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Li Song Mechlab - 2.0.9

LSML mechlab smurfy

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#81 Li Song

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Posted 21 April 2014 - 08:21 AM

LSML 1.5.0 Release Candidate 1
Download and release notes here:
https://github.com/E...s/tag/1.5.0-RC1

#82 McValium

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Posted 21 April 2014 - 10:22 PM

I would love to have a C-bill estimation for each Mech, and the support for multiple garages, so that i can use on for Mechs i have and one for Mechs i want to get.
At the moment i have to close one Garage and open another one for that.

Apart from those wishes keep up the good work :(

Best Regards McValium

#83 RedPandaPrince

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Posted 22 April 2014 - 07:51 AM

Li, I spent a good deal of yesterday evening tinkering around with the program, it is amazing. By far one of the most detailed and interesting programs. Super helpful. Thank you so much for creating it. :ph34r:

View PostMcValium, on 21 April 2014 - 10:22 PM, said:

I would love to have a C-bill estimation for each Mech, and the support for multiple garages, so that i can use on for Mechs i have and one for Mechs i want to get.
At the moment i have to close one Garage and open another one for that.

Apart from those wishes keep up the good work ;)

Best Regards McValium

In regards to this you can export the builds to smurfys and get a cbill estimate.

#84 WVAnonymous

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Posted 22 April 2014 - 09:20 AM

Now that it bundles with the latest patch build data on the mechs, any thoughts on making it OS X compatible?

#85 Li Song

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Posted 22 April 2014 - 11:08 AM

View PostMcValium, on 21 April 2014 - 10:22 PM, said:

I would love to have a C-bill estimation for each Mech, and the support for multiple garages, so that i can use on for Mechs i have and one for Mechs i want to get.
At the moment i have to close one Garage and open another one for that.

I have over the past few months given C-Bill costs a lot of thought and my current conclusion is that it will be too much work for me to maintain a manual database of cost information. I could probably get the data initially from smurfy if I asked nicely but it adds another item to my checklist of things to look for every Tuesday. So it'll happen when some one volunteers ;)

I have a plan to introduce folders for mechs, so you could arrange the ones you own into their own folder. Would that be satisfactory?

View PostGreedyTacoTheif, on 22 April 2014 - 07:51 AM, said:

Li, I spent a good deal of yesterday evening tinkering around with the program, it is amazing. By far one of the most detailed and interesting programs. Super helpful. Thank you so much for creating it. :D


Thanks! :ph34r: If you like it that much, push that green button on the homepage ;D

View PostWVAnonymous, on 22 April 2014 - 09:20 AM, said:

Now that it bundles with the latest patch build data on the mechs, any thoughts on making it OS X compatible?

Could you rephrase please? It works on linux and windows, OS-X should work as long as you have java and MWO installed but I don't have a mac to test with.

#86 WVAnonymous

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Posted 22 April 2014 - 03:16 PM

View PostLi Song, on 22 April 2014 - 11:08 AM, said:

Could you rephrase please? It works on linux and windows, OS-X should work as long as you have java and MWO installed but I don't have a mac to test with.


You can't install MWO inside OS X. It is Windows only. Just a thought for the those working in the Mac space.

#87 Li Song

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Posted 22 April 2014 - 03:22 PM

You need a copy of the game files for LSML to work. You can copy them from your windows install or mount a device with the game installed. Mac OSX should "just work" if you point it to the game files on your first start up. If it doesn't, please file a bug report.

#88 McValium

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Posted 22 April 2014 - 10:28 PM

Yeah folders would do the job Just fine, Should give us more than enough option for sorting our Loadouts.

@Greedytaco, Rebuilding all Loadouts in Smurfy is time consuming though, i kinda hoped that C-billdata is hidden somewhere in the Gamedata like the Mechdata^^

Best Regards McValium

#89 Flu-Epidemic

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Posted 22 April 2014 - 10:59 PM

View PostS3dition, on 17 September 2013 - 01:19 PM, said:


Working on it :P

Please oh please include Windows Phone 8!!!

#90 Li Song

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Posted 23 April 2014 - 02:47 AM

View PostMcValium, on 22 April 2014 - 10:28 PM, said:

@Greedytaco, Rebuilding all Loadouts in Smurfy is time consuming though, i kinda hoped that C-billdata is hidden somewhere in the Gamedata like the Mechdata^^


Just click: "Share!->Export to smurfy...". I have not found the C-bill data in the game files unfortunately.

Edited by Li Song, 23 April 2014 - 02:48 AM.


#91 Dauphni

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Posted 23 April 2014 - 03:17 AM

The only reference to costs for various stuff I've been able to find are backend queries, so that does seem to be all server-side...

#92 McValium

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Posted 23 April 2014 - 03:47 AM

Jeah Li song i need to update ^^, my version is missing the export to smurfy button, shame on me, i put in a support ticket about a cbill list/ file , maybe the Devs are able to assist with an easy way :P

Best Regards McValium

#93 smurfynet

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Posted 23 April 2014 - 04:05 AM

View PostMcValium, on 23 April 2014 - 03:47 AM, said:

i put in a support ticket about a cbill list/ file , maybe the Devs are able to assist with an easy way :P


i have a 90%complete list (boosters, camo, copititems missing) of all cbill and mc data.
the user snib provided me with a first data but since months now i update the list manually each patch.

#94 McValium

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Posted 23 April 2014 - 06:18 AM

What File/Format is needed to get a Community Driven Master list done that both of you guys could use? I think for the most part people just lack the Programming Skills/ Kowlegde about how to chip in and help.

#95 Li Song

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Posted 23 April 2014 - 10:36 AM

I guess XML with ItemID and CB/MC cost per entry would suffice initially. I have no idea what else could be useful. Some one would have to host it on github or similar where I could pull it from easily.

#96 smurfynet

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Posted 23 April 2014 - 11:03 AM

https://gist.github....smurfy/11228350

:)

Ammo = price * shotsPerTon
Armor is something similar, @smurfy me at github if you need help

Edited by smurfynet, 23 April 2014 - 11:06 AM.


#97 Li Song

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Posted 24 April 2014 - 01:56 AM

I guess that'll do, but I still need a maintainer for it.



#98 smurfynet

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Posted 24 April 2014 - 02:05 AM

I maintain the list itself, but it would be an extra step to update the list at gist too.
I could expose the file via http (at the api section) on my site too.

#99 McValium

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Posted 24 April 2014 - 02:56 PM

Support ticket answer "I'll look into this and update you once I have more info."

lets see what happens^^

#100 Li Song

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Posted 25 April 2014 - 07:17 AM

@smurfynet
An API could work. I'd just have a button "Fetch latest price data from smurfy" and that would save me a lot of work.

@McValium
Cool, we'll see if they ever get it done.

In totally unrelated events:

LSML 1.5.0-RC3
With support for data cache. Yepp, you don't need a game install anymore!
Although, it'll use the game install if you have one.
Get it at the usual location! http://li-soft.org or https://github.com/E...k/lsml/releases

Edited by Li Song, 07 May 2014 - 08:02 AM.






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