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Launch Day: Just Like Any Other Day


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#1 Indoorsman

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Posted 17 September 2013 - 01:49 PM

Why no new mechs, maps, weapons, modules? Nothing new on launch day, just another Tues Day.

#2 Qmoney7

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Posted 17 September 2013 - 02:45 PM

Amen... launch day, and it is one of the most unsubstantial patches in the game's history. On the plus side, they're spending all the saber money on an overpriced party on the other side of the continent from me.

Edited by Qmoney7, 17 September 2013 - 02:45 PM.


#3 Lord de Seis

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Posted 17 September 2013 - 02:51 PM

Have to agree, I thought there would be SOME content but it was mostly just bug fixes and tweeks nothing special.

#4 Indoorsman

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Posted 17 September 2013 - 09:56 PM

View PostQmoney7, on 17 September 2013 - 02:45 PM, said:

Amen... launch day, and it is one of the most unsubstantial patches in the game's history. On the plus side, they're spending all the saber money on an overpriced party on the other side of the continent from me.


Not sure what they're celebrating that they couldn't have celebrated weeks/months ago. As for how they paid for the party, perhaps it was w/that clever Ilya Murmets sale over the weekend BEFORE they nerf UAC5s :( .

#5 1Sascha

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Posted 18 September 2013 - 12:06 AM

At this point, I don't much care for new Mechs, weapons, maps, etc.

What I would've loved to see (apart from a non-90s UI) would be a new game-mode. Like attack/defense or some kind of search and destroy/protect-mission.

Or anything that would give the repetitive process of spawn-fight-die/win-repeat a "deeper" meaning.


S.

#6 Indoorsman

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Posted 18 September 2013 - 02:10 AM

View Post1Sascha, on 18 September 2013 - 12:06 AM, said:

At this point, I don't much care for new Mechs, weapons, maps, etc.

What I would've loved to see (apart from a non-90s UI) would be a new game-mode. Like attack/defense or some kind of search and destroy/protect-mission.

Or anything that would give the repetitive process of spawn-fight-die/win-repeat a "deeper" meaning.


S.

That'd be nice, or
remove the speed cap
re-implement knock down collisions
fix environment hit detection (weapons colliding w/invisible hit boxes of terrain/buildings)
fix audio for damage received not always working (get hit by a PPC and don't hear a sound)
etc
.
.
.
In other words make the game not beta quality still?

#7 Mad Elf

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Posted 18 September 2013 - 12:43 PM

Hey, it's not just any other day... from now on, no-one can use the excuse "it's just a beta". This is important.

#8 Zphyr

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Posted 18 September 2013 - 01:01 PM

Welcome to MWO, now lighter since we don't have the "beta" tag anymore.

#9 1Sascha

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Posted 18 September 2013 - 11:12 PM

View PostIndoorsman, on 18 September 2013 - 02:10 AM, said:

That'd be nice, or
remove the speed cap
re-implement knock down collisions
fix environment hit detection (weapons colliding w/invisible hit boxes of terrain/buildings)
fix audio for damage received not always working (get hit by a PPC and don't hear a sound)
etc
.
.
.
In other words make the game not beta quality still?


Amen to every single point on your list. Invisible walls annoy the hell out of me, and silly speed-capping ruins too many matches, IMO.

BTW: Is is just the PPCs that cause that weird "insta-crit without any audio/visual hit-feedback"? Happens to me quite often - feels like lost/delayed packets or something. As if the guy shooting me got a hit on his frontend, but the info about that hit is sent to my client with a "delay".

S.

#10 Masterrix

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Posted 19 September 2013 - 05:54 AM

edit

Edited by Masterrix, 19 September 2013 - 05:56 AM.






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