NamesAreStupid, on 19 September 2013 - 10:24 PM, said:
Well you know MWLL stopped being dveloped because no was playing it.
/sarcasm
And yeah I mostly meant ammo explosions. Although I don't know how would + to fire work for example. And the movement penalties would mostly hurt hit and run mechs (lights, mediums, heavies) more than assaults who stand and fight.
For the record, most of those who want a direct-from-tabletop translation of the heat scale also want a direct translation of an Atlas being ten times better than a Spider because
because. Whilst some level of mech capability degradation with heat is not necessarily a terrible idea, a direct cut-and-paste of the heat scale won't work any better than a direct cut-and-paste of the Battle Value system (inb4 "it's worked for 30 years!").
For what it's worth, heat-wise, the massive increase in capacity and reduction in relative dissipation is far,
far more responsible for the alpha-centric nature of the game, and a lot of it's problems, than a fuzzy hud when you warm up. Halved, or even static, capacity and proportionally increased dissipation would solve a huge amount of the issues with MW:O (although yes, it would require a fair amount of rebalancing after introduction, I'm aware).
Edited by Gaan Cathal, 19 September 2013 - 10:32 PM.