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Li Song Mechlab - 2.0.9

LSML mechlab smurfy

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#201 Li Song

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Posted 01 December 2015 - 01:04 PM

@InspectorG I noticed as I was testing this just now that I have a bug that the spread is not affected by quirks. I will fix it and put out an update tomorrow or the day after. :)

#202 Li Song

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Posted 01 December 2015 - 01:45 PM

Here, I tried with an Ice Ferret that had suitable quirks on the omnipods (after fixing the bug).

Posted Image

Edit: Added artemis for the heck of it Posted Image I just changed omnipods, took screenshots and overlaid them, that's why it looks a bit odd in the corners :)

Edited by Li Song, 01 December 2015 - 02:02 PM.


#203 Tarogato

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Posted 02 December 2015 - 01:11 AM

Here's an overlay that should make it easier to see what's going on in the first post:

Posted Image

#204 Kmieciu

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Posted 02 December 2015 - 09:42 AM

View PostLi Song, on 01 December 2015 - 12:21 PM, said:

In case you're wondering:

"*G* I wonder how that buff to SRM spreads will affect my effective DPS?"

In my opinion SRMs have an "inverted cone" spread. The further they fly, the tighter they get.
Just drop on the testing grounds and shoot SRM4s at a Commando. At 100 meters you'll be spreading damage all over it. At 250 you'll core it.

Your formula is correct for LBX AC, but not for SRMs.

BTW: I love your mechlab, it's better than Smurphy`s :-)

Edited by Kmieciu, 02 December 2015 - 09:47 AM.


#205 Li Song

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Posted 02 December 2015 - 12:03 PM

Help wanted:

Measure actual heat capacity of mechs: https://github.com/E...lsml/issues/441

Measure SRM spread: https://github.com/E...lsml/issues/442

#206 Li Song

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Posted 03 December 2015 - 12:09 PM

LSML 1.7.1 Shivering Snags

Changes since 1.7.0
* Fixed old artemis value giving wrong spread for SRMs. Now parsed directly from game files.
* DPS and heat values didn't update when toggling fast fire.
* Spread of weapons was not affected by quirks.
* Quirks for clan CT are now shown in an omnipod drop-down like the rest of the components.
* Heat updates for the latest patch.

Bugs here: https://github.com/E...eporting-Issues

Get it here: http://li-soft.org

#207 Li Song

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Posted 16 December 2015 - 01:21 PM

LSML 1.7.2 Smoggy Steam
This is a bugfix release to 1.7.0.

Changes since 1.7.1
* Fixed parse fails on MWO installed through Steam.
* Added "return to garage" button to drop-ships.
* Fixed an issue where LSML would fail to start up with an invalid path to data cache in the settings file.

Bugs ?!
Please report any bugs here: https://github.com/E...eporting-Issues
I can't fix what I don't know about!

Download here: http://li-soft.org

#208 Li Song

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Posted 16 December 2015 - 01:53 PM

Note: If you downloaded LSML 1.7.2 within 30 minutes of it's release you missed the following fix which was ninja-injected:
* Certain LSML links would fail to import from smurfy.
To get the fixes, you need to manually un-install 1.7.2 and then re-download and install again.

#209 Kmieciu

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Posted 21 December 2015 - 11:58 PM

So you claim that engine-DHS do not add 2.0 points of heat capacity?
I've read your testing procedure and it seems overly complicated, because it is affected by heatgen and heatdis.
How about using a Stormcrow armed with 2xC-ERPPC?
It has no quirks, 10 DHS, and the PPCs should instantly generate 30 heat without ghost heat.
Therefore just by reading the heat gauge we'll be able to determine the heat cap.

My theory is that a mastered Stormcrow has (30+20)*1.2=60 points of heat capacity and 2xERPPC will bring it to 50+x% heat, where x is the base heat on a particular map.

If your theory is correct, and the mastered Stormcrow has 49,2 points of heat capacity, firing the PPCs will bring it to 61+x% on the heat scale.

Edited by Kmieciu, 22 December 2015 - 09:44 AM.


#210 Not A Real RAbbi

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Posted 22 December 2015 - 09:08 AM

Just wanted to be absolutely sure about something:

a.) I can only install this on a Windows machine, because
b.) This must be on the same machine as an instance of the MWO client

Is that correct?

#211 Kmieciu

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Posted 22 December 2015 - 09:38 AM

View PostTheRAbbi, on 22 December 2015 - 09:08 AM, said:

b.) This must be on the same machine as an instance of the MWO client

Ad B) If no MWO client is present the app will use bundled data
Ad c) yes, you can use this app to build mechs at work and export your whole mech garage to an xml file ;-)

Edited by Kmieciu, 22 December 2015 - 09:43 AM.


#212 Not A Real RAbbi

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Posted 22 December 2015 - 10:07 AM

View PostKmieciu, on 22 December 2015 - 09:38 AM, said:

Ad B) If no MWO client is present the app will use bundled data
Ad c) yes, you can use this app to build mechs at work and export your whole mech garage to an xml file ;-)

Windows is a MUST, though? No MacOS compatability? :( So close...

#213 Kmieciu

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Posted 22 December 2015 - 11:22 AM

I did some heat capacity testing. I choose 2xERPPC because it produces instant 30 heat spike, both IS and Clan version.

bought a Crab CRB-20 (no skills, no quirks)

Map: River city

10 IS SHS: 73% (41,1 heat cap) expected 40
20 IS SHS 56% (53,57 heat cap) expected 52
10 IS DHS 59% (50,84 heat cap) expected 50
20 IS DHS 45% (66,66 heat cap) expected 65

Shadow Cat (no quirks, no skills) 2xC-ERPPC
10 C-DHS 59% (50,84 heat cap) expected 50
20 C-DHS 48% (62,5 heat cap) expected 61

Stormcrow (no quirks, mastered) 2xC-ERPPC
Map: River city

10 C-DHS 52% (57,69 heat cap)
20 C-DHS 44% (68,18 heat cap )

10 C-DHS 52% (57,69 heat cap)
20 C-DHS 44% (68,18 heat cap )

#214 Li Song

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Posted 23 December 2015 - 12:18 PM

View PostTheRAbbi, on 22 December 2015 - 09:08 AM, said:

Just wanted to be absolutely sure about something:

a.) I can only install this on a Windows machine, because
b.) This must be on the same machine as an instance of the MWO client

Is that correct?



a. ) The installer is for windows. However you can unpack the installer and just run the JAR on any platform.
b. ) If no MWO client is available, it will use the data it came bundled with.

Edited by Li Song, 23 December 2015 - 12:18 PM.


#215 Li Song

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Posted 23 December 2015 - 12:22 PM

View PostKmieciu, on 22 December 2015 - 11:22 AM, said:

I did some heat capacity testing. I choose 2xERPPC because it produces instant 30 heat spike, both IS and Clan version.

bought a Crab CRB-20 (no skills, no quirks)

Map: River city

10 IS SHS: 73% (41,1 heat cap) expected 40
20 IS SHS 56% (53,57 heat cap) expected 52
10 IS DHS 59% (50,84 heat cap) expected 50
20 IS DHS 45% (66,66 heat cap) expected 65

Shadow Cat (no quirks, no skills) 2xC-ERPPC
10 C-DHS 59% (50,84 heat cap) expected 50
20 C-DHS 48% (62,5 heat cap) expected 61

Stormcrow (no quirks, mastered) 2xC-ERPPC
Map: River city

10 C-DHS 52% (57,69 heat cap)
20 C-DHS 44% (68,18 heat cap )

10 C-DHS 52% (57,69 heat cap)
20 C-DHS 44% (68,18 heat cap )


Where was this tested? Testing grounds? I'm not 100% certain that the heat gauge can be trusted which I why I always construct my tests so that they are timed by the automatic shutdown.

What is your conclusion?

Edited by Li Song, 23 December 2015 - 01:02 PM.


#216 Not A Real RAbbi

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Posted 23 December 2015 - 06:13 PM

View PostLi Song, on 23 December 2015 - 12:18 PM, said:



a. ) The installer is for windows. However you can unpack the installer and just run the JAR on any platform.
b. ) If no MWO client is available, it will use the data it came bundled with.


You have made my wildest dreams come true! Well, okay, maybe not THAT much. But STILL!

Mac users don't get much love. When I saw stuff about Java on the site, though, I held out hope. And just when I thought that hope was crushed, along comes THAT post!

Thanks a ton! I'll get to work on it, then!

#217 Kmieciu

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Posted 25 December 2015 - 05:44 AM

View PostLi Song, on 23 December 2015 - 12:22 PM, said:

What is your conclusion?

I`m pretty sure the base heat capacity for a mech with 10 engine DHS is 50, for both IS and Clan mechs.
But it seems the Heat Containment skill does not increase it by 20%, at least not on testing grounds

#218 Li Song

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Posted 25 December 2015 - 08:45 AM

@Kmieciu

Unfortunately, testing grounds is not a reliable source for measurements. TG has always been plagues by bugs where things don't behave exactly like in the production servers (skills not taken into account, quirks not taken into account, laser burn times not counted into cooldown etc). Please do your measurements in a lobby game or in a quickplay/cw game. That's the only way to get reliable measurements.

I repeated your test (on testing grounds) and got the same results. I have yet to try it on the production servers. I will reserve my conclusion until I have had time to do that. But even if the result would fall out the same, then there are two different tests that give inconsistent results and we'd need a third "tiebreaker" test, preferably one that doesn't rely on the heat gauge (because it is my impression that it is not an exact instrument by any stretch).

#219 Not A Real RAbbi

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Posted 25 December 2015 - 11:48 PM

Ah, yes. The heat gauge...

I just got done with another round of heat testing mechs. It seems consistent to me, even in Testing Grounds. I'm able to VERY consistently reproduce some results. But that doesn't get me much in terms of teasing out heat capacities and dissipation rates, etc. I was getting consistent results for heat out of it a year and a half ago, too, before BAP Was working right in TG. FWIW, NARC and TAG apparently still don't work right in there. At least, I can't get an icon indication on the HUD, when I've got TAG or NARC on an enemy target, which really bums me out. Before there was the Advanced Sensor Range module, BAP Was the answer to extending sensor range. It didn't work in TG, either. (Does now, though, and I can get sensor data on a target almost 1,200 meters away with AP and ASR module.)

Still, heat tho... Say, is the private match considered live environment?

#220 Li Song

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Posted 26 December 2015 - 06:18 AM

@TheRAbbi Yes, a private match is a live environment, just as good as qp/cw.





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