#241
Posted 19 May 2016 - 05:30 AM
#242
Posted 27 May 2016 - 11:59 AM
Search field is now implemented, you can search your garage and all chassis by:
- Name
- Quirks
- Tonnage
- Faction
#243
Posted 06 June 2016 - 01:52 PM
#244
Posted 09 June 2016 - 06:09 PM
#245
Posted 12 June 2016 - 09:39 PM
In the future could you please register on GitHub and report the bugs to the issue (bug) tracker? This saves me some time that I can use fixing the bugs instead of bookkeeping them.
Please see here: https://github.com/E...eporting-Issues
#246
Posted 17 June 2016 - 05:38 AM
Rydiak, on 06 June 2016 - 01:52 PM, said:
This is now known as #566 (https://github.com/E...lsml/issues/566)
Rydiak, on 09 June 2016 - 06:09 PM, said:
This is already known as issue #478 (https://github.com/E...lsml/issues/478)
#247
Posted 18 June 2016 - 11:13 AM
This is the first release candidate for 2.0. All features that will make it to 2.0 are done, some have been postponed for 2.1. There are no known bugs, but wider testing is needed.
Changes since 1.7
* Complete UI revamp
* New search features, search by tonnage, quirks, name, faction just by typing.
* Batch import/export of 'Mechs.
* Custom folders in the garage.
* Smart 'Mech selection based on desired hard points, ECM, jump jets, minimum speed and more.
* Default settings for armour amount/ratio, efficiencies and upgrades.
* Shortcuts to fill the 'Mech with as many of a given item as possible.
* Much more!
Bugs ?!
Please report any bugs here: https://github.com/E...eporting-Issues
I can't fix what I don't know about!
Download here: http://li-soft.org
#248
Posted 20 June 2016 - 03:00 PM
http://steamcommunit...s/?id=686548357
But I would like to send the huge excel sheets I've accumulated via testing and will happily discuss if you want. Please just let me know.
#249
Posted 26 June 2016 - 10:02 PM
#250
Posted 28 June 2016 - 09:00 AM
This is the second release candidate for 2.0. All features that will make it to 2.0 are done, some have been postponed for 2.1. There are no known bugs at the time of the release, but wider testing is needed.
Changes since 2.0 RC1
* Heat capacity calculations have been changed based on results after extensive testing. Now uses 2.0 and 1.1 for engine heat sink capacity values. Also includes environment and throttle effects on heat capacity. Heat containment now only applies to the base 30 capacity as confirmed by testing.
* Fixes menu text for redo/undo in the 'Mechlab window.
* Default upgrades and efficiencies were not applied when creating a new 'Mech from the search field.
* Swapped place of undo and redo buttons in garage to be more natural.
* Weapon module cool downs are now correctly calculated.
* Added tool tips on pilot modules.
* Garage folders are now sorted alphabetically.
* Using the delete key while editing folder or loadout names in the garage window no longer asks if you want to delete the loadout or folder.
* Text fields are now behaving a bit better. Escape cancels edit and de-selects. Enter commits and de-selects.
* The update notification dialogue now contains "Download" and "Remind me later" buttons instead of a text link which cannot be copied.
Changes since 1.7
* Complete UI revamp
* New search features, search by tonnage, quirks, name, faction just by typing.
* Batch import/export of 'Mechs.
* Custom folders in the garage.
* Smart 'Mech selection based on desired hard points, ECM, jump jets, minimum speed and more.
* Default settings for armour amount/ratio, efficiencies and upgrades.
* Shortcuts to fill the 'Mech with as many of a given item as possible.
* Much more!
Report bugs here:
Please report any bugs here: https://github.com/E...eporting-Issues
I can't fix what I don't know about!
Download here:
http://li-soft.org
#251
Posted 28 June 2016 - 12:02 PM
Edited by Li Song, 28 June 2016 - 10:46 PM.
#252
Posted 15 July 2016 - 07:20 AM
I'm now one step closer to being able to take one day a month off to focus entirely on working on LSML.
#253
Posted 15 July 2016 - 10:18 AM
#255
Posted 19 July 2016 - 05:01 AM
zudukai, on 18 July 2016 - 07:46 PM, said:
i recall a link to some lab work done for the average UAC jam chance DPS if you don't have the numbers already.
LSML should display tooltips on all stats of interest. If a tooltip isn't showing or doesn't provide enough information, please open an issue on github (https://github.com/EmilyBjoerk/lsml) so that I can fix it.
All DPS calculations include quirks, UAC double-tap (with jam%) and loss due to spread (SRM/LBX/MG), pilot modules and skills/efficiencies.
#256
Posted 23 July 2016 - 08:32 AM
That's wierd ...
#257
Posted 23 July 2016 - 11:12 PM
Thank you for reporting this issue, in the future I would be much obliged if you could report issues on github (https://github.com/EmilyBjoerk/lsml) this saves me some work which I can instead put towards actually fixing the bugs.
That's odd, that check is done by launch4j which creates the launcher exe. I suspect a bug in the program that created the launcher... I'll check their source and try to figure something out.
For now you can work around this by starting the .jar file directly. (just go to c:\program files\Li-Soft\LSML or wherever you installed it and double click lsml.jar).
#258
Posted 23 July 2016 - 11:34 PM
And thank you for the quick-and-dirty workaround ... great program, I was an avid user of EFT back in my eVe days, this one brings me back in time AND works like a charm
#259
Posted 24 July 2016 - 12:13 AM
And you're welcome
And now to do a PSA to others who might be affected.
If you are encountering "Minimum required Java Runtime version" error but you have Java update 100 or larger, please launch the .jar file directly from your LSML installation directory. This is a bug in a 3rd party library that LSML is using.
#260
Posted 30 July 2016 - 06:08 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users