#81
Posted 21 April 2014 - 08:21 AM
Download and release notes here:
https://github.com/E...s/tag/1.5.0-RC1
#82
Posted 21 April 2014 - 10:22 PM
At the moment i have to close one Garage and open another one for that.
Apart from those wishes keep up the good work
Best Regards McValium
#83
Posted 22 April 2014 - 07:51 AM
McValium, on 21 April 2014 - 10:22 PM, said:
At the moment i have to close one Garage and open another one for that.
Apart from those wishes keep up the good work
Best Regards McValium
In regards to this you can export the builds to smurfys and get a cbill estimate.
#84
Posted 22 April 2014 - 09:20 AM
#85
Posted 22 April 2014 - 11:08 AM
McValium, on 21 April 2014 - 10:22 PM, said:
At the moment i have to close one Garage and open another one for that.
I have over the past few months given C-Bill costs a lot of thought and my current conclusion is that it will be too much work for me to maintain a manual database of cost information. I could probably get the data initially from smurfy if I asked nicely but it adds another item to my checklist of things to look for every Tuesday. So it'll happen when some one volunteers
I have a plan to introduce folders for mechs, so you could arrange the ones you own into their own folder. Would that be satisfactory?
GreedyTacoTheif, on 22 April 2014 - 07:51 AM, said:
Thanks! If you like it that much, push that green button on the homepage ;D
WVAnonymous, on 22 April 2014 - 09:20 AM, said:
Could you rephrase please? It works on linux and windows, OS-X should work as long as you have java and MWO installed but I don't have a mac to test with.
#86
Posted 22 April 2014 - 03:16 PM
Li Song, on 22 April 2014 - 11:08 AM, said:
You can't install MWO inside OS X. It is Windows only. Just a thought for the those working in the Mac space.
#87
Posted 22 April 2014 - 03:22 PM
#88
Posted 22 April 2014 - 10:28 PM
@Greedytaco, Rebuilding all Loadouts in Smurfy is time consuming though, i kinda hoped that C-billdata is hidden somewhere in the Gamedata like the Mechdata^^
Best Regards McValium
#90
Posted 23 April 2014 - 02:47 AM
McValium, on 22 April 2014 - 10:28 PM, said:
Just click: "Share!->Export to smurfy...". I have not found the C-bill data in the game files unfortunately.
Edited by Li Song, 23 April 2014 - 02:48 AM.
#91
Posted 23 April 2014 - 03:17 AM
#92
Posted 23 April 2014 - 03:47 AM
Best Regards McValium
#93
Posted 23 April 2014 - 04:05 AM
McValium, on 23 April 2014 - 03:47 AM, said:
i have a 90%complete list (boosters, camo, copititems missing) of all cbill and mc data.
the user snib provided me with a first data but since months now i update the list manually each patch.
#94
Posted 23 April 2014 - 06:18 AM
#95
Posted 23 April 2014 - 10:36 AM
#96
Posted 23 April 2014 - 11:03 AM
Ammo = price * shotsPerTon
Armor is something similar, @smurfy me at github if you need help
Edited by smurfynet, 23 April 2014 - 11:06 AM.
#97
Posted 24 April 2014 - 01:56 AM
#98
Posted 24 April 2014 - 02:05 AM
I could expose the file via http (at the api section) on my site too.
#99
Posted 24 April 2014 - 02:56 PM
lets see what happens^^
#100
Posted 25 April 2014 - 07:17 AM
An API could work. I'd just have a button "Fetch latest price data from smurfy" and that would save me a lot of work.
@McValium
Cool, we'll see if they ever get it done.
In totally unrelated events:
LSML 1.5.0-RC3
With support for data cache. Yepp, you don't need a game install anymore!
Although, it'll use the game install if you have one.
Get it at the usual location! http://li-soft.org or https://github.com/E...k/lsml/releases
Edited by Li Song, 07 May 2014 - 08:02 AM.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users