for the very simple reason that everyone has fair access to it. But, it does offer an extremely significant psychological advantage against those who refuse to use it.
Regular MWO forum discussions now resume ...
3pv is fine since everyone can use it.. .wow thats as bad as the "ITS still beta excuse"
#2490
Posted 29 September 2013 - 03:18 PM
Duvanor, on 29 September 2013 - 03:07 PM, said:
That gets 2 likes? So, you guys love things with no content at all, but complain about PGIs work lacking content? That's funny
What he is doing is the same as what PGI has been doing the past two years, and that's talking out of their butt.
#2491
Posted 29 September 2013 - 03:24 PM
#2493
Posted 29 September 2013 - 03:41 PM
I still have lots of fun in this game, and in fact I've had ever more fun since I started playing.
I don't like 3PV, and don't generally use it. I recognize it does grant an advantage when used as a scouting aid (and will occasionally use it as such) but I'm fine with it overall because:
1) It's implementing in a "realistic" fashion (seriously, stop with the "magical periscope" {Scrap}; there's a clear camera drone, this is no more high tech than a $20 remove control helicopter at 7-11).
2) It's objectively bad in combat. Sure, you can pop a camera out to scout, but when the **** hits the fan, 1PV is where you need to be to compete. That's all I need to enjoy the game.
The game has far, far fewer bugs than it used to. Less bugs - particularly less game breaking bugs - is always good in my books.
Ever more mechs. I know this doesn't apply to everyone, but for me? Mechs ARE content. Not counting my Phoenix and Saber mechs, I've got 26 so far, and I love them all.
Communication? I'd always like more communication, but if there was none whatsoever, it wouldn't impact my enjoyment of the game, because my enjoyment of the game comes from the game, not the forums.
Ghost heat? It's terrible. I hate it. *shrugs* But whatever, in my years of gaming (and being old enough to have played Battletech: The Crescent Hawks Inception while being old enough to drive, that's enough) I've never found a game where I approved of all the systems. Nevertheless, while Ghost Heat is problematic and causes a lot of collateral damage, it *DID* well and truly smash the meta that existed at the time. I still believe there are many better options, but whatever. This is what we have, and bad as it is, it doesn't wreck the game.
Lack of progress? What the hell is the point of complaining about that? Yeah, I'd like to see things progress faster. But do you seriously feel complaining about it will cause PGI to speed up? They're doing it as fast as they can - they know, as well as you and I - that CW is critical to long-term player retention and attraction. It'll happen when it happens.
So, yeah, whatever. I still certainly enjoy the game, and I'm still looking forward to Community Warfare, whenever it arrives. If it takes too long for me, and I get bored of the current game? I'll just go play something else for a couple months, then check back in a while.
And that's my two unasked for bits. Now, I'll clamber into a mech, and enjoy a couple drops.
#2494
Posted 29 September 2013 - 03:42 PM
#2496
Posted 29 September 2013 - 03:58 PM
soarra, on 29 September 2013 - 03:04 PM, said:
Did I say it's fine? Also, read between the lines. Better yet, review the triple winks.
Also, would you care to dispute/invalidate my first sentence? Now, what about the second?
Edited by Mystere, 29 September 2013 - 04:01 PM.
#2499
Posted 29 September 2013 - 04:20 PM
Wintersdark, on 29 September 2013 - 03:41 PM, said:
I still have lots of fun in this game, and in fact I've had ever more fun since I started playing.
I don't like 3PV, and don't generally use it. I recognize it does grant an advantage when used as a scouting aid (and will occasionally use it as such) but I'm fine with it overall because:
1) It's implementing in a "realistic" fashion (seriously, stop with the "magical periscope" {Scrap}; there's a clear camera drone, this is no more high tech than a $20 remove control helicopter at 7-11).
2) It's objectively bad in combat. Sure, you can pop a camera out to scout, but when the **** hits the fan, 1PV is where you need to be to compete. That's all I need to enjoy the game.
The game has far, far fewer bugs than it used to. Less bugs - particularly less game breaking bugs - is always good in my books.
Ever more mechs. I know this doesn't apply to everyone, but for me? Mechs ARE content. Not counting my Phoenix and Saber mechs, I've got 26 so far, and I love them all.
Communication? I'd always like more communication, but if there was none whatsoever, it wouldn't impact my enjoyment of the game, because my enjoyment of the game comes from the game, not the forums.
Ghost heat? It's terrible. I hate it. *shrugs* But whatever, in my years of gaming (and being old enough to have played Battletech: The Crescent Hawks Inception while being old enough to drive, that's enough) I've never found a game where I approved of all the systems. Nevertheless, while Ghost Heat is problematic and causes a lot of collateral damage, it *DID* well and truly smash the meta that existed at the time. I still believe there are many better options, but whatever. This is what we have, and bad as it is, it doesn't wreck the game.
Lack of progress? What the hell is the point of complaining about that? Yeah, I'd like to see things progress faster. But do you seriously feel complaining about it will cause PGI to speed up? They're doing it as fast as they can - they know, as well as you and I - that CW is critical to long-term player retention and attraction. It'll happen when it happens.
So, yeah, whatever. I still certainly enjoy the game, and I'm still looking forward to Community Warfare, whenever it arrives. If it takes too long for me, and I get bored of the current game? I'll just go play something else for a couple months, then check back in a while.
And that's my two unasked for bits. Now, I'll clamber into a mech, and enjoy a couple drops.
People are upset at the lack of progress because PGI spends resources on Ghost Heat + Shake + Inclination invisible walls...
If PGI would have taken easier and better ways to address these gameplay features,
we would already have UI 2.0 and phase 1-2 of CW by now... + more maps n mechs and king of the hill mode...
#2500
Posted 29 September 2013 - 04:22 PM
Wintersdark, on 29 September 2013 - 03:41 PM, said:
I don't like 3PV, and don't generally use it. I recognize it does grant an advantage when used as a scouting aid (and will occasionally use it as such) but I'm fine with it overall because:
1) It's implementing in a "realistic" fashion (seriously, stop with the "magical periscope" {Scrap}; there's a clear camera drone, this is no more high tech than a $20 remove control helicopter at 7-11).
2) It's objectively bad in combat. Sure, you can pop a camera out to scout, but when the **** hits the fan, 1PV is where you need to be to compete. That's all I need to enjoy the game.
I would only agree with that if the drone was 100% destoyable and wouldnt come back like the UAV. Otherwise it is magical.
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users